Anyone else find it weird that on steam reviews people are complaining about not understanding the designer? Like I'm no rocket scientist, it's just adding/removing parts and looking at what numbers go up or down on the stat sheet. Also… the dlc is literally just released, nobody's an expert yet!
I feel like bomb bays are strictly worse on anything intended to be multirole than bomb brackets, because they only give marginally more ground attack in return for always reducing the plane's agility, not just when it's actually on a bombing mission. It's honestly really weird how they don't have any upside.
there is a thing and that is some parts does not count (negative) like the torpedo weight is not counted if the plane is not doing naval bombing. let me give you a example. the Zero (japanese Light carrier Frame 3 1940). have the MG that turns into a Light carrier fighter. it also have a torpedo mount for (naval bombing) and a regular small wing bombs (for cas and naval bombing). if the plane is going on a intercept or air superiority mission the zero does not suffer the penalty for the torpedo or the bombs. because the pilot said im going on a interception mission and the ground crew just loaded its machine guns. and left the torpedo and bombs in storedge at the ship/airfield because why would you load the torpedo.
also wasn´t the pre blood alone recon plane a medium frame? felt like it consider that it had that range and HP of the medium sized planes (tactical and heavy fighter). also if I recal aren´t there radars for the aircraft that would make the scout planes super strong not in actual combat but more like flies out finds the enemy and long before the enemy finds you so you can strike them whit a coordinated attack.
Strat bombers are even more powerful with the USA now, I got mine to 189 bombing. While it took 40 factories just to get two per day, 200 of them bombed 80 German factories in about a month, granted most of their air force was at the soviet front and Britain destroyed all their interceptors.
The problem I see here is that there are not enough research slots to do all this…. until now u had to choose between Fighters and anti-air but now you have to go tanks or air cuz there are not enough slots to do everything.
my fav new plane is a heavy fighter with dual torpedos. Excellent for air superiority over large sea regions, and devastating when hunting down fleets (great for Japan)
One thing I've wondered about this patch, is why 2 engines have the same agility as one engine. It seems like a straight upgrade if you ignore the extra cost.
hey feedback i found new fun exploit ,(or i think so) , since when you conquer etiopia as italy war not ends , you can use naval mines , im sure there is some fun cheese you can do to mine particular spots who will make allies pain/help axis win naval war , also let's you landlease with Germany 😮
i think there'll be a couple of schools of thought: 1. stupidly heavy bombers:maximum attack with high air defense and hp at the sacrifice of speed (flying fortress of sterioids) 2:cheap fighters:entirely what was said in the video 3 max cas: which is for when you have air supremacy and just wanna ground pound
Hey man, can you make a video about how to upgrade your fielded air fleet with newly researched airframes, because I wasn't able to do it. I tried everything from changing equipment tag to putting exactly same modules to the new airframes but I couldn't do it.
Did they do a naval rework as well? It would be great to get a video about that, if you have the time.
Anyone else find it weird that on steam reviews people are complaining about not understanding the designer? Like I'm no rocket scientist, it's just adding/removing parts and looking at what numbers go up or down on the stat sheet. Also… the dlc is literally just released, nobody's an expert yet!
I feel like bomb bays are strictly worse on anything intended to be multirole than bomb brackets, because they only give marginally more ground attack in return for always reducing the plane's agility, not just when it's actually on a bombing mission. It's honestly really weird how they don't have any upside.
there is a thing and that is some parts does not count (negative) like the torpedo weight is not counted if the plane is not doing naval bombing.
let me give you a example.
the Zero (japanese Light carrier Frame 3 1940).
have the MG that turns into a Light carrier fighter.
it also have a torpedo mount for (naval bombing) and a regular small wing bombs (for cas and naval bombing).
if the plane is going on a intercept or air superiority mission the zero does not suffer the penalty for the torpedo or the bombs.
because the pilot said im going on a interception mission and the ground crew just loaded its machine guns.
and left the torpedo and bombs in storedge at the ship/airfield because why would you load the torpedo.
also wasn´t the pre blood alone recon plane a medium frame? felt like it consider that it had that range and HP of the medium sized planes (tactical and heavy fighter).
also if I recal aren´t there radars for the aircraft that would make the scout planes super strong not in actual combat but more like flies out finds the enemy and long before the enemy finds you so you can strike them whit a coordinated attack.
For you cheap fighter you forgot "non-strategic resources" modification that makes it cost no aluminum
Strat bombers are even more powerful with the USA now, I got mine to 189 bombing. While it took 40 factories just to get two per day, 200 of them bombed 80 German factories in about a month, granted most of their air force was at the soviet front and Britain destroyed all their interceptors.
they won't give us custom range transport planes so we can't annex France as Liberia, this is basically censorship
The problem I see here is that there are not enough research slots to do all this…. until now u had to choose between Fighters and anti-air but now you have to go tanks or air cuz there are not enough slots to do everything.
sorry but they do not added in the game heavy trasport airplane?
P.s when I commented I hadn't finished watching the video
my fav new plane is a heavy fighter with dual torpedos. Excellent for air superiority over large sea regions, and devastating when hunting down fleets (great for Japan)
why are transport planes only 4 IC compared to the cheapest fighter being 20 IC
Completly idiotic
One thing I've wondered about this patch, is why 2 engines have the same agility as one engine. It seems like a straight upgrade if you ignore the extra cost.
Didn't like cost of transport planes was reduced a lot?
Wow
hey feedback i found new fun exploit ,(or i think so) , since when you conquer etiopia as italy war not ends , you can use naval mines , im sure there is some fun cheese you can do to mine particular spots who will make allies pain/help axis win naval war , also let's you landlease with Germany 😮
I think it's worth investigating heavy fighters, depending on the country you're playing.
No such cheap design will lose you air battle in the long run, the loss are massive like one day you could lose hundreds of planes
Here they go again with these confusing plane designers where you don't even know what to build. Just f-ing great
You really look like Keir Starmer, are you related?
Can't believe the madlads made scout planes worth it
swiss hospital is so frakin good in new hoi 4
Waiting for stuka versions to be designed such as kanonenvogel bloody hell
So basically you made an Il-1
Has anyone else had an issue with plane reinforcement as Italy? Planes just seem to go into stockpile rather than fill-up airwings.
The flying tank is pretty funny. Slapping everything the slots allow is not so innovative or mindblowing and at 50is prodcost is pretty expensive.
i think there'll be a couple of schools of thought: 1. stupidly heavy bombers:maximum attack with high air defense and hp at the sacrifice of speed (flying fortress of sterioids) 2:cheap fighters:entirely what was said in the video 3 max cas: which is for when you have air supremacy and just wanna ground pound
I try to leave a comment on every video. To quote Dankus, “Trust in the meta, (what I’m about to do) is not meta, but trust in the meta.”
I'll probably see myself usually using light or medium fighter-bombers.
Honestly, I don't even care about the air meta. I'm really looking forward to Role-Playing these designs.
We PLANED for this!
Hey man, can you make a video about how to upgrade your fielded air fleet with newly researched airframes, because I wasn't able to do it. I tried everything from changing equipment tag to putting exactly same modules to the new airframes but I couldn't do it.
for me is a cheaper fighter as possible and for bombers, the stronger one… and Static AA
agility is pretty much useless, higher stats is way better