Lakeside gameplay with Splat! Let’s Play Lakeside and check out a game where you’ll build up a city on the side of a lake while managing resources, watching your population and keeping track of your building space.
Download Lakeside : https://store.steampowered.com/app/1552220/LakeSide/
———————————————————————————————————–
Nerd Castle on Twitch: https://www.twitch.tv/splattercatgaming
Twitter : https://twitter.com/SplattrCatGames
Discord : https://discord.gg/Splattercatgaming
Support The Nerd Castle on Patreon : www.patreon.com/splattercat
Steam Curator : http://steamcommunity.com/groups/Splattercat#curation
———————————————————————————————————-
source
This reminded me a lot of Vertical Kingdom, though without the card choosing roguelike aspect. However, the planning ahead of building is definitely similar with the possibility of being soft-locked as well. This game looks interesting though. Going to keep a look out for it.
22:48 What it would sound like if Overlord Splatt ruled your country.
In 2017 I was working on really similar game… except it was Sci Fi themed… idea really similar, like this is the clone of my game that ws never released. Strange feeling. Yes, there was also water that reflects whole city, and similar building mechanics and same view angle (2D side view).
My god this looks GORGEOUS. Wishlisting for sure. I could stare at that juicy pixel art for hours. I love how you can upgrade the houses too. Beautiful.
How does the 'late game' work? It looks like there are nowhere near enough resources and, as SplatterCat himself said, there's not enough land area to build what is needed.
Confusing without seeing much more game play.
M 🦘🏏😎
Seems cool. I frequently get a bit in game claustrophobia if I can't get plenty of space to build, but that's a me problem. My cities/bases/settlements/whatever are typically sprawling. I'm do see the point of having limited space, and potentially finite resources, in this game. You actively have to pick between knocking buildings down and building new ones, thereby costing you resources or keeping what you have in order to advance somewhere else. I wonder if there's a fail state to this or if you can just keep rebuilding, given enough resources.
This looks interesting!
Glad I hung around long enough to hear that epic slooping riff.
With the two Hunter's lodges, one is better if you have a forest, the other is better if you don't.
I find very few pixel games gorgeous. Actually, can't think of one that looks good. The details are lost in the pixels.
It looked like only the base of the t2 was larger, ie 15. And each expansion was still 5.
Is this related to Vertical Kingdoms at all? The two games look pretty identical to me. The creative mode you can even see the platforms on the side. Really feels like they're made by the same person, as though Vertical was the original test of the creative direction and Lakeside was a second iteration of the games idea.
That reminds me… whatever happened to Laysara?
14:56 Every cheap farm gives +10, orchards give +10 as well as can be used to turn 10 stone and 5 gold into 35 wood if needed and both of these can be built three times. But +15 from a hunter's lodge + woods is massive?
Thanks for showcasing! ^^
I like the button to click on to close events, "Oh dear." And, "Great!" That is so much more interesting than, "OK."
I just wish you had Mr. Roark and Tattoo…
11:02 "Winter SEASON ends in 16 YEARS." Hmmm, something's not quite right about that sentence.
Cool looking game, with a good base already, I like the challenge and randomness of buildings you get.
For version numbers, you really shouldn't see "point 3" as being 30% the way to "1 point 0", as "point 9" can very quickly be followed by "point 10", then "point 11", "point 12"…