KARL FRANZ In Age of Wonders 4 | 1v1 PVP Campaign – Feudal Unifier Build #2



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16 thoughts on “KARL FRANZ In Age of Wonders 4 | 1v1 PVP Campaign – Feudal Unifier Build #2”

  1. Bait pwn into declaring unjust war against an ally -> pwn's armies out of position -> take his capital -> he loses army while taking it back -> pwn has no imperium due to the unjust war penalty -> can't integrate his capital back

    6 steps plan executed perfectly while throwing an ally under the bus. Are you sure this was not some Tzeenchian champion in Karl Franz disguise?

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  2. So I learned some stuff about vassals and free cities. In advanced settings during world creation, the world threat setting increases how active vassals and free cities are.
    Also, there's currently a bug with vassals. Vassals acquired with whispering stones work fine and send out raiding parties. Vassals acquired via conquest or release city options have their AI turned off and sit passively doing nothing all game.

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  3. When you've got vassals, you can possibly trade them gold for mana for a set number of turns. You had plenty of gold income, so you probably could've like, doubled your mana income when you were setting up to seige about halfway through. Then again, you tended to spend all your money every turn, so who knows if it would've been worth it

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