Is Dragonflight's Honeymoon Phase Overrated AF?



This is the first thing that a LARGE number of people say. Are they right?

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28 thoughts on “Is Dragonflight's Honeymoon Phase Overrated AF?”

  1. I’m glad I don’t have the baggage everyone does from a decade of retail… I quit in cataclysm when I was graduating high school and have only really played FFXIV and classic and OSRS since but I got dragon flight and it’s freakin amazing. Lucky not to have played in the dark times lol

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  2. Crafting.

    Will they let crafting remain relevant once we have M+ and raid? What does catch-up look like? What prevents it from devolving into legendary base items 2.0? If crafting remains relevant, what prevents the average player experience from turning into a reagent grind?

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  3. Dragon flight just has to not suck. Shadowlands was such a disaster people's expectations are Super low. So far, the expansion is totally ok, and by blizzard's standards over the past decade an OK game is Major home run for a studio like Blizzard. From what I see and read Blizzard has pretty much cemented itself as the bottom of the gaming industry, no one expects much from them other than total garbage. So, when they release a game that doesn't kick you in the sack with suck it's a huge win. Blizzard maybe they can be the grill cheese sandwich of the gaming world , it's food you can eat it, but its nothing special .

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  4. Well keep in mind that shadowlands launched during high covid times. Gaming numbers were insane in general during that time because everyone was home. I think like csgo had 1.2 million players online at one point which is mental

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  5. Saying that they will relase all raid difficulties at the same time only to delay lfr relase is a huge torpedo ammo rack for me. Blizzard show again that they don't care, no matter what they say

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  6. The PVE to PVP transition has a high barrier of entry.

    410 PvP gear. There is no entry-level progression lock.
    372 Mythic gear, weekly lock out, with RNG-based gear redundancy.

    Completely imbalanced for players that started the expansion with dungeons & quests, only to face opponents with double HP week one.

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  7. All the week one reviews (and yes most have disclaimers it is only week 1) are pointless to some degree. None of the expansions have been deemed terrible this early on, outside of server issues and bugs, but as a whole, I can't remember people claiming bad expansion in week one. However looking back, most agree that at least SL, BfA, and WoD were bad expansions. It is because MMORPG's aren't just about the initial play like a single player game or even certain multiplayer games. There is time to redeem or ruin the game… and even friends of mine that have quit expansions early, still usually play at least a month and through first raid tier. I'm looking forward to the Bellular raid and M+ numbers after a few months compared to other expacs, and opinions on the overall feel at that time. The week 1 reviews bleh, but hey it's content and content creators need to make money.

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  8. I think people forget how bogged down certain players were at the end of BFA. There's a good chance SL had more Twitch viewers who were unsubscribed, but curious if they should buy SL or not, where as DL at least in terms of what I'm seeing in game, feels like far more people are in the game playing it with confidence, because the marketing as brought them back to give it a go.

    The data will tell later on, but that's my vibe.

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  9. To anyone who really misses WoW and is waiting and hoping that the game won't actively work against you, then WoW is fine now and you'd have fun playing. The game got out of it's own way, and there are no obvious "uh oh" systems or ugly mandatory grinds in place.

    If you are someone who is having fun playing other games, or someone who would be totally new to the series, or are otherwise not a diehard fan of the franchise, then Dragonflight won't seem like anything special, and could be safely passed at this point. It hasn't done anything special outside of leaning into GW2 style exploration feel and Cata era character progression.

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  10. I think the problem is that for many years they've been telling themselves that if too many players quit over this or that thing that they knew a lot of players weren't going to be happy with, they can fix it later and they'll all come right back. Yet each time the player population was reset to a new, lower level. Shadowlands was the expansion that was packed with things that they knew a lot of players weren't going to like.

    Also, keep in mind that it'll be a few weeks before the honeymoon period is over. What will happen to the casuals who realize that there's not enough for them to do in the game to justify a subscription?

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  11. 10.1 only needs to expand what we have and adding a couple of new things.
    New location with a new world event on a 3 day rotation, expert races, 5-10 new renown levels, new quest chains, new super rares.
    Increase loot rewards (base ilvl and max) from 10.0 world content, super rares, events to keep them relevant to anyone that cares for grind.

    Dragon customization is the only major that needs love, it's fucking way too limited for a game of this size.

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  12. I think certain things can be taken care of over time but having an expansion with high passive damage going out on the group. Then having classes that have no where near the amount of survivability to do the content is a huge issue. Since it effects many specs and classes

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  13. They need to have patches in between Raids/Seasons that just add cool shit to the world. Stuff like Mage Tower, a catch up zone, Maybe special open world events or bosses that can be done by everyone and function as catch up once the current tiers is mostly done.

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  14. Hey, I'd like to point out that items that require sparks of ingenuity are bop and require the use of the crafting orders system. Because of this the buyer has to supply all the materials and gets to set the price. I crafted a tier 4 1h sword for myself and it cost 30k worth of resources tier 3 resources. If I had used tier 2 resources it would have cost less than 10k and the item would have been only 3 ilvl lower. Slap a 5k commission on that and you got a sword that is 10ish ilvls above mythic dungeons gear for 15k. Recrafting requires about 2/5ths of the original resources, so upgrading said item will only cost maybe 10k at the most.

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  15. Im more pissed off that my actual bugs and complaints I talk about such as HALF my Grand Hunts ending with a bug where you get 0 reward and it just vanishes off the map.

    Blizzard owes me like 100 centaur tokens… Its depressing. All I want is my green drake, im not a raider… Im not a pvper. I just want the centaur rep system to FUNCTION.

    I show people as it happens live, and they deny the bug and act like its my fault.

    Dragonflight is a 8.5/10!! Loving it. Blizzard are 0/10. I hate them I loathe them, Microsoft should fire basically all Blizzard staff and make WoW lead by Microsoft team.

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  16. Some things I already don't like:

    -Individual drop rates are terrible
    -Dungeons are overtuned and are clearly made for high key players
    -Classes still aren't balanced
    -You're punished for not getting your dragon glyphs by being forced to walk
    -Crafting is too expensive (as said by Matt)

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  17. I think the issues will start to sink in soon because:
    – People who are able to play all day will start to experience everything as repetitive, but you have to keep doing it because every time you're doing it you're being a breadcrumb-sized improvement and there's pretty much no daily/weekly cap (unless you're maxed out which is going to take a long long time).
    – People who are able to play only a few hours per week will start to feel like they don't have enough time to catch up with the people who play all day, because they too are fed breadcrumbs but because those players can play only a few times per week their progression will be too insignificant.

    Probably incoming fix from Blizzard like every expansion: a catchup system so that people who can play only a little, will be given massive catch-up mechanics. The people who play all day will be upset because it feels like a lot of their time has been wasted, and this problematic never ending cycle of a paradox repeats.

    Different content, different feeling, but in the end the same issues as before.

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  18. My NE druid's people now live in a pumpkin patch. A. PUMPKIN. PATCH. And we can't even tend to the pumpkins because angry farmers chase us away. Turns out Fandral had some good points. Oh and if by patch 12.1 we can use the pumpkins as housing that still won't fix things fyi.

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  19. They really killed crafting professions for normal players that has a job and can't play wow at work. Almost everything you can craft is bop so you can't craft and sell on the auction house anymore. And public craftingorders doesn't exist. And dragonflight crafting will be useless after dragonflight. But the questing and the zones have been great as it was in wod.

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