Is MW3 Worth Buying? (My Honest Thoughts)



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45 thoughts on “Is MW3 Worth Buying? (My Honest Thoughts)”

  1. Mw2 maps are overhyped (and I loved the game, first cod I played),OG mw3 maps are much better imo. Movement is alright, skill based is atrocious. The game feels bland and lifeless but funnily enough it does feel better than several of the last cods but I think they could still do a lot better. The most recent mw2 left a sour taste to me also so I’m not excited. Cod just seems like a simulator that punishes you for being good nowadays

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  2. Won't matter because you won't be backed by top streamers and YouTubers to help you grow your content when you're known as a cheater that can't just play the game normally to win and stomp.

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  3. I think when people get used to it, it’ll be good. We are going from a pretty dead game , to now movement increases and weapons feeling different. If anything guns feel easier to use haha. I found myself upping my sensitivity again 😂

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  4. I agree on most you pointed out, weird haze on screen, I played early acces on ps5 and I thought my game was on 1080p, thats how bad it is. It gets alot better on pc with the right settings but this aint possible on consoles. Also no jumping out of slide/prone. This was possible in mw2 and makes movement still feel slow in this game, also the delay of sprint after a slide/cancel is too long. Other recovery times are almost identical to mw2, slide cancel and faster climbing are the only improvements. Considering this, to me movement feels less smooth overall compared to current state of mw2. Also a con to me is the way the weapons handle, it feels less smooth to me aswell, flinch when using sniperscope is also too much imo.

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  5. I'm gutted about MW3 and WZ. The major issue for Mnk players, and to some extent controller players, still isn't fixed. We've heard players complain about their aim feeling mushy or delayed in MW2 and now also in MW3. This is because of some stupid decision to change how the hip fire aim mechanics work. Back in MW19, aim was smooth/consistent between hip fire and ads – now there's a major difference that really messes with raw aim, especially on mnk. @Flux000 here on YT has some amazing videos showcasing what I'm "crying" about in depth.
    I absolutely love what Sledgehammer has done with the game so far, but these changes to the game, that Infinity Ward added last year, needs to go. It's such a shame that it's still in the game. All Sledgehammer has to do is undo everything Infinity Ward did 🤣

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  6. It’s the bullets bound to the barrel instead of center screen that puts me off this game, it just feels unbearable to play with it. Everything also just feels like it’s lagging.

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  7. the visibility in the modern warfare things is definitely one of the worst parts of them i've noticed. Like sure, the lighting might be more realisitc on the players, but its not fun not being able to see where people are half the time, and the fact that the fix is a red dot alone is why the "realism" aspect of it doesn't really matter. Visibility is one of the most important things in any shooter, siingle or multiplayer.

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  8. Meh don't get the love of slides tbh talk about skill but it wasn't hard in in 2019 to slide just meant most of the time you were aiming at the floor it isn't enjoyable.

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