G’day everyone. I’ve been working on improving melee combat. I have made some big improvements to weapon animations. Weapon animations now have much more impact, feel way better to use and look better.
I have added a new weapon type: The Hammer. These heavy weapons can be used to break down walls and other objects. They also pack a punch.
Also, I have improved weapon upgrading. You can now give weapons the same magical abilities that you can give magic spells and you can make some crazy combinations.
Hey everyone I just wanted to say a huge thank you for all the new subscribers and support recently it's been really motivating.
I also want to make a correction. I accidentally left the radius that the hammer breaks voxels too high when I recorded this. I was testing something and I forgot to change it back oops 😬. It will be smaller in the game.
Really thick layer of mods in teardown?
In VR this game may be truely amazing!
Ik you're probably gonna add this anyway but you should add particle effects when breaking voxels (for performance on low end PCs you could perhaps add an option to toggle it)
This is really cool! I'll definitely be following your progress!
I think it would be a good idea to make it that you can slowly charge geavy weopons like the hammer and then realease them for a fast attack. That would require some tactic and it would still be realistic while making the combat feel more responsive and fun. I hope you still read this comment after 3 months and take that into consideration.
also: The game looks great!
Man, I think this game can become a profitable game for you and should be put on steam. It's honestly amazing, if I may it be cool if trees fell more realistically and stayed on the floor until you chopped them up into individual pieces and picked up the wood 🪵. This should apply to almost every material or mob in the game. Also, material displaced or placed should give the equivalent material taken. Weather should be added into the game that can affect the terrain and will depend on where you live what weather you'll get and how often(this also means seasons should be added which can affect the weather too). Trees and other plants should be more random and have branches that can be chopped down, the color of branches should change over time and during fall and winter the leaves of trees should start to fall or have no leaves at all leaving a mess on the ground which can be looted to make compost or other stuff like fuel for campfires. A temperature system should be added too
Tienes planeado agregar construccion? y asi poder construir casas?
which software did you use?
looks amazing
I really think enemies should be voxel-based and destructible! Making it so certain parts are required for them to live or function, or that they are destroyed once a percentage of their structure integrity is crossed, would be amazing. It could open up strategies like destroying arms to disarm or legs to slow down, and headstrikes.
On that note, I do believe making weapons physics-based like many VR games could benefit the feel of things, even on a PC the striking and deflecting of two swords could be a great strategy and feel, and it allows for VR porting, check how BoneWorks does it.
Lastly, as many have mentioned, making the environment stronger and harder to break based on the material and bonded layers behind where you are trying to strike, and different materials differently susceptible to different weapons. If it can be physics-based, that would be even better, and it could simplify future integrations if it worked with hardness and bonded environment vs power of swing with a multiplier on the tool itself against some of the calculated values.
This game looks so great. Please keep working on it, theres so much Potential here
add a Crossbow or if you're feeling adventurous, maybe something like a Blunderbuss or a Flintlock.
Ranged combat has been something i've been curious upon it
also, will the game feature Vehicles?
This game looks sick!!!
this could perfectly be the next minecraft, take your time and make this game into the best possible version it could turn out to be
what do you think about implementing better lighting, one of the things that i personally find offputting about voxel games is that lighting is smooth on objects in the world. If that's something you also don't like, are you planning on implementing non-shaded lighting system (similar to when u put 'fast lighting' on in minecraft, the voxels are shaded but with one value rather than a gradient on the individal voxel).
when we will get this game, if it is realised, where can i get it
Love it! Great awesome voxel game!
love it
Will there be melee blocking? Similar to something like Vermintide 2 perhaps?
Other than that the player movement feels 'floaty'- especially on jumping.
Otherwise this is fantastic! Cannot wait for an early access build!
Incredible. Looks super exciting. I do think speeding up the animations, as well as giving slightly more generous attack hitboxes, would make the combat feel a bit more responsive. At 2:00 when you stabbed at the skeleton, the sword went right through the enemy's model but didn't count as a hit.