Land Destruction? In 2024? | Murders at Karlov Manor MTG Spoilers (Day 9)



We’re nearing the end of Murders at Karlov Manor spoilers but we have a ton of sweet cards to talk about today including a land destruction spell that might actually be strong enough to see play, even outside of Standard! Let’s break it down!

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0:00 Start
1:14 Krenko’s Buzzcrusher
4:40 Audience with Trostani
8:17 Reenact the Crime
12:43 Illicit Masquerade
16:33 Improbable Explosion
20:23 Anzrag’s Rampage
22:37 Worldsouls’ Rage
27:13 Vengeful Tracker
28:09 Break Out
29:15 Soul Enervation
30:25 Flotsam and Jetsam
31:52 Insidious Roots
33:14 Fae Flight
34:14 Commons and Uncommons

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36 thoughts on “Land Destruction? In 2024? | Murders at Karlov Manor MTG Spoilers (Day 9)”

  1. the best home i can imagine for improbable explosion would be collect evidence decks, where you're already running split cards with high cmc to fill the graveyard. fills the graveyard wraths and draws 2. prolly jank but i could see it working.

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  2. Insidious Roots – feels like there's some janky infinite combos with that one. Need a haste giving card, a sac outlet and a creature you can recur repeatedly from the graveyard (ie. Gravecrawler) – so a bunch of cards, but the combo potential is there.

    Or it works well with tokens, so the combo could be more about haste, being able to tap tokens you make straight away for mana, then dumping that mana into other stuff. Similar to how Awaken the Woods combos work. All jank, I'm sure, but lots of fun.

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  3. Krenko's is fast enough for Lotus Field if you have other interaction. If you can kill Strict Proctor and make them actually sack lands. Or if you can kill their turn 3 T5feri at instant speed before they untap lands, you can make it to your turn 4.

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  4. 22:35 few things, first saccing treasures before Rampage resolves still feeds the X, it's not the number of artifacts destroyed by the spell, it's the number put into the graveyard this turn – saccing treasures in response still puts them into the graveyard this turn. Second there's a downside to this too, there are a lot of artifact tokens that go around in commander now, so it's not impossible to be blowing up a few dozen artifacts with something like this – unlike most spells that let you pick a card out of a large set, this one leaves the ones you didn't pick in exile, putting it in something like Prosper where you're already impulse drawing 3 or 4 cards a turn can leave you in pretty real danger of decking off of Rampage or soon after.

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  5. Krenko's Buzzcrusher also fits very well into the existing indestructible land -> cleansing wildfire ramp combo. Not gonna make those decks tier 1 or anything, but I'm sure some folks are gonna be playing one or two of these in Pioneer/Explorer and even Modern/Historic.

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  6. Am I the only one who finds Saffs voice over voice to be extremely cringe? I can't be, right? Like, I know he can put out a great, informative video but is it too much to ask to reel in the voice? Just be you dude. You show glimpses of it every video. Sorry, it's just driving me bonkers because I consider skipping this one every intro and I want this channel to succeed and grow so badly.

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  7. I know this is a nitpick, but please wizards, stop printing tokenmakers, that make tokens that are always diffetent sized. Wheter its +1/+1 counters or X/X stuff like with phyrexian nissa, its SO annoying to kerp track of. Can we just go back to / at least were they are all the same size?
    Rant over

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  8. When you re-enact the Emrakul, you get the cast trigger, as you are casting the copy.
    When you re-enact the Cyclonic rift, you can't overload it, as you can't do two alternative costs (no-mana vs overload)
    Illicit Masquerade saves your current board, if your current board has 2+ creatures. Die trigger happens when creatures are in the graveyard already, and masquerade mentions "other creature" so a counterfeit can't target itself, but can target another one that died right now (or another that was already in graveyard), so with 2+ you save your whole board even on empty graveyard.
    Anzrag's Rampage counts cards that put into graveyard. Tokens get replacement effect of exile and do not get put there, so trinket tokens destroyed here do not fuel the search.

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  9. I'm with Seth on how powerful the uncommons in this set are and I'm all for it. I love the idea of making uncommons powerful but niche so they are an all star in your off-meta deck. I think it would allow some creativity on Arena as it would allow you to experiment with new decks without costing you rare+ wildcards. Might be a way to subtly shake up the standard meta.

    * Also I gotta say the art for 'Insidious Roots' its absolutely top tier and I wish we got more interesting art like that.

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  10. MY GOOOOOOD
    Field of Urine even then is NOT "a real Strip Mine". Read Strip Mine for ONCE – does it say "pay 2 and tap" anywhere?????????? Does it say "nonbasic" anywhere????????? That's the biggest difference between it an Wasteland, making it banned in Legacy.

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  11. Imagine getting something like Denry Klin with a "confetti" counter on him from Illicit Masquerade, then throwing a bunch of chump blockers onto the field.

    Weird semi-combo idea for Reenact the Crime (not sure if it is legal), but if you have say Mycosynth Lattice or Biotransference plus Karn, the Great Creator, you could cast any creature you exiled from your side.

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