How Will You Stop My Duplicity of Otters? | Against the Odds



What are the odds of using Vesuvan Duplimancy to win by making an absurdly big board of Daring Waveriders in Standard? Let’s find out!

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4:40 Games

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39 thoughts on “How Will You Stop My Duplicity of Otters? | Against the Odds”

  1. Stun Rain would definitely need to be either 2 or 3 counters.

    1 would just be a terrible deal. Spending 3 mana and a card to reduce 1 mana total from your opponent? Might as well be handing them a time walk.

    2 stun counters seems on the weak side, essentially removing one of your turns to slightly dampen two of your opponent's. It might have some application, but in the end you're giving your opponent one turn where they're ahead of you and one where they're behind. Probably only good if your deck can really pop off in the first couple turns

    3 counters really starts to matter. You still have two turns to push the advantage after the one you spend on Stun Rain, and can get some pretty big turns before it expires. It might end up being a bit too strong if games consistently close out before the counters wear off.

    4+ would definitely be too strong. The game will likely be over before then, making it effectively just Stone Rain with extra text.

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  2. When did Arena change the mythic numbers into percentage and what is it percenting exactly?
    EDIT: Now I see an opponent has a number. Is the percentage something that pops up after you reach a high enough mythic rank?

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  3. Hey Seth! Just a reminder for scrollshift: it says you can also blink Enchantments with it, so you can instant speed blink temporary lockdown tokens again if you only use it against tokens like in that Boros token game

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  4. That last game was so amazing and cool to see ! It really showed how a lot of the answer against aggro were still good against token control as well and it was really entertaining to see the comebacks playing out ! Honestly one of the most entertaining matches I've seen in a long time !

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  5. The game against the mice, you should have used scrollshift on the temporary lockdown. It wouldn't get rid of everything, but would have bought you a few turns by getting rid of the trample damage from the equipment that would no longer be there as well as the mouse before it could give double strike.

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  6. Stall for Time is an amazing card indeed. It should have been just blue imo. I never used it exactly because it requires white, but I used to play extensively Out Cold + Enigma Jewel which is fairly similiar in practice. Hint: it gets better with Experimental Augury.

    Imo, the correct number of stun counters for a "land destruction" effect is 2, but ONLY if the spell is at instant speed. I say this based on my personal experience, as I've actually tried to make Nesting Grounds + Sleep Cursed Fae work when the land came out (you move the counters on opponent's lands!). Liquidmetal Coating + Lodestone Needle is a similiar combo and feels balanced (if not weak, even). Liquidmetal Coating + Scroll of Isildur + Nesting Grounds moving the lore counters to trigger the 1st chapter over and over is also viable. There's actually a dormant archetype waiting to get enough critical mass that revolves around stunning lands…

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