What happens when you demake a remake of an all time great? You get KDiKDiZD.
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KDiKDiZD – https://www.doomworld.com/forum/topic/132407-knee-deep-in-kdizd-released-its-kdizd-for-doom2exe-public-build-4-is-out-with-gz-support-and-a-better-crash-fix/
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I just love this guy
"far too cluttered & busy for its own good"
ahhh, the SPV3 of DOOM
This reminds me of an old mod for doom I do not remember the name there were like tornado guns and stuff for DOS, I have no idea how they made all that work back in the DOS days but they did.
so what you're saying is
you can now play doom on doom.
I'm sure it would be great… if it worked.
Me clicking on this: "Oh he's FINALLY reviewing KDIZD!"
Me 11 minutes later: "…Holy crap."
I envy ppl with this much spare time
The cardboard cutout caught me completely out of left field
Once again, i am more confident in my opinion that Doom modders are not sane.
Double Knee Deep.
So where can I find Knee Deep in ZDOOM?
Here's a drinking game:
Tske a shot every time Icarus says knee deep…
Good luck…
Dang! That's cool. 🙂
Square: (sees slope, INTENSIFIES)
Probably Knee deep in Knee deep… is gonna continue until it causes stack overflow
all i want to know is how many sacrifices were needed to make such a thing happen
While the stylistic direction of this mod is nothing short of abhorrent,
(alas), but the creative ability to think outside the box, put an effort and
build all the "crazy stuff" relying on nothing but imagination, ingenuity and
the thorough knowledge of the game – is the ultimate showcase of talent.
And whoever built this – can singlehandedly replace the entire corporation
known as "ID Software". Three times over and then some.
I salute to this mod-making master.
The title "Knee Deep in Knee Deep in ZDooM" is misleading because the source port required to run is NOT any ZDooM-family-tree source ports, instead it requires Vanilla-based source-ports like Eternity Engine or something.
If anything it should be called "Knee Deep in DooM".
The third knee deep in would be through wolfenstein 3D or rise of the triad, then if I had to guess the pseudo 3D game before that. Then commander keen.
"Knee Deep In Knee Deep In.."
Are they even allowed to do that ?
This is every bit as impressive as Doom4Vanilla!!
You know, on a closer look I think what impresses me the most is how they managed to make items and pickups have sprite rotations! Can you even pull that off with Dehacked? I suppose it's done through Dehacked black magic but it feels like it should be totally impossible in vanilla.
Seriously though, how do they do the sliding doors?
I'd love to see someone add features to the Doom engine and do a demake of other games. Or if it would be easier to start from scratch, make a new engine that runs on old hardware and do demakes with it.
We have got a meme wad of KDiZD before shores of zdoom…
Now someone should remake this in Duke3D
Don't forget the Wolfenstein SS and Commander Keen being introduced. They're pretty much the first thing to be swapped out in DeHacked wads
It always gave me the feel of the original System Shock with the radiation areas, live screens etc.
Thank you so much for this Mr Icarus!
I wanted to play KDIZD with la tailor girl mod in past but found certain things incompatable that break it. (Chaingun sprite with big hairy juggernaut arms not suit my cute robot waifu protagonist)
This is just what the doctor ordered.
i don't get what this wad is for, the people who use vanilla ports will never play this because they have infinitely better choices, while the people who want modern flair can't play this on a modern source port like they normally do.
Just a "look at how much hacks we can cram in vanilla doom 2" tech demo?
Knee-Deep in Knee-Deep in Knee-Deep in ZDoom would be a reenactment of the reenactment of Knee-Deep in ZDoom. Think the film of The Disaster Artist.
Dear Mr. Icarus,
I'm creating a video & wanted to use some of your amusing voice lines from one of your videos. Out if respect I'm asking your permission!
Kind regards MM
And now to combine this with something like project brutality. Bonus points if ported to the quake engine.
now we need Knee Deep In Knee Deep in Knee Deep in ZDoom, where it's a remake of a demake of a remake
As someone who frequents vanilla compatible WADs, KDiKDiZD might be THE most visually impressive vanilla WADs I've ever seen. Seeing the things I saw in that WAD might've been one of the most dizzyingly amazing feats ever in Doom mapping. I hope this can serve as the basis for a new generation of innovative vanilla WADs that push the boundaries of legacy gaming.