Large Scale Fleet Battle Dogfighter – Lost Fleet [Early Access]



Lost Fleet is a co-op space shooter. Every ship in your fleet is flyable, from the smallest fighter to the largest battleship. Protect the Mothership, mine resources, crush your enemies.

Get Lost Fleet on Steam: https://store.steampowered.com/app/1911780/Lost_Fleet/
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Outro Music: Braincooler – Mega Man X Chill Penguin Stage Remix By Rozovian – https://ocremix.org/remix/OCR01916

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24 thoughts on “Large Scale Fleet Battle Dogfighter – Lost Fleet [Early Access]”

  1. Looks like it draws inspiration heavily from homeworld and game play from battlezone combat commander. I love a game where you have rts elements, but get to control the units personally. Thanks for showing off the game. I will certainly be grabbing it.

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  2. This game has a lot of promise, but besides the obvious gameplay touches needed, I really hope they do an audio overhaul at some point. Music is decent for a bit but gets repetitive, and the sound effects are not good imo. I know you Wander are usually not fond of sound effects in general, but normally I don't mind them, while here I just found them boring and meh at best, and completely annoying at worst :C

    The general idea is amazing though, and it seems to have good variety so far and some barebones fun campaign with hints of story that look incredibly fun.

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  3. Please keep an eye on this one Wander. It looks rough now but this kind of thing was my dream game when I was a kid and I'm super excited to see how it develops. Incidentally, in a very vague way the biters in the Leviathan fight remind me of the CGI monsters from the movie version of Langoliers

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  4. In my opinion there needs to be much more visceral / visual feedback on when the biters actually die as opposed to just having them float away and disappear. Especially considering they're obviously meant to be organic creatures.

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  5. this has a stupid ammount of potential them showing off that fleshbeast "leviathan" makes me think that they could eventually have entire new factions, like imagine dogfighting as the flood from halo, or a group of pirates with scrap ships, the controls look like they could be a bit more responsive but I love the framework here

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  6. How to fly a battleship in five easy steps:
    1. Figure out which direction your guns point
    2. Figure out the weapon range of your guns
    3. Point as many guns at your target as possible
    4. Stay slightly under max weapon range from your target
    5. Always stay moving, even if it's just in a straight line

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  7. The missing cherries: Radar. Damage Mapping / Modular Damage. More resource type other than money. More weapon types (hitscan/balistics/flak or area). Customisation of Ships. Squad / AI Commands / RTS Map. Modding Support.

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