An updated and improved version of what will be level 1 of the game (Entrance to the Castle).
Timestamps:
0:00 outside castle
5:23 first corridor
8:24 water/merman section
12:10 second corridor
13:42 death courtyard
15:05 stairwell
15:55 gargoyle section
16:55 final section (for now!)
source
Hi everyone! As said in the video, the next video (Alchemy Lab) will show even more improvements as I have significantly upgraded my code since I put together this level. All going well, that should be uploaded next weekend. Work on the third level (Marble Gallery) has already begun and I'm looking forward to showing that once it's ready.
You are doing a great job!!!…. but I wonder why you don't take advantage of the 32X capabilities to make the game look even better….more accurate to the PS version. Regards
Wow great job yes I agree blueish trees when youre inside, I hope you add more saturn exclusive things 🙂 and question what happen to the trap door in the beginning
Caramba, que trabalho incrível! Meus parabéns! Espero que concluir esse projeto seja um desafio prazeroso para você!
Amazing!!!!!!!!!!!!!!!!!!!!!!!!
So far this looks like it's gonna be better than the Game Com version XD By the way, do you know anybody that would be willing to take game port projects for the megadrive? i've been looking for someone to see if they would be interested in my ideas.
Is this actually running on a Genesis? How did you do that?! Do you have more information about the project?
This looks so good i love it
Show !!
So happy you improve the walking and jumping animations!! For me it's perfect now!!
Pretty insane work. Got to give the Mega Drive some credit too for being such a beast running this
Ugh! I want to play this game yesterday!!! 😋🤩
Keep up the amazing work!
This is my first time seeing this project and I'm very impressed! Looking forward to watching this evolve in the future 🙂
Incredible work and you can your passion.
The line between the original and this, grows ever thinner.
This is magical my friend. Some people could say even black magic. Incredible work mate.
The swirl effect might be done by palette cycling. I'm no megadrive programmer but if you want to know what I'm talking about look at this video:
https://youtu.be/7LAY4ulp63Y
PS:
Have you tried making the clouds purple and the wall blue in the first screen? I'm not sure if it will be subtle enough but it might look ok.
Nice job! It's looking really good
This is witchcraft, Black Mega Drive magic!
it's looking really close to the original!
Looks awesome I impressed by your dedication for this game!
This is so freakin cool
I wonder what optimizations could be made with Mortal Kombat 1
How much will it cost the cartridge? i want to purchase!
This is pretty rad! I hope you make your own game on the megadrive someday!
Symphony of the night around 1997 could have come out on super Nintendo and Sega genesis! it would not have been easy but they could've gotten Street fighter Alpha two, NBA hangtime, And Mortal Kombat three I don't see why not
There's so many games that came out for super Nintendo Sega genesis and the PlayStation one
Very impressive ! <3
This continues to amaze me. I thought the beta build was fantastic but this project just keeps getting better.
Tudo conversa fiada, esse jogo não vai sair nunca!
😳
I remember a video from a dev of Sonic 2 explaining how they had to use some tricks to get the spinning rings for the bonus levels. The trick was cycling through the palettes. I think that will help with the spiraling clouds
great job! great graphics and audio.
Wow, looks darn impressive!!
Wow!! Id stream this!!
In reference to the effect at 6:50: Would it be possible to darken the 'outside' pallet while the interior pallet fades in? If so, it would give a sort of 'HDR' effect. Just a thought. I'm no programmer..
Para mim entusiasta do sgdk e do desenvolvimento no mega drive, se o 32x viesse para apenas liberar os limites de mais Sprites, resolução, fps, cores, paletas, trazendo para o código mais possibilidades nativas sem mudar a programação padrão seria um diferencial.
Impressive work! I hope you can get more people in your project, I don't know how big is your team but in terms of development, Castlevania SotN is huge
This is awesome!!!
Sad but probably hardly wait for the isometric Castlevania (mean not 3d).
Wow. Very impressed at what I'm seeing thus far. Still think a port of Dracula X would've been easier than a SotN D'make, but … looks great!
Since there doesn'tcseem to be a MEGA-Byte limit, hope you can add some of the environmental detail to the level, such as the loghtning.
Color palette looks VERY rich & vibrant. I like it!
This question is posted half way through watching the video. How large of a mega drive would you need to complete this?
The choices with the color pallets are really looking great here! It's best to play to a platforms strengths.
I wish you the best of luck in this project. If you complete it, I will buy a copy 🙂
That's Amazing. It's cool that a 2d 16bit ish of a 32bit game is awesome. If it probably was a Sega CD engine it might even be better