Intro to Fragged Empire 2e, Post-Human Sci-Fi



Fragged Empire 2e by Wade Fyer is a post-post-apocalyptic sci-fi setting where your people are just now returning to space following a century of hiding during the aftermath of a galactic war. It’s a universe that leans heavily into themes of cultural tension and exploration, with a dash of transhumanism, nation-building and a hope for a better future.

You can get it now on DrivethruRPG ( https://preview.drivethrurpg.com/en/product/406792/Fragged-Empire-2nd-Edition–Rules ), or just check out the main website for hard copy ( https://fraggedempire.com/ )

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28 thoughts on “Intro to Fragged Empire 2e, Post-Human Sci-Fi”

  1. Looks like the rules boomerang is coming back towards the crunch side of the spectrum with this one. Complexity can be fun!
    Don't listen to anybody complaining about 2e D&D, they liked 3e (which is just as complex but hid it better).

    Reply
  2. I love that the warrior race recognizes how hard it genetically is for them to be a farmer and has rebuilt there society to see it as the highest calling, instead of "THE ARMY NEEDS YOU!" Type stuff.

    Reply
  3. I'm playing a Legion soldier with a heavy machinegun.

    The other three of my group are a Small Kaltoran psychic, a Big Nephilim Bio-Technician/Pilot, and a Corpo Techie.

    Reply
  4. I also want to add another upside of the system:
    Setting agnostic. Meaning it can be very easily adapted to any other vaguely sci-fi setting. There is even a guide on how to do balanced homebrew in the rulebook.
    So want to play Mass Effect? Tweak races to fit the new setting, re-name gravi-manipulation to biotics and you are good to go, more or less.

    Reply
  5. So you're telling me this RPG allows you to play as capitalism, "christian/buddhist" furries, a gentle giant warrior race, elves with actual connection to their ancestors, a race of online game trash talkers, and shapesifting bionicles in a sci-fi fantasy setting? Sign me the FUCK UP!!!

    Reply
  6. Actually playing this right now, our second session was yesterday! Really liking it so far, and having a BLAST as a Twi-Far!

    Which reminds me, you didn't mention that Twi-Far get anime blasts/kamehameha!

    Reply
  7. I want this game, and looked to purchase it three-quarters of the way through this review.
    However, for a physical copy of the 204-page core book, after shipping, I'm out $70.
    Then the setting guide, pretty much indispensable given the writing , same page count. Another $70?
    I usually have no problem splurging big-time for bad-ass RPG books, but these numbers gave me pause.
    For both of the PDFs, 408-electronic-page count, $45… offered along with the books? I'd be surprised if not, but I can't find out.
    I'm old-school, I like stuff I can hold… yeah, I'll have to sadly pass for now. Looks like a great game that I can't afford to play.

    Reply

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