I can't stop playing Elden Ring



I don’t have a problem I don’t have a problem

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Elden Ring is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. The game, directed by Hidetaka Miyazaki, was made in collaboration with fantasy novelist George R. R. Martin, who provided material for the game’s setting. Elden Ring was released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on February 25, 2022.

Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As Tarnished—exiles from the Lands Between who lost the Ring’s grace and are summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.[1][2][3]

Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration; it features elements similar to those found in other games developed by FromSoftware, such as the Souls series, Bloodborne, and Sekiro: Shadows Die Twice. Director Hidetaka Miyazaki explained that players start with a linear opening but eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the open world map. These main areas are interconnected through a central hub that players can access later in the game’s progression—similar to Firelink Shrine from Dark Souls—and are explorable using the character’s mount as the main mode of transport, although a fast travel system is an available option. Throughout the game, players encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and serves as the game’s main bosses.[1][4][5]

Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated and close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring introduces mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game makes use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous FromSoftware games that utilized it. Unlike in Sekiro, resurrection mechanics after in-game death are not available; however, some elements were added to ensure players’ progression within the game.[1][6]

Miyazaki stated that the customization in Elden Ring would be richer, as players are able to discover different skills through their exploration of the map instead of unlocking skill trees as in Sekiro and differing from the pre-fixed weapon skills of FromSoftware’s previous games. These skills are interchangeable with a large variety of weapons which, alongside equipment, magic abilities, and items players can craft using materials found within the world, can be used to customize the player character.[4][6] The game also features summoning mechanics, where players can summon a large variety of collectible spirits hidden throughout the game’s world map, including previously defeated enemies, as allies to assist them in battle. Similar to the Souls series, the game’s multiplayer allows other players to be summoned for cooperative play.[4][7]

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21 thoughts on “I can't stop playing Elden Ring”

  1. Yes, exactly!! There's nothing more pointless and boring than creativity streamlined in the wind tunnel of public opinion. Yes, video games are to be enjoyed by everyone. But not all games are for everyone and not everyone loves all games. Don't like the game because you're crap at it? Well, how about you don't play it then? Simple, really.

    Reply
  2. I bought the game because of all the hype and there's so much that I love but the combat just isn't my thing. I find it really frustrating and I don't wanna feel that when I wanna relax with a game. I think fighting games like Tekken can be difficult but with this it feels too punishing for me.

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  3. I am 100 hours in on my first playthrough (lv 72) and I have explored everything in Limgrave, Liurnia, Caelid, Siofra and the other underground river whose name I forget. I have just activated the grand lift and reached a whole new continent and I don't know what to expect next. I have cleared every side content I could find and I found A LOT. I can already tell that my perfectionist attitude will take my first playthrough to 300 hours plus. I have never experienced something like this in my life. I usually skip most of the side content in open world games, including Breath of the Wild. But in Elden Ring, I just cannot tell apart side content. Everything seems important to me. Everything seems intriguing and worth exploring to me. I am never left disappointed by my exploration attempts. This game is indeed a masterpiece.

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  4. I love how most elden rings reviews just reuse the same things we said about breath of the wild 😂 don't get me wrong I'm sure it's evolved but the while try something, see if it Works, if it doesn't try something else or leave feels very breath of the wild

    Reply
  5. The same when I played metal gear solid 5. after 80 hours I learned whaaattt you can roll away while laying on the ground or you can beat a boss with a water pistol. After 80 hours I learned first how the mother base system works

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