IXION puts us in charge of Tiqqun Station – humanity’s last hope for finding a safe haven among the stars where the species can live on and prosper. With its overbearing and dark atmosphere, where humankind itself is on the brink of extinction, IXION feels like Frostpunk in Space in many ways – maintaining the peoples’ trust and keeping them fed, happy, healthy, and working are all crucial aspects of the survival colony management elements of the game. At the same time, we’ll seek to maintain the operational capacities of our space station, research new technologies, perform upgrades, and organize the multiple sectors of the station to specialize and work in tandem with each other.
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Love the serie, keep it up =)
Starting the episode, right on time for a (too) quite day at work^^
@PartyElite you are bad for my wallet, end up buying the games you do let's play on
yo could replace the removed road from the battery to inbetween the housing since there is a space
Those Naomi protocol don’t seem very helpful, at least you recovered the scientific ship 26:01
Those titles are giving me anxiety and I haven't even watched the episode yet!
I wouldn't get the "test subject", seems like they're an Ashtangite, which from previous events don't seem like great people… But maybe all that was propaganda and he'll be fine
As soon as I read "experiment" and "genetic" in the same sentence I was like "oh dear, this is not good". RIP
I can't remember if we talked about it or not but you could replace the small Tier 1 batteries in the station with the Tier 2 or Tier 3 (like in Sector 1 for example). You do have a nice flow of electronics going, so why not?
Unless you're bringing in a large amount of 1 ressource, I think the large stockpile is overkill but I think the Medium stockpile is quite useful (for example, stocking your cryonic pods in 1 medium stockpiles intead of multiple small ones)!
Great episode!
PS: I vote to open sector 6 instead of sector 4.
All those death for 30 science ouch
Really like this series!
Hey Party, if you ever open your next sector, I would suggest you open Sector 6. While it may not look good to look at, it will be more efficient because instead of having to spend 3 cycles on moving people from Sector 1 to Sector 4, you'll only spend 1.
Anybody who's ever seen a SF horror movie would have immediately blown the light bulb the hell up.
1.) You could remove those 2 small batteries in Sector 2 to give you more room for another Electronics factory. 2.) Look at the medium stockpile as I think the large stockpile is too awkward. 3.) Open the next sector soon as possible. Homeless is becoming a problem in sector 1. 4.) I’m an old school Guardsman but that was an excessive amount of casualties. Seriously, are the science teams uniforms red?
Well well well…we shall see…
It seems like you can get more or fewer countermeasures against the piranesi, depending on the choices you take ? Intersting… Because my missile did something entirely different.
25% succes rate is pretty good, leave the colonists and maybe they will be a new seed for humanity in case the Tiqqun doesn't survive?
I have devoured the earlier videos in this series watching them in just a few days. Thank you for speaking so clearly. It makes the videos easier to understand at higher watch speeds. 🙂
Well, it looks like curiosity killed the scientists… again 😀
Have we found any real use of hydrogen yet?
Well, the plot thickens. My main question is …what is happening? With the other factions, I mean. UN became a United Reich of sorts, the BMS we have no real information besides the fact that they pack a punch, and the Ashtangites are very into biomods, biotech and biohacks. And that's it.
On the other hand, (puts tinfoil hat on) considering that the first VOHLE jump basically sent the Tiqqun forward in time, by at least a decade and half, what if every VOHLE jump wiggles the Tiqqun in time, sometimes more, sometimes less, which could potentially explain why you had a huge time skip but now you are apparently only days after the Etemenanki vs Piranesi battle…
Unfortunately you missed out on being able to go to the medical centre because you chose to repatriate the chard human hybrid thing first, and it counted as you leaving the wreckage. I wouldn't be surprised if you missed out on a ton of science and crypods. Hopefully not enough cryopods to soft lock you.
Edited to add: can you please double check the R&D wreckage? It seemed like you need to move the Tiqqun there to provide power to access something.
If you use a Drone Bay to move resources, the road change for the battery wouldn't matter. At least to me best knowledge
A "genius" "Inventor" would never use a phonetic alphabet associated with war, or at least the PR heads won't! They will definitely have invented their own defying the UN, "disrupting" airspace safety protocols and preventing space navigation orderliness. Hope you can have some fun finding billionaire brained substitutes for the good old alpha-zulu ! Love you, what you do &c.
Am I reading this wrong or is the water storage empty and there is no ice either?
Well this turned to a horror game drastically
Enjoying this 🙂
Ellen ripley was not on the light bulb….
The moment I read that the crew will try to move the specimen from stasis pod to cryopod I knew it is not gonna end well. Bringing the test specimen to the Tiqqun was very very veeeery unwise. What if the subject was infected with some unknow pathogen? you might have doomed you mission and possibly the whole humanity just by allowing it to come to the Tiqqun. Just think of alien movies or some other SF horror movies.
If you moved both of those mushroom walls 1 tile towards the farm so it's flush against it, you could fit a third one in place of the bug farm and free up some space too
Medium stockpiles are a good compromise between space and storage options, they're 4 by 8, so half the size of the large ones, and store 360 each with the 20% upgrade.
This is about the time, as you closing to finish this system when you should be opening the 6th sector, with at least 3 or 4 cryonic centers opening pods. You have over 1500 to open right now, I think there might be more even at the last event. That's 250+ cycles with your current setup even if you do research the upgrade – which you don't really need because you can just build another thawery, and another, it only costs power and workers which you have a lot of.
I'd advise you to stay as long as possible in this system to research everything, collect ALL the resources, open sectors, wake people up and collect their poop for alloys or even electronics (in a waste spec sector).
Keep the road
Spoiler
the probe launcher becomes an AMS, not a launcher
pro tip, trash sectors are absurdly overpowered, if done right you can forget most of the need for raw materials
i have finally caught up
suggestion: move your non workers from sector 1 somewhere else( and use cell house on them only) to free up some buildings for more food production
I was so sure it was a sea of blood in the thumbnail it had me so worried lol