Idoneth Deepkin vs Maggotkin of Nurgle | Age of Sigmar Battle Report



The Idoneth Deepkin have their debut game on Freeview against the might of the Maggotkin, but will Beard lead these slippery customers to victory, or can Chef call upon the gifts of Grandfather Nurgle to claim the battlefield for Chaos?!

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24 thoughts on “Idoneth Deepkin vs Maggotkin of Nurgle | Age of Sigmar Battle Report”

  1. Nurgle toughness vs fishy slipperiness. I think I'll go for the toughness. I'll also echo others here when I say that I think both these armies are beautifully painted. Great job all you guys.

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  2. Love the content! Thank you and please keep it up.
    Just a quick thought, the A.king could have tried to smash to rubble the gnarlmaw as a monstrous action in Nurgle turn two. Could have prevented the disease point and slowed down contagion generation

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  3. ON TERRAIN AND MOVEMENT: you are correct I beleive, Any model can climb, move onto or over terrain, see Basic Rules, 9.3 and the errata/faq for 9.3, where ot says "for simplicity and ease of play, the rules allow any model to climb any terrain feature."
    It also mentions the base is considered to be parallel during this movement/climbing. The parallel part could make the range of their base getting within a half inch of the target base weird.

    There isn't direct wording for the situation you ask, but I'm certain you would be able to make that charge/move into/onto terrain, given you have enough movement.

    The gigantic base slanted over a wall shouldn't actually disturb mechanics of play, but is a bit more odd looking compared to a small rock under a 32mm base.

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  4. @Beard though match up againts Nurgle. Little trick for the King: Pop ''Lord of Tides'' in round one or two. Pick d3 friendly units to be affected by the High Tide. Pick the king and you can bennefit form the Command Trait ''Unstoppable Fury'' twice in a game. But be carfull to pick ur battles. Because the King likes to die when he gets hit! 😀

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  5. So as far as the positioning question about the GUO's base at 49:00 . In AoS it's cat rules. If it sits it fits. That move is 100% ok. as long as the model isn't sliding or being held up by a part of the model that isn't attached to the base(IE, hanging onto a wall by wings or some such) then it's fine to place it there! You can even do the same thing with multi-model units so long as they can remain in coherency. I'd love to give you the nomenclature or exact ruling. But the reason that works is because there ISNT a ruling against it. so long as the model is upright and not moving around(Again IE falling or sliding) then it's perfectly ok!

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