Inside Star Citizen: On Racing



Are you feeling the need? The need for speed? Then join us behind the scenes of our internal playtests of some of the new racing elements coming to Alpha 3.20, including a review of a new racing variant from Mirai.

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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game “Star Citizen” and its companion single-player spaceflight sim, “Squadron 42.” RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.

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48 thoughts on “Inside Star Citizen: On Racing”

  1. Nice episode, I hope the Fury LX is set as the 'gold standard racer' and the others are brought to its standard with variation (e.g. M50 needs to be separated into its interceptor and racing variants)
    the 350r is in an odd place atm, I wonder if there's scope to make it a racer on a Long race wher fuel tanks matter, kind of like Le Mann in space

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  2. 'No other game where you can race with 6 degrees of freedom'…. I, er… well, there is. It's a little game called Elite Dangerous. You may have heard of it. Granted it doesn't have fancy course markers (yet), but there are active racing groups and they've been around for quite a few years now using in game assets to create and run many varied races, with all kinds of ship and loadouts as well as a Regulation, 'level playing field' ship. Come on in, the water is fine. (Cue the 'dEaD gAmE' comments 😉 )

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  3. Fun little additions and QOL updates on the PU lately but I am hungry for CONTENT on the pu. S42 sounds like a great game but I want to do stuff with my friends not play alone 🙁

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  4. Yes, skill! People skill vs people skill – Please keep that in mind and do NOT implement this character ability idea y’all flirted with. It will ruin the “me vs you” and change it to “my character vs your character l” This is me saying, please listen and don’t add that… please.

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  5. Would actually love to see more unarmed ships. It's kinda weird how everything has a weapon, often multiple weapons. Space ambulance? Armed. Space semi-truck? Armed. Asteroid mning ship? Armed. Even the civilian airliner type ship is probably going to be armed. Why? It's a waste of money, weight, and space on a vehicle that's not intended for combat.

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  6. What did we learn this week?

    That you forgot to activate the comment function on the RSI page.

    That every ISC is more and more like a commercial than serious reporting about the development of Star Citizen. Everything is only highly praised and is incredibly great. In addition, to top it all off, they try to trivialize problems with ridiculous slapstick humor, rather than reporting self-critically.

    (Irony mode on) Just keep it up CIG. (irony mode off)

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  7. Why did you spend less than 90 seconds covering major gameplay changes for ground vehicle physics, yet over 9 minutes on what was essentially a glorified advert for a new ship variant? I thought we were exploring the process of game development with you, Jared?

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  8. I think there should be places like stands around the tracks that ppl could just go and see the racings from up close. In sharp turns or even on straights, it would be exciting to apreciate the speed and sounds of the ships!

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  9. Another scummy underhanded sale. Make the new king racer. Establish FOMO. Restrict sale times and threaten price increases if you do not buy now. Put the ships people have already paid for on the back burner for a decade. Make sure new ship comes out before the old ships people have already bought. Once in game, oh no we could never have imagined we made it OP, certainly not a marketing tactic….nerf.

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  10. Looking forward to a starsystem that mainly focus on competitive esports, where you will have every genre imaginable. If not, well I'll take competitive arena mods instead, but would be so cool to have lobbies where people hangout before and after game sessions.

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  11. Looking forward to grabbing a racing Fury. While it's good to see ground vehicles getting better physics, we still need full analog control of steering and speed and speed limiters/braking. You need to be able to control them as granularly as ships. It will not only make them more realistic feeling but help prevent many accidents in tight places like cargo bays.

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  12. "We have a cyclone buggy which is really quick and really agile, loads of power. You can do drifts in it." Shows a vehicle with tires that literally dig into the ground, sliding around face palm "Realistic" lmao

    Reply

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