In this video we show you how to set up the VIVE Mars Camtrack system with VP Toolkit. We’ll be going over hardware connections (00:16), main interface (01:17), tracking root & how to recenter (03:35) and lens offset calibration (08:00).
To download the graphic from this video visit vp-toolkit.com/downloads
Links:
VP Toolkit Plugin-
https://www.vp-toolkit.com
LOLED Indiemark Lens Encoder-
https://www.loledvirtual.com/indiemark/
Check out vp-toolkit.com for more info!
source
THANKS
Man, thank you! So grateful for great VIVE Mars Tracking System setup videos. Great work! Keep them coming. #UnrealEngine #VIVE #MarsTrackingSystem #VIVEMarsTrackingSystem
Great job guys! Keep these videos coming.
Couple of questions:
Your diagram shows 5 base stations, I assume not all are active at the same time? Or does Mars work with more than 4 base stations?
Is it stiill possible to use the evaluate Livelink frame blueprint method with Mars? (We've been using that to switch between cameras with their own trackers, as I couldn't find a way to switch the target in the Livelink component)
Would you say Mars is better in terms of tracking performance than the old Vive system, or just more convenient? (Genlock is not something we'll be using in the foreseeable future)
Thanks for your great work!
😥 Promo SM
nice video
Hey where did you purchase the mars was from a 3d party or direct
Boss, I found linetracebychannel the position is wrong when I used ndiplay, I need similar to click interaction with scene actor in switchboard. What can I do? Thanks a lot
keep it good Ian!
Mantab bro
Does anybody know what to do when only 1 rover & tracker turns white and blue and the other rover kees pulsing grey on the Mars interface?
During the camera calibration phase, the tracker + rover on the calibration board shows up on the Mars, but the other one doesn’t (keeps pulsing grey)
Great setup info even if not using VP toolkit! Thanks! One quick question: Where did you get the static mesh for the little vive tracker you dropped into your scene?🤔
Let me ask you a question. What version of UE is used in this video? Also, is it possible to use VIVE MARS with UE5.3?