HUGE Daemons Rules Update – Deity Detachments + More Hints of No Codex ?



Let’s talk through the deity detachments from the Grotmas offering for Chaos Daemons and which are looking most interesting!
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0:00 Intro
0:57 Daemons in 40K
3:23 The Daemon Deity Detacments
4:59 Blood Legion Core Rules
6:55 Deploymats – Video Sponsor
8:03 Khorne Stratagems
11:25 Khorne Enhancements
13:40 Blood Legion Initial Thoughts
14:57 Plague Legion – Core Rule
16:37 Nurgle Stratagems
20:03 Nurgle Enhancements
22:47 Plague Legion – Initial Thoughts
23:59 Legion of Excess – Core Rules
26:55 Slaanesh Stratagems
31:48 Slaanesh Enhancements
33:18 Legion of Excess – Initial Impressions
34:27 Scintillating Legion – Core Rule
36:40 Tzeentch Stratagems
41:28 Tzeentch Enhancements
43:46 Scintillating Legions Thoughts
44:58 Overall Thoughts for Daemons
45:46 Outro

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48 thoughts on “HUGE Daemons Rules Update – Deity Detachments + More Hints of No Codex ?”

  1. I disagree about the nurgle detachment it so so flavourful, its a great debuff detachment that wittles down your enemy as they cant kill your units. You win by having beefy things sit on objectives its perfect for nurgle and very flavourful

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  2. God gw really needs to just move on to 11th edition. 10th edition is a joke at this point and I honestly still have zero interest in playing. Why do we still have detachments that are based on battleshock? Haven’t they realized by now that THE MECHANIC DOESNT WORK?

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  3. I feel like if they started with the daemons being in each legion book it would have made sense to add more variety to those armies and so they can make them fit the army rules better. But it seems kind of lame to give the ability to play a mix of them and take that away. I don’t know if I’d ever actually get around to it, but I like the idea of a Chaos Undivided daemon list more then one mixed with Chaos Space Marines if I ever got some Daemon models.

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  4. I wish the tzeench one just had another paragraph in the rules that added like 6" to their ranged attacks or something. they are the ranged demons but they for the most part have 12"range which is abysmal

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  5. 9:31 no it's not like heroique intervention bacause you can declare a charge in the movement of the opponent. You can use this strat on the unit that was in engement range and recharge the unit that fellback so you are still in combat before the shooting phase.

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  6. There's a mostly overlooked aspect of the Slaanesh detachment I haven't seen a lot of people talking about so far: you can afford to let your opponent attack first in combats with fewer attacks but more dangerous hits because the entire army has invuln saves, so you're much more likely than any standard army to just bounce nasty hits that would otherwise shred squads

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  7. Nurgle/Death Guard design seems to just completely stump GW.

    Can’t let them have any actual damage capability because then we’re stepping on the toes of other chaos armies whose only thing is damage. Can’t be too tanky because then tournament sweatlords and casuals alike hate dealing with things that can’t die easily to a swift breeze and thus take up their time. What are they suppose to or allowed to do?

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  8. Ficklefire lets your Burning Chariot fire while engaged, which it usually can't due to being Mounted.
    And you are free to safely fire at other things than whatever chaff is tagging you, which you can still deal with in the Fight Phase.

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  9. Good on them to realize the easy cheese of the flux rules would be to force your oppone to use their tokens then just horde them so the player can't use stronger strats and more re-rolls. So they remembered to still give you one if the opponent is holding any of them. But I also like theidea that the opponent can benefit from flux as well, though obviously the tzeentch player will have the most value out of them.

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  10. Its funny how the Slaanesh and Khorne aura relic is essentially the same except the Slaanesh one is just +1 to wound instead of lance. They gave Slaanesh a rule to be able to fall back and charge in the same turn but decided to give the lance one to Khorne. Oh, and the Slaanesh one is 5 less points.

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  11. I stand ready to serve the prince of pain and pleasure. I'm so in love with this detachment! I'm pretending all my nurgle models can't see what's happening, but the Raucous Bacchus Company will be eating great!

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  12. Should the Flux rule be that each time your opponent uses one Flux dice, you gain TWO? That way ypur opponent is tempted to use this arcane power that's fallen to them, but to do so only makes Tzeench STRONGER…

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  13. Khorne rules can basicly beeing ignored…. Just dont go within 6"… They are a meelee army, just dont go near them… Dont see the Advantage here! In index rule they most of the time can deep strike 6 Inches and than habe +1 to Charge…. No Chance of beeing Shot and mostly beeing able to Charge…

    GUO without FNP 4+ … So the great Demon of nurgle is much stronger in a undiwided datachment, than in his own!

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  14. the tzeentch one is absolutely garbage, giving your opponent free Command points and also giving them a chance to hit you for free, theres no upside to any of these abilities, meanwhile khorne and slaanesh is just pure killing power.

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  15. I don't have the models for Slannesh, but I love the idea of taking them against a Tau list that can't fight at all, although you probably don't need the buffs vs them. Khorne is my go to and I like the theme and ideas for that detachment. I'm not sure it will be any stronger than the Mixed detachment but should be fun. I'm also thinking the Nurgle one will be worth a try, I have a Knight abominant and a couple of skull cannons to force more tests. Beasts, plague drones, a soul grinder, Belakor and GUO should make for a horrible list with high durablity that can just sit and control the mid board and dish out mortals and chip damage.

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  16. Demons are a hodgepodge army. It makes more sense to update their range peace meal via the dedicated God ranges. If 40k is going to integrate demons and mortals like AoS, that means their "Year of Chaos" can piggy back releases between 8 books over 2 games for 12 months. The 4 detachments could simply be a heads up that the Demon book isn't coming anytime soon, but could come after all the 20 year old kits have been refreshed in like 2026. I don't see why integrating demons and mortals has to assume the dissolution of Chaos Demons as a codex. I could easily be huffing Copium, but I think mixed demons are fun, and it'd be a shame to "legends" the concept.

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  17. Id be fine with them breaking up the Chaos Demons into 4 mini codex's. Keep the $60 price tag on it, BUUUUUT when you buy it you get all 4. Since they are going to quite effing small.

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  18. Not about Khorne enchant:
    You can not get +2 to wounds, since your capped to +1 -1 to wound rolls as well.
    Blood master gives his squad +1 to wounds as his leader ability.
    Lance gives +1 to the wound roll.
    So this kinda isnt the best use since the only time it does anything is if your getting -1 to wound.
    Not the best.

    Can put it on a Demon prince whos giving stealth, then you can basically skip Blood masters.
    OR you can put it on a Demon prince with wings and push him forward with blood hounds

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  19. Concerning the Slaughterthirst Aura; it overlaps with the Bloodmaster's ability which can be attached to a unit of bloodletters; the Skullmaster is the one that can be attached with the bloodcrushers.

    I'd love for someone to tell me where I'm wrong, because I'd love run a leaner but stronger list, but it seems odd that it costs 35 points. I guess you could surround a Bloodthirster with weaker units for +1 to hit and wound, though since the unit itself wouldn't benefit I don't know how useful that'd be.

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