I Played EverQuest for 100 hours – should you?



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Does it get good 100 hours in? Let’s find out!

Hi, I’m Josh Strife Hayes, I’ve spent 100 hours adventuring through Norrath as a Shadow Knight, a Necromancer and a Magician, I’ve played Live servers and Progression servers to see if Everquest is worth playing in 2024.

A Massive thank you to the supporters on Patreon, Youtube and Twitch who keep this channel alive!

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18 thoughts on “I Played EverQuest for 100 hours – should you?”

  1. Ive seen almost every one of your videos, and that being said I never really played MMO games and I really don’t understand the draw of them and how every player says stuff like ‘I have 14,000hrs on X’ I played overwatch regularly almost every day for 5 years and I have 2400-2700 and that game is pretty intense I can’t even fathom playing Warcraft or something for 5 times that, where do mfs get 10k+ hours of free time for any game, that’s coming from me and I think I play games too much, what is it about MMOs specifically that just sucks people in for 1000s of hours? There’s even a guy I work with that has 14,000 in guild wars and I didn’t even know he played games before he said that

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  2. I'd go back in a second if Firiona Vie had the same ruleset as the official server had when it was ran by VI then SOE. It really fostered an environment that kept dabblers and powergamers out. One character slot, and drops were tied to level. Once some enemy became trivial to /consider, they didn't drop loot anymore. There was a whole economy of lower level players helping higher level players with things, like certain quests, or even just collecting bone chips for necromancers. Guilds would host language learning events, and while not exactly the most amazing fun, they were social events you didn't see elsewhere, and that helped people come together and recognize each others' names. I often started over as I got around level 18-20, because i'd want to play another class, but I had friends up into the 50's that I just met randomly throughout the world. It fostered such a sense of community that even other servers at the time couldn't match. I've missed it ever since EQ2 and WoW came out, which fractured the playerbase drastically and then very few people seemed to keep touch with each other. I tried to play this version and it wasn't nearly the same.. it felt like they'd tried to make it more like modern MMO's instead of being its own thing

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  3. If EverQuest is slow and grindy and mostly solo in the beginning and that makes it a bad experience, I am wondering now why it is that those exact same characteristics are considered good when it comes to OSRS. Haven't played EverQuest and just got into OSRS and love it, but it makes me wonder why it works in one game, but not in the other.

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  4. 50:02 I would strongly recommend against wasting the time playing on P99 for the sake of determining whether or not it's worth playing after 100 hours. You will only come to many of the same conclusions as retail, with some parts being worse and no mercenaries to help you along. There is no conceivable way to get a real sense of the game and the P99 server dynamics in just 100 hours. 99%+ of the server's "800" players (more like 400 or fewer, when you consider many are multi boxing, are at max level, and only doing raid content. Most zones are barren and it's a painfully slow and boring experience now. Similar to what you said here, a group centric game that no longer has the player base to support the group. The limited player population you do engage with is not terribly welcoming, and some content needed to complete quests or the like is so locked down by gold farmers, that it just makes and already painful experience all the worse.

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  5. The reason why so many people such as myself played Everquest for so long (me since the beta), was the community. Each server had their own heroes and villains. The downtime you spent medding for mana was time that you talked to your groupmates or made trouble in ooc chat. Soloing was never really an option for most classes, so forcing you to group actually made the game much better. Taking down a world boss for the first time with people you both loved and hated was a feeling I have not experienced in another game before or since. This game consumed my college years, and I have nothing but fondness for it. The game today is much different than the original inception, and most of the OG people will admit that the game strayed from its roots starting with POP.

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  6. Any game/IP that has a cash to ingame currency conversion and/or lootboxes for cash, is worthless IMHO. That includes daybreak, blizzard, arenanet, zenimax, and any of the other developers that allow this 'travesty' of gaming to occur. Currently, the only AAA mmorpg offered that does not do this type of thing, as far as I can tell, is FFXIV.

    As an aside, one aspect of solo play that you did not seem to touch on and/or grasp, is kiting. There are a few classes that can kite effectively, Shadowknight being one of them, Necromancer being the best at it. Kiting allows those few classes that can snare an enemy while dotting them to kill things that would not be killable for many in straight-up melee combat, netting more xp overall.

    Well done on the premise of the video.

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