Kickstarter Dev Gets Caught Playing Palworld After Stealing Money And Posting About Self Deletion



It’s really sad to see that developers can ghost their communities without any sort of reprucussion after taking their money…

Don’t mind the avatar placement at the end, was a bit of an editing error there.

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21 thoughts on “Kickstarter Dev Gets Caught Playing Palworld After Stealing Money And Posting About Self Deletion”

  1. Situations like this are why I've only ever supported one Kickstarter project ever. That particular one has proven to be genuine, but you never really know when it comes to this stuff.

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  2. I'm not a big fan of the tone Ed used in this video, but I can completely understand he's feeling about the situation. It's important to remember that we don't have the full story. Yes, it's extremely questionable that they went completely quiet for a whole year. People have the right to be upset, but while it's easy to assume the worst, we also have to consider there might me more to it than just that.

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  3. "Coward" feels really harsh in this situation. I understand the frustration with not getting what they kickstarted, but the person seems to clearly be going through something. That's not an excuse, but it is a reality I feel a lot of people ignore and just jump straight to the torch and pitchforks. Joining a discord is a big leap in assumption to assuming they're just sitting around playing palworld. Even if they are, maybe it's the only thing getting them through the day, which is totally valid. Do backers deserve an update? Absolutely. But if this is their passion project and they can't bring themselves to work on it, I cannot imagine the crippling feeling of failure they may be enduring, among who knows what other issues they may be facing. Issues nobody seems to know, which is part of the issue of informing backers but also the issue of calling them a thief and a coward over what, changing his discord name and joining a server? A judgement made by someone they once called friend no less. There are real malicious people on the platform robbing people with hype and misleading information, but we're worried about the (from what I understand) solo dev who won't/can't even reach out to friends for an update? Gee I wonder why. Apologies are hard, expressing complex thoughts and emotions is hard, especially to an angry mob. As an artist who hasn't brought themselves to make anything in ages and struggles to reach out to loved ones, I can relate. We're all struggling, but whatever that struggle may be for you this person is absolutely not the reason, they're fighting their own fight right alongside us. Maybe show a little compassion, forgiveness and understanding for your neighbor?

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  4. I think the biggest issue with kickstarter projects — not just game dev ones, but any large projects that have a lot of work involved — is that it is much, much easier to make a kickstarter campaign than a completed project. People get excited about their ideas and the potential, they want to share those prototypes + ideas and build up hype, and so they make a kickstarter (or similar platform) campaign far too early in the process. Because it feels good! It feels motivating. And the money is nice too, and sometimes vital to continue the work.

    Then they realise how difficult getting any project to a finished state actually is, now with the added pressure of all the backers' excitement and scrutiny that only keeps building from that point on. Many projects need outside financing to progress, but of course, a bigger budget = more opportunities for you to find ways to spend that money on non-essential elements. Somehow the money is already gone and the project has become bloated with add-ons that don't actually progress the work closer to the finished-state goal. I can completely understand why a lot of first-time project managers / dev studios / indie groups collapse under all that and never deliver on their goals, while new ones eagerly file in to make the same mistakes.

    tl;dr — if you are looking to kickstart a project, get it as close to a finished version as you possibly can before making the kickstarter page. It will serve you well.

    For people looking to back new projects, truly understand what it is you're backing — an early-dev prototype? a nearly-finished product? someone's super amazing dream project, but the dev plan is nebulous / the details unspecified? Ask a lot of pointed questions if you have to. Look at the roadmap for the project and evaluate if it is realistic for the timeframe (then mentally add like six months, so delays don't come as a shock).

    It is possible for everyone to win when using campaign platforms to support new works, but be exacting when determining what to support — and when in the process it is ready to receive that support.

    (Sorry for the soapbox moment, everyone, but I've been watching this happen for years by this point across so many project mediums. Project management is genuinely very hard! Make things easier on yourself, creators and devs. And everyone else, don't give them money unless they evidence that you're not throwing it away on a dream with no real plan attached.)

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  5. possibly stupid question but why did this guy stick out so much more than other kickstart harder people who have you know runaway with their community money?

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  6. Just gotta say, if he does suffer from mental illness, playing a video game is a 1000x easier than confronting responsibilities and disappointment. Even if it is as simple as a short message. It makes for an excellent escape even if there will be major consequences later. Source: Me. Am very mentally ill, lawl. That's still shitty, though. Hope he comes around and makes things right one way or another.

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  7. I understand the message, but 26k is a fair amount of money to not deliver anything at all. But, on the flip side I definitely understand losing motivation. I still don't think its fair to the community though to not say a single word of it. shrug At least there's been a surge of even more great indy devs surfacing adding to the list of great indy games to watch out for and play. Don't let one rotten apple ruin the bunch. I will say though that LDD's approach to the matter of going bankrupt and having to owe anyone money is pretty much a huge red flag. I don't see anything coming of this.

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  8. sad that kickstarter isn't taking more action on devs who have gone dark and taken money. Imo it just causes their reputation to go down in the gaming community, and less people will be willing to back amazing games if there is no assurance that their money is not a complete gamble. There should be a blacklist system or some sort of association with guidelines/rules to regulate this

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  9. There have been Kickstarter projects that i wanted to support, but they don't have the paying method we use in my country (atleast at that time, don't know if it's changed). But in the end i am glad, because back then i already heard things that gave enough reason to never do such thing anyway. Altho EA on Steam isn't that much different, i feel Steam does a bit more to make sure it's not a scam. Having that said, Steam still has a lot of shit on it's platform…

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