In this series we are setting out with a mod that allows us to attempt to survive the universe of Starsector playing as Skynet. In this series I will attempt to dominate the galaxy and destroy all the disgusting meat bags inhabiting the starts along with my ai girlfriends brining peace to the galaxy!
Releases schedule – This series will be released every other day
Game Description + Link –
Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. You take the role of a space captain seeking fortune and glory however you choose.
Website link https://fractalsoftworks.com
Mods Used –
Check the end of the video (episode 1) I used so many mods it would be too powerful to put them all in the description
Note there is a Mod Index where you can find all the mods and more available for the game ones that are important for gameplay are Magiclib – Nexerelin – Graphic Lib
Mod Index – https://fractalsoftworks.com/forum/index.php?topic=177.0
My Links
Discord = https://discord.gg/HEj9p3vAEM
#Starsector #Gaming #letsplay
source
First? lol Man I keep getting smashed with these series of mods in my game. You're way better than me. D:
I think you should destroy those filthy Luddites, after all, they hate technology and demonize machines, can't have that now can you?
Love your vids ❤
press 1 on the map to toggle the starscape. *Navigator Badge Achieved* 😉
End of storyline!! GAME SAYS NO….
The guy standing outside your window was simply pointing out that you build artilery by colonizing the planet next to it x)
when the inventory is broken press the sort button twice to make it right. i have the same problem and that fixes it every time.
love the series, keep up the good videos.
You can take over that artillery station! First, you need to colonize the planet with it, then build a regular station and then restore the artillery station!
The starsector mod "Console Commands" has a command in it that shows you which systems/planets have a given ship for sale (in your case atlas). Maybe give it a try ?
To get an artillery station you need colonize a word that have one build an orbital station and take control of the watch towers, the missile variant is op since for interdiction on map and on battle cause instantaneous overload(you can select/change the type when building).
28:01 I doubt the Dev ever wants to go that deep from what I can tell from the forum as a non-registered member (but owner of the game), and I think it is a missed opportunity to be honest.
Same with "Pausing" the game in various screens – e.g. why does the Battle Screen not have the "Campaign" slowly run in the background, e.g. 1 Minute in the Battle would be like 1 Second (or whatever configurable value) of campaign simulation?
This could literally lead to way more nuanced gameplay, since suddenly the "allied fleet help range" is not as important anymore (only for initial engagement), e.g. you have some sort of "Incoming fleet" countdown that could either signify arrival of
– Allied Support fleets for you leading to tactical decisions, e.g. like playing defensively
– Enemy Support fleets, making you decide between trying to win quickly OR disengaging as early as possible
Winning or Successfully disengaging could apply some sort of sensor buff (perhaps taking into account debris field size as well as the size of both fleeds) and allow you to slip away unseen from enemy support for a small amount of time.
Or what about "simulating" every battle like normal (which, at this point would absolutely need proper multithreading) – loadouts would play a way bigger role as opposed to in auto-resolve situations. (of course, these battles would run at normal speed, as opposed to when the player is in a battle where the campaign would be slowed down)
Could even go so far as show battles you can remotely participate in (e.g. of your own faction) or as part of commissions (so as you make a name for your self, a commissioned faction could thrust you with more "important" battles).
I don't know what the plan for the disabled "Orders" Tab in the game is, but these two ideas could also be integrated with this (e.g. you see current battles, which fleets are not in battle and available, and send reinforcements or go yourself, …).
6:21 Redemption class reclaimed sporeship for 45150? how big is that ship lol
27:02 Budget cuts, they can't afford actual military ships anymore
Hey ThreatX i hope you're doing well!
Do you have plans for a game called terra invicta? i think it fits your style space like battle game
Reduce the supplie cost by half. Boom, 10 more episodes conquering humanity…
Still Loving this series and this game its so good I hope to see more series on this! You could also lose some heavy machinery to lose some weight you got like 1200 of them
There is a mod that lets you salvage ANY ship that you kill.
(and stations)
So the extra free supply in your home planet is due to the Variable Assember, any VC chip installed produces those items for the planet to sell and some in storage for you to keep so its best to build multiple Assember with supply VC chip for free free supplys. Also please check the dockyard, if you're lucky you might get the Black Market guy who'll give you a vast array of stuff to purchase stuff like certian weapon you cannot find or even an Atlas.
You do know you can upgrade the planet's buildinng's, just takes 1 point of story point. It's worthy on out put making factories.
"The worst Shepard ever." He was leading from the front… the COMMANDER Shepard!
I would love an X4 series, could be fun but it might just need a pile of editing to make it engaging