Joined Homebrew Fallout DnD For Fun, Got Radiation Poisoning Instead | Narrated D&D Story



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Credits
Story Source (Reddit): https://bit.ly/HomebrewRadiation
Video Editor: Murtaza Bohari
Editors: Lonny Foran ([email protected])
Narration: MyLo (Twitter/VoMylo)
Thumbnail Art & Channel Artwork: NalaFontaine (Twitter/@nala_fontaine)

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25 thoughts on “Joined Homebrew Fallout DnD For Fun, Got Radiation Poisoning Instead | Narrated D&D Story”

  1. Around the 9-10 min mark I abandoned. There's just too much alphabet soup references that I can't keep track of the story trying to be told at this point.
    Acronyms can be handy yes, but if your story relies on too many sets of them you just lose all cohesion. Sounded like an interesting story tho

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  2. Yeah I’d get pretty annoyed if players used soundboards constantly. This sounds like the older players are pretty much gatekeeping any potential new players and making it difficult for the GM to really move the campaign along. I understand having a long running game it’s difficult for some to kick players that played the game for a long time. Either because their on friendly terms, they just don’t notice how toxic players can be or like what happened to DM here they just raked over his feelings and pressured him to do what they wanted. All in all this was sadly a really toxic group that didn’t improve it seems with the antics of little bbeg and with the fallout from the second game it’s understandable to see the DM just give up and walk away.

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  3. I'm just picturing an innocently bored, tired DBZ Goku legitimately trying to play D&D over the internet but there's drama. But he's so patient. When he says he has to go, it's to save the world, guys. Or 'cause Chi Chi put dinner on. Can you imagine him trying to game late at night and Chi Chi just antagonizing him like a parent would a child? I can't get it out of my head.

    Light-heartedness aside, yeah… the DM was both at fault AND a victim. Emphasis on victim. Having a big heart can be an almost crippling burden. I know what it's like to be the friend stuck between the good, bad, and "normal" friends. Making friends that like what you're doing, especially such a niche setting for D&D, is incredibly hard to find. Maybe DM doesn't handle human interaction well (for some reason that is none of our business, mind you) in the real world? I know what that feels like. I've reached a point where I'm lonely, but I don't want friends anymore… I've lost my ability to make them online, too. I really hope DM doesn't end up like me. Do not let me be inevitable.

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  4. I think my worst game I've Dmed Was With a Loot fanatic, He couldnt stop talking about loots. even during the week he was doing like a checklist of what he wanted and if the merchant didnt have it (I was Rolling to see if he had it) He was starting to be act like a prick saying that I didnt wanted his character to be powerful and if the price of the thing was too high he started to say that is character was behind the other in terms of power, everybody had the same amount of magical equipement and everybody was well balanced.

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  5. Look, the old players may have been toxic AF, but they do have a bit of a point if you can look past s*** water. "5 years of role play" where dm was the victim of their toxicity. From their perspective, the new players were ruining their fun and steering the story in directions they werent OK with. As a result, this was mostly an issue of poorly mixed groups. The DM and new players wanted something different from the old players. The DM probably should have scrapped the campaign in its entirety once they realized it would never go in the way they wanted, then, if really hooked on the world, rebooted it with a group that DID want the same things as the DM (aka the new players that told this story). It does not excuse the behavior of the old players, but the game isnt fun unless EVERYONE is having fun. when the fun is this one-sided, something needs to change. The easiest answer would be to hand the DMing to one of the players who actually enjoyed the toxic player's style, while breaking off with a new group that better meshed with the DM's goals. Could that have happened? that depends on the degree of "protagonist syndrome" each member of the toxic group had, alongside overall DM experience.

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