I use THIS system to create cities in D&D



If you’re going to run a Dungeons and Dragons adventure in a city or a large town, this video is for you. Today I’m laying out the system I use to prepare and run D&D cities.

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Music Credits: “Sky Mall” by Nerdius Maximus Studios
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Artwork appearing in this video from all editions of Dungeons And Dragons belongs to Wizards of the Coast LLC and is used here for the purposes of entertainment and education.

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22 thoughts on “I use THIS system to create cities in D&D”

  1. Magnificent stuff, mate! So, when can I move into the city? xD

    Jokes aside, I generally tend to make an overhead map of the town with some locations of interest (nothing secret or hidden stuff yet) and let them go where they want, with me often giving them directions and naming many of these locations at the gate through the medium of a guard or merchant they meet at the gate, who will give them a reason to know where they can find these locations and people.

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  2. "Creating a bunch of villages, sticking them next to each other and papering over the gapes between them". That's an awesome city building strategy. I've never thought of it that way.

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  3. Great video! I wish I’d had advice for building a city that was this concise when my players first reached a major city. While I’m running a pre-written setting (Wildemount), and the city was already separated into districts, I do worry that I haven’t done enough to really sell how large and diverse it is. The way you’ve framed city building in such a simple way will help it feel more authentic when they return!

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  4. To add on to your great advice: to make sure you create a feeling of walking through a city, you can make a location-to-location flavour description about a faraway landmark from a different district, so to connect the districts. Any other ideas?

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  5. I've been struggling with this exact issue recently and this video came out right on time. I've been thinking how I'd make districts in my setting's main city, and this has given me a good starting point without getting overwhelmed. Thank a lot!

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  6. Great video! A very overwhelming topic explainrd in a simple and still hugely helpful way. This makes it easy for me to retain the information to use in my games. Thank you! You keep getting better at making your videos more streamlined and to the point which in my opinion is very helpful. Legend 🙌

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  7. the only city i ever had to make from scratch was Neverwinter, because for some reason 5e has multiple sword coast campaigns but STILL have nothing for Neverwinter. the good news: there's plenty of material to steal. the bad news: the districts have changed over the editions. @~@

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  8. 🥳🫂👍🏿

    Our table has been playing in a metropolis the last few months and really enjoying it – we’ve got boroughs and districts and neighborhoods with particular blocks plus key points – I’ve been using a travel system with random urban encounters plus the Dortoka random block creator to good effect – once, the party ran into a bunch of ricksha racers and filled in for for one of them – they ended up winning and made friends with the group – later, when they needed to help a moving company, they went back and found their drag racer friends and got them to help out by returning their trophy 🏆

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  9. I use:
    Size, theme, description.
    Social, political, economics, religion and military.

    At least one place and key npc for each.
    Flowchart in journal. Bullet points.

    Edit: Defence for description

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  10. I love this system! It adds a lot of "character" and realism to the city.
    We use a similar system for the cities and planets in our Krunken Worlds setting.
    Even with the asteroid made of dung we did the system still works its magic.

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