Awakening of the Rebellion has just released a major update JUMP TO HYPERSPACE is out! 2.11.. Time to lead the Empire to Victory.
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You asked at the end how I would rush down an enemy, to kill them really quickly. I would land 3 TIE Striker groups, 2 TIE Lancet groups, 1 scout group, and all the rest of the pop cap would be hovertanks (particularly the older ones). Send in the TIE Strikers to scout and kill troublesome units (rocketeers) and new AA buildings, then send in the Lancers to murderize the buildings and larger groups of infantry. I'd try to proc rocketeers to launching at the Strikers, have them run ASAP, and then push the Lancers in to kill everyone there. First priority is any new AA turrets, then enemy air units with the Strikers, then the spawner buildings, then rocket troops. Meanwhile, I just send my hovertanks in a group to meet up with the TIEs. Since the TIEs are interfering with the enemy, all the tanks should have no problem blazing through enemy lines. The scouts are there mainly for the hoverbikes to capture anything important. The tanks can destroy any light armor and also kill infantry, while the Strikers kill hardened enemies, air units, and grouped infantry. On a small map, I'd leave out one unit of Strikers and tanks and replace them with two artillery units, then move the artillery so they cover almost the entire map.
So almost what you did. The problem you had was poor micro and not responding to threats like the Z-95. Your Strikers could have easily killed it if you focused it down. Moving Lancets to areas where they can fire but not easily be fired upon is also important. Moving to dodge threatening enemies is also good.
RESCUE VADER YOU FOOL!
Hey Shack, while I agree that air and those APCs are good for lightning fast attacks as the Empire, I would also like to add the TX-130s and the 2-M tanks as good options as well, especially when combined with the former two and a small amount of infantry.
It's Felucia…no matter what you put there a trooper, AT-AT or just the Death Star. Nothing can live.
cheap hunters? the defenders were less money than the hunters were
I think the rocket troopers rockets were hitting your Tie Strikers
Man this campaign is still going? I thought the glorious empire had essentially won ages ago
Meow
Episode count of Shack forgetting to save Vader: 1
Greetings, This is Imperial Galactic News:
Concord Dawn. Has come under an attack from Black Sun criminals that have pushed their lawless ways on to the imperial citizens on the surface. However the planet can expect swift order to be returned shortly as the Orbit of the world has been secured by an Imperial SSD, which is now now giving careful targeted bombardments on the enemy forces. Civilian collateral is expected to be minimal.
Coming up next, a segment on Space Bugs,, The danger they pose to your ships sensors, and the Empire appoited hand flame-thrower that should see the pests swiftly dealt with. All damaging Fires will be the fault of the user
Would you like to know more?
14:28 I’m not gonna lie when I saw that AT. AT. On fire, I thought it was the hero. AT. AT.
Looks like the Black Sun is way Bigger then the Rebelion at this point destroy them first . Save the Rebel scum for last so Vader can savor finally bringing piece to the galaxy.
I mean you don’t really need the money but Dathomir can get you more money if you decide to take it
Episode three of reminding Shack to rebuild Aargaus economy and make it more defendable so he doesn’t get raided again…
Shack when you do your rebel play though you should only use the mon cala ship MC30c Frigate. MC30c frigate. …
MC40a Light Cruiser. Main article: MC40a light cruiser MC75 Star Cruiser MC75 Star CruiserMC80 Star Cruiser MC85 Star Cruiser.
There is a little sub mod that adds the secutor to the imp roster and ec Henry's imp nebulon b
"Commander, why are we not prioritizing the rescue of Lord Vader?"
"Do you want to get force-choked???"
😀
“Spicy Victorian at-at pics” is a sentence I never thought I’d hear
8th attempt to get shack to build Hapes ships
I hope I live long enough to see the end of this playthrough.
It would be cool with Felucia, for them to remove the pathways, and just have to fight the jungle to make way for anything. Make your own pathways
Need more AT-ATs?
For the Tabletop game, I think a combination of the base-building rules in Desparate Allies and the ship crafting rules in Fully Operational would handle the Fighter R&D Facility.
An NPC or two as "research heads" could let the player use the crafting rules even when they're out adventuring. And could open up a few side quests to recruit more skilled NPCs
56:52 Look at that formation! The surviving rebel soldiers are escorting civilians to evacuation points! That's too perfect.
Just remember every time Shack says "Genosia" instead of "Geonosis" (Geo-Noses-Sis) a battle droid gets the bottom of it's feet burned. @TheXPGamers
Burn dathomir The wiches must die. The emperor say so
Fury is the name of a movie about WWII tankers, specifically one of the most famous American tank crews, Lafayette Pool, also known as War Daddy. I prefer the real tank's name though, "In The Mood"
As far as a fast attack force goes the Saber tanks are great for flanking and hitting defense forces where they least expect
I know the Secutor was cannon imperial, but it would be neat if it was being decommissioned and the Rebel get a mission to steal it. Afterwards, because it was stripped down the Rebels then get to "build" one. That would be interesting.