How to Start a Tyranids Army in Warhammer 40K 10th Edition – Tyranid Beginner Guide!



Let’s talk about how to start collecting Tyranids, with an overview of collecting the army for Warhammer 40K 10th edition…

Tyranids Tier List – https://www.youtube.com/watch?v=WcZAINie8DA

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0:00 Intro
0:35 Why Collect Tyranids
5:40 Planning an Army
8:43 Detachments + Hive Fleets
11:22 Paint
12:34 First Purchases
13:34 Combat Patrol (Start Collecting Boxes)
16:09 Buying Warhammer Models
18:30 Leviathan Box
2007 Some Options to Expand
26:02 Codex Tyrandis Rules
31:57 One Example Army List
34:35 Outro

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47 thoughts on “How to Start a Tyranids Army in Warhammer 40K 10th Edition – Tyranid Beginner Guide!”

  1. Why collect a Tyranid Army?
    They're neat little guys and they're much, much different than everything else in the setting.

    Why NOT to collect a Tyranid Army?
    -They're not Marines and they're not Imperium, which means they will always be second-class citizens
    -They're not power armor or tanks, so they'll always be weaker weapons and weaker armor than nearly every other faction
    -The head of GW Design is a man named Robin Cruddace who has been systematically sabotaging the faction since 5th edition
    -What's good in one edition will almost always be trash in the next edition (or more), forever leaving around a third of the codex vestigial at best.
    -Morale used to be super important in the game, and Tyranids were totally immune to it, which meant they paid a premium on everything. They still have the 'resistant' rules, but are no longer immune. Also, morale is far, FAR less important and it gets less important with every subsequent edition. However, Tyranids STILL pay a premium on all of their units for the largely useless faction rule (until this most recent rework last month).

    Should you buy them? Sure. They're neat little guys. It's just worth remembering that the faction goes from 'gloriously competent' (2nd-4th & 9th first half) to 'unplayablly feeble' (5th-7th & 10th first half) and has only ever really been mid-ground in 8th. So you're likely to be ping ponging a lot harder than most other factions.

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  2. My favorite thing about nids is that when painting, literally anything looks good on them. You can spit in the face of color theory like I did with my tyranids, and that just makes them look more alien and unnatural!

    Reply
  3. Started Nids way back in 4th edition where i got my first ones with the Battle for maggrace box.
    now after many years with slowly getting more i'm at 12k points 😀
    would have been over 13k points if not for loosing FW models to the purge 🙁

    and yes a good start is if you can get the nid part of the Leviathan box if not then the Ultimate set, unfortunately the Combat patrol that is just models from the Starter boxes is NOT worth it, but if you can find one of the older combat patrols go for it 🙂

    Nids can be played in many ways from Horde to Monsters but also mixed 🙂
    GW thinks they are a melee faction if we look at the army and detachment rules, but our shooting works best aka exocrine and Tyranofex.

    Reply
  4. I really hate how synaptic nexus who is supposed to be for psychic bugs but doesn't help them almost at all. It should give all psychic weapons assault, or maybe higher strength or ap. Perhaps rerolls on wounds. Hell, I'd take another use or two of shadow in the warp. Perhaps the spychic pressure causes a -2 battle shock

    Stratagems are also lacking for the theme massively to me.

    Reply
  5. Vanguard Onslaught is the detachment of Kings and Norn-Queens; change my mind.
    Win or lose, doesn't matter—you'll sleep well tonight knowing your Mawlocs exploded up through enemy troops as well as they could have.

    Reply
  6. I began collecting Tyranids some time in 2019-2020 I think. Near the very end of 8th/early 9th. Finally almost have 2k list painted, but I own like 16k+ pts of nids with like 11k-13kpts assembled. I like monstas, but I've got just about 1 of every single unit.

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  7. My take on starting tyranids army :
    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda

    Reply
  8. If you're in the US a super cheap way to get the new Termagaunts kit is the Space Marine Board Game at Target. Under the cost of the regular kit of 10+1 Ripper Swarm, you get double those models plus an exclusive Lt. Titus model for your Space Marines

    Reply
  9. I bought 3x skaventide boxes to use 120 clan rats as hormagaunts, the snipers as 9 zoenthropes, the rattling guns as Exocrine, the mounted rat will get prime wings to be a winged tyranids prime, and grey seer ECT ends up being around 2000+ points for $675 and then just selling the storm cast to a coworker for a cheap $150 to recoup a little money and help him get a sigmar army.

    So I'll be bringing skaven with tyranid rules to 40k

    It's not a great list but will be fun.

    Reply
  10. I started my Tyranids army with Leviathan — at least, I pre-ordered Leviathan first… but I couldn’t wait for launch day so I bought the coolest looking ‘Nids I could find, including a Tyrannofex, Maleceptor, Carnifex brood, and Zoanthropes.

    I found that learning to paint Tyranids was easier with the larger models. In the past, I painted the infantry models from Dark Imperium and Indomitus first and struggled with the details and highlights because I was learning to paint ATT. The logic being I’d rather screw up painting common infantry than characters or vehicles, but the flaw in that logic was infantry are the backbone of every army so my poorly painted models would be front and centre. Whereas large and expensive monsters and vehicles aren’t included in every list.

    Another advantage with large models is that they’re (usually) more robust so if I had to strip the paint off, there was less chance they’d break if I scrubbed too hard with a brush, whereas Necron Warriors are kinda spindly and delicate, and Plague Marines had a lot of bits that could break off. Tyranid monsters do have LOTS of claws, teeth, and spikes, but they’re tough in comparison.

    That’s why if you’re starting a Tyranids army, I recommend painting the larger units first, taking advantage of the larger canvas, figuring out your colour scheme for the ‘Nids, and working your way down to the small horde-y models.

    Reply
  11. Any chance of doing how to collect start necromunda gang's and work upto secundus. Radstrealers ect. Would be nice. I'm interested in starting. House greim ash wall outcast's. The closest i can get to playing astra militarum. For hive secundus. And your input would be really appreciated.

    Reply
  12. I’m returning to 40k after about 20 years (stopped when I was 15). It seems to have changed a little since I last played, but I always wanted to get into Nids, but never got around to it. Started with Orks, and then Tau.

    Can’t wait to start building my swarm over the next few months. These videos have helped me massively with planning, thank you!

    Reply
  13. I found a nice way to bulk up your supply of termagants if you dont care about the special weapons options, is the space marine board game that you can get from target. 40 bucks gets you 20 termagants, 2 rippers, and the marine character. The gants are basically the monopose kits from the leviathan box, catch it right and target might even have a markdown on their board games.

    Reply

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