I'm Starting to Love ExoCross

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9 thoughts on “I'm Starting to Love ExoCross”

  1. Love the different racing game content, please don't get too dissuaded by the low viewcounts as you're just getting started and you should go easy on yourself. Keep up the great work Dylan!

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  2. Love your videos so much. Keep up the good work! I'm having fun with this game. I think people are judging it harshly because iRacing is attached to it. If it came out from an indie dev people would like it more.

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  3. I appreciate your content but I'm going to be honest this game doesn't interest me in the least. For how much content the game lacks the $40 price tag is bonkers and I'm wondering how much they're going to expect from us with the NASCAR game next year.

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  4. The game looks like it has potential, especially once the player learns the tracks and can take the corners hard, but I see one big problem with the physics: the cars look very "floaty". On that bump you hit at 4:17, it seemed like gravity just ceased to exist; I couldn't believe it was enough to cause a crash. I don't like racing games that feel loose; I think vehicles should have a sense of weight and grip in how they respond to terrain changes.

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