I go over EVERYTHING there is that you need to know about Final Fantasy 16 and it’s gameplay as well as my NEW first impressions on getting hands on with the latest preview session.
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00:00:00 Introduction
00:01:02 Foreword
00:01:50 Rosalith & Stillwind Marsh
00:10:50 Hideaway & Greatwood
00:15:20 Three Reeds Exploration
00:16:50 Pedigree, Sidequests & More
00:18:45 Combat Questions
00:26:07 Final Impressions
(FFXVI Prelude Background OST by Diego Mitre Music}
#FFXVI #SquareEnix #FinalFantasy
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Aww damn.
The game was an absolute joy to experience. I cant wait to dive into the full thing
Is it true that its only 30fps during exploration?
I declare this to be the year of the “cool as hell!” game.
Between FF16, TotK, Street Fighter 6, RE4R, Armored Core 6, and many, many others, 2023 has a lot of amazing games.
In the pax east presentation, yoshi p and koji actually shows an accessory that reduces a garuda skill's cooldown! It is there, just maybe not from the ability tree.
Looks awesome, glad we got enemy step confirmation 😀
I seriously can't wait for this game to be in my life. I'm so hype for it.
Yeah they definitely need to give us no damage numbers and button customizing.
FFXVI is going to be so Epic. I also think Zelda TOTK is also Epic.
Roughly, how long are the cooldown time for the Eikon Skills cooldown?
I believe. The skill cooldown system is actually is still rooted from DMC. Both DMC & FFXVI combat force players to use various moves & not spam 1-2 fav moves/skills to make combat dynamic and not boring.
DMC with style system that rewards scores using various moves. FFXVI with cooldown system.
Great video man! June 22nd can't get here soon enough!
I thought you were going to share with us if there is a upcoming playable demo for the general public.
Playing through FFVII:R for the first time and finishing up DMC5 on DMD to prep myself for XVI. It's the kind of game I used to dream about as a kid as a fan of both FF and character action games like DMC.
Just curious, why enemies and bosses we've seen so far seems to be very easy, i mean their attack moves are just too damn slow for my taste at least. Is it true or not?
Thanks for responding to some of my questions. Sad to see there's no remapping or directional inputs, but it is what it is. Hope one of the preset control schemes has attacks or magic on shoulder buttons in order to make hold inputs and double inputs easier on the hands.
Final Fantasy's story and graphics + DMC combat means I'm going to be a hermit for days.
Morbol using bad breath but no status aliments. Sounds odd I wonder if it is just for the preview build or if this is how it will be in the final version. Nice video devil.
I'm afraid that the stagger mechanic will make it so the ideal strategy is just save all your cooldowns for the stagger.
Is there character outfits/appearance or the same look through out the entire game?
I have a question. Is there more to the magic than we’ve seen, even if from the skill tree(s)?
Magic (and physical attacks) can be charged, but magic variety seems quite lacking. Charging charges from a rapid-fire to a launcher to something else, but it seems like you have the same kind of spell regardless of Eikon equipped, with only differences in element as opposed to functional differences like the guns in DMC games. Furthermore, there do not appear to be any status effect spells, so that’s another layer of combat that might be missing.
Any clarification you can give would be great!
So no minigames`?
Is this game better than Devil may cry 5?
4 days after my 41st birthday. Excited. I love FF and love that there is a character with my name for the first time.
If it's used the same as it is in FFXIV potency is the effectiveness of an ability. IE the more potency an attack has the more damage it deals or the more potency a heal has the more health it restores.
Other than using cooldowns as a balancing mechanic, this is looking pretty godlike. Even if I think not adding some motion inputs is a bit of a missed opportunity. This preview's probably the last FFXVI thing I'm gonna watch before launch, unless they have an OST showcase or something. Kudos for analyzing gameplay elements in detail, you've probably got the best pre release FFXVI coverage on youtube
My only problem is the difficulty doesn't seem to be engaging at all. It feels like its too easy even at action mode. But hey I'll still play it. 😊
I cant wait to play the demo!
actually it have CD reduction it from gear or accessery i remember see one from pax or other footage of the game
I wonder if the game can be adjusted to be a bit more gory, to make it feel more like DMC. I can see some specks of blood when you hit the enemy, but I do hope it can be adjusted to the players preferences
My reason to buy a PS5.
Hope they make damage numbers removable, this adds too much noise on the screen
Fantastic preview! Would be great if HUD elements could be altered, would love to have it be as minimal as possible!
The footage looks better than any other website. The blacks are correct, some other footage looks washed out. Thanks
Considering that Final Fantasy has always had numbers on the screen and I have floating numbers enabled in FFXIV that doesn’t bother me lol
Forspoken got a lot of shit for that. 19:10
I’ve always thought of Phoenix fire as holy fire that can heal or destroy. Kind of like the first flame in various myths that create and destroys
The sword location its the only thing I don’t like would be nice for once to get such customizations on a FF game.