What are the odds of using Vesuvan Duplimancy to win by making an absurdly big board of Daring Waveriders in Standard? Let’s find out!
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screaming at seth please use scrollshift on your temporary lockdown T_T
its giving snapcaster
Is this in best of one rather than best of three because the Duplimancy trick is weak to removal? Or are you trying to prey on mono red aggro in BO1?
I would have probably tossed in Archaeologists for mill/blockers/draw and a single song of totentaz so on the big combo turn you can haste the team and smash
hullbreaker horror, titan of industry, topiary stomper? what do you mean duplimancy has been doing nothing in standard???
That last game was such clean play on both sides
What an Against the Otters video!
No splash Portal?
I am always here for Seth saying the wrong card name. It wouldn't be a Seth video without mispronouncing something or talking about a different card. lol
Wow, that last game…!
Doing this in historic with precursor golem, mythos of illuna, and ocelot pride😂😂😂
Hearing you call the Duelist a Zealot made my StarCraft 2 brain tingle and happy. Especially since he is dual wielding swords, flavor win!
I would love that deck without the lockdown but then it would be way worse
"Somehow, Beza returned."
I'd say 2 stun counters, by 3 the game is practically over, but 1 turn isn't really enough.
Seth not using the creature land he was about to flicker to tap for the flicker spell, repeatedly, made me twitch a little.
This is otter madness
I think 4 stun counters is enough to see play but not so many that it will never untap but also proliferation can not be in standard at the same time
I wonder about splashing red for a Haste enabler to finish the game after combo-ing
Did we break it?
Seth, in multiple matches, willingly taking more than 4 damage just to get value out of Beza 4 life is peak Seth lol
Did you consider Out Cold? You don’t get to draw but you get 2 stun counters on the creatures, a clue token, and it can’t be countered for 4 mana
Stun Rain would definitely need to be either 2 or 3 counters.
1 would just be a terrible deal. Spending 3 mana and a card to reduce 1 mana total from your opponent? Might as well be handing them a time walk.
2 stun counters seems on the weak side, essentially removing one of your turns to slightly dampen two of your opponent's. It might have some application, but in the end you're giving your opponent one turn where they're ahead of you and one where they're behind. Probably only good if your deck can really pop off in the first couple turns
3 counters really starts to matter. You still have two turns to push the advantage after the one you spend on Stun Rain, and can get some pretty big turns before it expires. It might end up being a bit too strong if games consistently close out before the counters wear off.
4+ would definitely be too strong. The game will likely be over before then, making it effectively just Stone Rain with extra text.
38:44 Specifically taps the NON-anchorage lands even though it's going away lol. Why, Seth, Why?
When did Arena change the mythic numbers into percentage and what is it percenting exactly?
EDIT: Now I see an opponent has a number. Is the percentage something that pops up after you reach a high enough mythic rank?
Hey Seth! Just a reminder for scrollshift: it says you can also blink Enchantments with it, so you can instant speed blink temporary lockdown tokens again if you only use it against tokens like in that Boros token game
{X}{1}{R}
Sorcery
Put X stun counters on target land
That last game was so amazing and cool to see ! It really showed how a lot of the answer against aggro were still good against token control as well and it was really entertaining to see the comebacks playing out ! Honestly one of the most entertaining matches I've seen in a long time !
That last game was rad
just played against this thought it was a really cool idea
41:00 Seth did not saw that his opp was playing battle of wits.
Keanel that you said you had no idea what they were doing, they had a 250 card pile…
The game against the mice, you should have used scrollshift on the temporary lockdown. It wouldn't get rid of everything, but would have bought you a few turns by getting rid of the trample damage from the equipment that would no longer be there as well as the mouse before it could give double strike.
Holy Boros boring so glad you beat that deck
I think the right order is Get Losta- a blink spell- the tap spells. He gets tapped, then blinks fizzling the get lost
Seems pretty consistent and like it works against most decks (at least in bo1). Nice!
Saaaaffrooon Otttterrrrrrs
At 22:25 if you started with scrollshift then you could have drawn all the cards off of stall for time
Stall for Time is an amazing card indeed. It should have been just blue imo. I never used it exactly because it requires white, but I used to play extensively Out Cold + Enigma Jewel which is fairly similiar in practice. Hint: it gets better with Experimental Augury.
Imo, the correct number of stun counters for a "land destruction" effect is 2, but ONLY if the spell is at instant speed. I say this based on my personal experience, as I've actually tried to make Nesting Grounds + Sleep Cursed Fae work when the land came out (you move the counters on opponent's lands!). Liquidmetal Coating + Lodestone Needle is a similiar combo and feels balanced (if not weak, even). Liquidmetal Coating + Scroll of Isildur + Nesting Grounds moving the lore counters to trigger the 1st chapter over and over is also viable. There's actually a dormant archetype waiting to get enough critical mass that revolves around stunning lands…