I was in a 100 Player Battle with a Crazy New Feature!



This game continues to amaze me, and the latest test build has done it again with the Xeno Threat event. Its a huge spaceship fleet battle, with persistence enabled and salvage opportunities.

Shoutout to Avenger One for his ACE piloting skills: https://www.youtube.com/@avenger__one6689

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49 thoughts on “I was in a 100 Player Battle with a Crazy New Feature!”

  1. I can't wait to see all the videos of this. The last time, it felt epic. Seeing the debris of all these ships after a giant battle must be something to behold. This is about everything I wanted in a space game. Giant battles, tons of enemies, massive ships, EVA, boarding ships, defending ships, debris not disappearing, and salvaging ships. Epic!

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  2. I loved the xeno threat last year I was in ore at it and back then like you said only 50 players and it was like nothing I had even seen or played in. it took me back to the star wars fleet battles but I was in it fighting in my Sabre loving every minuet of it.
    3.18 looks so good I can not wait until its in the PU have my Vulture stored at the closes station so after the battle go back and clean up the mess as its a danger leaving all the debris around. you never know a family ship may just fly into it and we wouldnt want that would we so its my duty to clean it up

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  3. Lol I was just watching the beginning of this like a planet earth doc. Insert David Attenborough voice* β€œAnd here we have a drake vulture wasting no time to salvage up the scraps after the formidable battle.”

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  4. 3.18 looks good, it's certainly a step in the right direction, but I'm waiting on Pyro before I come back to check things out. I'll be honest, it annoys me that you refer to what is playable now as a "game". Yes this is a game, obviously, but it's nowhere near the intended product. I would still call what is "playable" a collection of test environments, not a game. Some may argue that the difference is purely semantics, but I think it's an important distinction to make, as I feel representing what is available to play now as a "game" to be disingenuous. I do however appreciate your disclaimer in this video, which did make it clear that the footage shown was in spite of serious. game-breaking bugs.

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  5. the problem with trash is that they overload the server every MMO has reset timers to clean the server from the trash. If cig doesn't want to spoil the game immersion, they could add AI salvagers to spawn and "clean" the server from week-old trash.

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  6. I think it would be a nice addition to add Death Acidifiers like in rimworld where you can equip an item that makes all your armor become destroyed on death so you dont have a clone wearing your armor. Either that or if killed while innocent, reports stealing of your armor so you dont get CS for killing the person and taking your stuff back

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  7. i cant imagine the persistence is indefinite there must be some limits curious to discover those, when it comes to wrecks in space maybe they are cleaned up with salvage missions, but sometimes ships blow up in hangars (new pilots) thus making that hangar unusable? i can see someone using this system to troll, clutter up areas, maybe a group of players will form a clean up crew πŸ˜‚πŸ˜‚

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  8. I wish we could get a game with a realistic flight model. You do not "fly" in a zero-G vacuum, and you would not want to. This is pure fantasy, and not representative at all of how an actual space battle would take place. This might as well be a WW2 air combat simulator, modern combat aircraft don't even do this. Boring.

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  9. their needs to be a place to take bodys so they dont litter the galaxy
    also a way to make ships and parts of ships vanish since salvage isnt fully in yet and can only scrape hulls

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  10. Here is what I like about this battle. A lot of action, I believe there is room for a game that is more space MMORPG with ship raids 5/10/20 and questing. I'm thinking these graphics with wow MMORPG game play.

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  11. Awesome stuff, hoping the FPS will get better when it goes live… 44FPS while you're out in the middle of nowhere and you probably have a beast of a rig, so im hoping performance wont be horrible.. :/ I only got a 3060…

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  12. It seems to me that if a person escapes a ship and then gets killed by a enemy ship the body armor, not to mention the body itself, would be so chewed up the armor would be beyond repair or recycled. Maybe the dead player's gun might survive since its something smaller but even that's a maybe. The enemy ship's gun would just chew through everything because they didnt give him a short burst. It looked pretty extensive. So if you are going for true realism I doubt you'd find much to scavenge. Just saying.

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  13. I know the servers have often more than 100 people but most of the time more than half of those players are not participating in these battles therefore this cannot be a 100 player fight unless you had 50 people in 2 separate discords which someone would have Screenshotted showing proof. SC doesn't need clickbait, why the deceit?

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  14. #LevelCapGaming I noticed ya'll shot the person floating around in space. So leaving a ship without an escape pod is likely lethal. Another #MAJOR point to not using ships that don't have proper eject functions, and/or escape options. Good to know. Mucho Gracias for the content sharing.

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