Are you feeling the need? The need for speed? Then join us behind the scenes of our internal playtests of some of the new racing elements coming to Alpha 3.20, including a review of a new racing variant from Mirai.
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I guess no more useful ISC until Citizencon…
Nice episode, I hope the Fury LX is set as the 'gold standard racer' and the others are brought to its standard with variation (e.g. M50 needs to be separated into its interceptor and racing variants)
the 350r is in an odd place atm, I wonder if there's scope to make it a racer on a Long race wher fuel tanks matter, kind of like Le Mann in space
Finally a racing ship that is better than all the others. Then go ahead, buy buy buy!😅
What a vapid episode
More videos yet no change, its just a video making company lol
Where is the M50 love? cry
Now we need ground racing like rally or circuit racing
'No other game where you can race with 6 degrees of freedom'…. I, er… well, there is. It's a little game called Elite Dangerous. You may have heard of it. Granted it doesn't have fancy course markers (yet), but there are active racing groups and they've been around for quite a few years now using in game assets to create and run many varied races, with all kinds of ship and loadouts as well as a Regulation, 'level playing field' ship. Come on in, the water is fine. (Cue the 'dEaD gAmE' comments 😉 )
A fury Nerf coming
As much as I love this game, you can't really say "this quality of game" when the game crashes often and players get stuck and items get stuck and it's been in 'early access' since 2013…
Aw it was great seeing the devs have fun in the game 🙂
Boooooo.
Fun little additions and QOL updates on the PU lately but I am hungry for CONTENT on the pu. S42 sounds like a great game but I want to do stuff with my friends not play alone 🙁
TOP 3 futuristic hover-Craft racing games:
Antigraviator: https://youtu.be/78QDoMfEGOc?feature=shared
Pacer: https://youtu.be/4_td6t8-FcY?feature=shared
Fast RMX: https://youtu.be/HDo8GoahHGI?feature=shared
TOP 15 Most Realistic Racing Games: https://youtu.be/5xK7Wr-86Ew?feature=shared
Yes, skill! People skill vs people skill – Please keep that in mind and do NOT implement this character ability idea y’all flirted with. It will ruin the “me vs you” and change it to “my character vs your character l” This is me saying, please listen and don’t add that… please.
I love this game. My pc however does not hahaha.
Because in the fury can actually SEE, unlike every other racing ship
Can they talk about engineering gameplay or any other actually fun gameplay? I'm tired of seeing either ships, racing, planets or buildings.
Would actually love to see more unarmed ships. It's kinda weird how everything has a weapon, often multiple weapons. Space ambulance? Armed. Space semi-truck? Armed. Asteroid mning ship? Armed. Even the civilian airliner type ship is probably going to be armed. Why? It's a waste of money, weight, and space on a vehicle that's not intended for combat.
We've been talking about racing since 2018…. Let that sink INTO your head for a minute..
I would like to see thrusters on land vehicle to force them down when needed in low gravity environment.
I started watching this, then realized there's starfield videos out. Peace out CIG. I'll check back in another 10 years.
What did we learn this week?
That you forgot to activate the comment function on the RSI page.
That every ISC is more and more like a commercial than serious reporting about the development of Star Citizen. Everything is only highly praised and is incredibly great. In addition, to top it all off, they try to trivialize problems with ridiculous slapstick humor, rather than reporting self-critically.
(Irony mode on) Just keep it up CIG. (irony mode off)
I'm eager to see the John Crewe video soon.
Why did you spend less than 90 seconds covering major gameplay changes for ground vehicle physics, yet over 9 minutes on what was essentially a glorified advert for a new ship variant? I thought we were exploring the process of game development with you, Jared?
I think there should be places like stands around the tracks that ppl could just go and see the racings from up close. In sharp turns or even on straights, it would be exciting to apreciate the speed and sounds of the ships!
-_-'
well produced video, considering the information drought of the content we're really waiting for. Kind of put off with the obvious ad for the new ship. Anyway, #NoCashTillPyro, hope to see some real advance soon
so, what we learn this week? Starfield is not a spacegame 😂
I remember a few years ago Star Citizen ships actually fly faster with their wings and appendages destroyed. Never played since.
can i customize the camera to be on the side of the cockpit like in the video?
CIG can't sit here and talk "racing performance" without balancing the damned ships – without adding changeable ship components that function properly !! WTF
Man Starfield just put a TOOOOON of pressure on this game a new benchmark has been set.
Another scummy underhanded sale. Make the new king racer. Establish FOMO. Restrict sale times and threaten price increases if you do not buy now. Put the ships people have already paid for on the back burner for a decade. Make sure new ship comes out before the old ships people have already bought. Once in game, oh no we could never have imagined we made it OP, certainly not a marketing tactic….nerf.
I like this
What an awful and shameless attempt to sell a ship lol
Buy CIG’s new mega-racing ship and watch them nerf it to oblivion once it can be bought in-game.
Marketing video 4 the lx…. thats laughable cig… fire ur marketing it is no longer bearable the really important start at 09:30….
Looking forward to a starsystem that mainly focus on competitive esports, where you will have every genre imaginable. If not, well I'll take competitive arena mods instead, but would be so cool to have lobbies where people hangout before and after game sessions.
Racing not easy on SC so being racist will be a challenge when gold comes
The Fury LX seems to be stuck an amazing race ship ❤❤❤
Looking forward to grabbing a racing Fury. While it's good to see ground vehicles getting better physics, we still need full analog control of steering and speed and speed limiters/braking. You need to be able to control them as granularly as ships. It will not only make them more realistic feeling but help prevent many accidents in tight places like cargo bays.
"We have a cyclone buggy which is really quick and really agile, loads of power. You can do drifts in it." Shows a vehicle with tires that literally dig into the ground, sliding around
face palm"Realistic" lmao<3
Why was the HULL B skipped for HULLC
All these new changes are great, but please make the game playable. Fix the tons and tons of bugs and make an update fixing a large portion of them.
game when?
Teleshopping channel. Marketing has won again