How Totk's Secret XP System Scaled to YOUR SKILL – Tears of the Kingdom



The Legend of Zelda Tears Of The Kingdom has a secret xp scaling system that affects enemies, weapons, horns, and more. You also get bonus XP for defeating enemies using various skills. Here is How Totk’s Secret XP System Scaled to YOUR SKILL – Tears of the Kingdom

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0:00 TotK Secret XP System differs from BotW
0:42 Getting XP from Enemies
1:37 TotK’s XP Skill System
5:33 All Enemy XP Rewards
7:10 All Boss XP Rewards
10:51 Fastest Way to get Max XP
13:11 Enemy Scaling
15:21 Master Mode Scaling
17:38 Horn Scaling
19:13 Highest Weapon Scaling in TotK

Echocolat’s Reddit Post: https://www.reddit.com/r/tearsofthekingdom/comments/1496az3/explaining_level_scaling_in_totk/
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32 thoughts on “How Totk's Secret XP System Scaled to YOUR SKILL – Tears of the Kingdom”

  1. Dang, That explains why i started seeing silver bokoblins around the time i finished my second temple. I explore a lot of cave and i just started getting silver horroblins after my third temple, and this has me worried about upgrades. I have yet to encounter a single red lynel, and i will need to find at least six if i hope to get my barbarian armor set upgraded. This experience system is great, but it also feels like I'm hitting enemy level caps before i have even scratched the surface.😢 im also worried about finding enough materials for armor set upgrades

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  2. I actually don't like this system very much at all. Enemies scaling doesn’t seem like a reward but rather a punishment to me, because the fights become harder and less managable. I just want to play the game without getting overly stressed and the scaling system makes it more difficult than i feel i can manage. So i am constantly avoiding combat instead of getting used to it and getting better at it because I am scared of the enemies becoming harder.

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  3. Explored 90% of the depths first since it was the newest immediate content, including many of the colosseums which were dodge or die due to no HP, and oof I can see why I got screwed over on not being able to upgrade certain things due to the lower leveled ones seemingly never appearing anymore for the needed drops.

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  4. I tried making a stealth build in the early game. I guess that counts as skillful, because little old me went against tier 3 constructs and black bokoblins at 4 hears and 0 dungeons as a result of that <.<

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  5. Huh, I completed 1 of the surface/sky/depth labyrinths before I had even upgraded anything. I found fighting the Flux III easy, since all you had to do was pull the boxes out to get it to crumble (or ascend when its too high up). I did die a couple times when I was too slow to miss the squash attack, but it was relatively easy. Im surprised it gets you that much xp

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  6. I took a bunch of boss bokoblins, ignio talus and fire lizalfos out with head shots and ice attacks when venturing out to the eldin region when I first descended to the surface and I sort of skipped the second tier of enemies by the time I unlocked Yonobo. I had a very tedious time filling in the album entries for first and second tier enemies when I unlocked the feature and gained the interest. It was all about looking for the level locked versions.

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  7. I just got TOTK a few days ago, straight from finishing BOTW with all of those skills fresh in my mind. Haven't even done my first temple yet, and am already seeing black enemies. It's scary walking around with barely any hearts or stamina, and just avoiding everything for fear of being one-shot!

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  8. I'm so annoyed right now. 😂 Everyone else in the comments is like "oh I ran straight for a Lynel to power game and my life got super hard". I encountered a Red or Blue Lynel naturally at a reasonable amount of stuff to safely beef with an unexpected Lynel and defeated it flawlessly because I've played like a billion hours of BOTW at this point. And then suddenly every time I took a breath there was a horde of silver Bokoblins beating me half to death. I think they may have made some mistakes on the curve. They probably ought to have a level right before "and suddenly everything is silver" that you stay at until after you beat Ganon so that you have a little wiggle room.

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  9. see, the problem here is there's no way to lose XP, so at some point it's not scaling based on skill, it's scaling based on how often you're having to fight things when you really just want to explore

    i also wish zonai devices could scale, as i've heard some mention that mid teir enemies can basically ignore the damage from any reasonable combination of devices

    on that note, a video on everything we know about zonai devices would be great, i actually couldn't find much info searching on my own that you don't get just reading their description, and i'd rather not have more surprise lessons like when i found out the big wheels can just disappear after an amount of time the same way the wing and hot air balloons can

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  10. Some of these things you go over and some I don’t but it doesn’t matter I would still watch you even if I don’t have the game. I’ve been enjoying your content for awhile. Also, until you made the lynel video I used to be scared of them. Now I actively seek them out.

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  11. Ohhh, so this is why silver enemies started sprouting everywhere, okay. sucks to be me because I spent a week in the depths and now it appears that during that week enemies outside trained in the hyperbolic time chamber.

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