Introducing Super Reactions Into Genshin! | Trailblazer To Traveler – Episode 4



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===Timestamps===
0:00 | Intro & Disclaimers
2:01 | Debuffing in Genshin
5:54 | Base Stats and Overview
7:25 | Kit – Skill and Burst
10:33 | Kit – A1 and A4
13:06 | Best Builds – Artifacts
14:43 | Best Builds – Weapons
16:46 | Best Builds – Signature Weapon
19:12 | Damage Calculations
28:28 | Constellations
31:48 | Team Synergies
33:54 | Possible Balance Changes and Conclusion

===General Disclaimer===
I’m still human, and may miss the mark on concepts. Please correct me if you notice any errors, and just remember that’s this is just a fun concept-making series which hopefully opens the floor for discussions. If you have critiques or alternate ideas, feel free to comment. Just be respectful.

===Series Disclaimers===
1) Balancing is not a major focus here. I will try to implement quality of life buffs to provide comfortable playstyles, but the main focus is to explore potential builds or teams. As such, some characters I cover may end up underwhelming or overpowered.
2) I am not a consistent HSR player, and I don’t fully understand the advanced mechanics there. However, since this series focuses more on Genshin mechanics, I feel I only need a basic understanding of HSR, while requiring more advanced knowledge on Genshin.

Overview Video: https://youtu.be/ASB6-IIepWY

===My Other Platforms===
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❋ Business Email | [email protected]

===Music (In Order Of Appearance)===
❋ Jump Up, Super Star (Instrumental) – Super Mario Odyssey OST | https://youtu.be/C-_a7LP4-yQ
❋ Silver Wolf: Got a Date? Remix – tnbee | https://youtu.be/RLdkD-D9Asw

#GenshinImpact #HonkaiStarRail #SilverWolf #HoyoCreators #HarmonyTrailblazer #Genshin #HSR

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25 thoughts on “Introducing Super Reactions Into Genshin! | Trailblazer To Traveler – Episode 4”

  1. Special note for this episode! Usually, my captions are there to help you keep up with my faster talking. This time, the intro and outro have special bonuses, so I highly recommend turning captions on for those sections 😉

    Reply
  2. You dared…
    I feel betrayed
    Also, even if you can't use the full effect, cinder city is amazing on many supports. As long as there's 1 natlan character, the two-piece can be triggered, lowering ER needs, and even 12% elemental dmg bonus is pretty good, you'd just need to adapt the rotation to trigger necessary reactions

    Reply
  3. adventurine: 5* anemo catalyst
    normal attack: (1/2) deal 1 anemo damage
    skill(combine his E and bounce): (15 seconds cooldown) give allies 15 second shield, when enemy hit the shield, give aventurine a "blind bet" (0.5 second cooldown)
    If he have 6 blind bet, shot out 6 anemo chip bullets deal damage to enemy
    the blind bet will not disappear when the duration end and disappear in 5 minute (for visual, it have like a small dice on the side tell you what stack it on), it cap at 10 stack and only shot chip bullet if the shield is on
    both the shield and the chip bullets scale with defend
    Burst: throw a dice, deal single target anemo damage and affect the enemy it hitted with the unnerved effect
    the number the dice will give adventurine than number of blind bet stacks
    enemy with unnerved will have small casino thingy under them, dealing miniscule anemo damage and kinda group them by tiny amount
    when ally attack an enemy with unnerved, they have flat bonus crit damage
    the damage from the dice and the vortex scaled off defend
    A1(his talent and his A2): when he cast E he get one of 3 buff randomly: he gain randomly amount of % defend and when his defend excease a fixxed amount, he will gain an amount of blind bet on cast ( it think the crit is a bit much so I change it)
    A4(his A6): when ally attack an enemy while having his shield, give adventurine 1 blind bet stack (5 second cooldown), each bullet shot increase 0.5 second to his shield and increase its health (max 6 seconds)

    Reply
  4. In all honesty, this implementation focused too much on the debuffing aspect, and felt completely detached from Genshin's Reaction system. If it were me, I'd try to translate it a bit more to be in line with the game's core mechanic.

    ——————–
    SKILL

    Tap skill: Silverwolf attacks a single enemy, dealing Cryo ❄ damage.
    Hold Skill: Silver Wolf enters aiming mode, and continuously shuffle the element of this attack.
    – It can ANY element, even Dendro ☘
    – The element order will be based on the team composition. For example:
    Silver Wolf, Kaeya, Bennett, Xingqiu –> ❄ ❄ 🔥 💧 (the order will always be like this)

    When this attack hits an opponent, reduce the target's Elemental & Physical RES. If this attack triggers an Elemental Reaction, the elements related to this Reaction will have their Elemental RES further decreased. (eg. Electro-Charged reduces Electro & Hydro RES).

    ——————–
    Ascension 4
    With the changes made to her Skill, you will no longer be softlocked(?) out of this Passive if you get unlucky and the "Implant" lands on Bennett (assuming he's solo Pyro)

    ——————–
    Constellation 2
    DO NOT make it DEF Ignore. The game doesn't add DEF Shred & DEF Ignore like HSR does, but rather multiplies them.
    Simply put, focusing on only one of them is better in Genshin.

    Reply
  5. I love that i wacth these videos like guides, and sometimes i forget they are not and get exited to farm for the character, when i saw the emblem recommended artifact set i was like "OMG I CANT BELIVE I STILL NEED TO BE FAMRING THIS"

    Reply
  6. The intro was cool, SW was well translated that I can just picture it, I would have wanted anemo but cryo makes sense while balancing the characters so that's cool, but I want TB episode, I was hype to see how each version works.

    Reply
  7. I just interpret arrows as a marker for effects that are not already displayed. Like, why cover the screen with an additional visuals, when you already see Talisman (QiQi) on the enemy and know it reduced attack.

    Reply

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