How to Start a Raven Guard Army in Warhammer 40K 10th Edition



Let’s talk about the Raven Guard and the Sons of Corax with an overview of their army within Codex Space Marines in Warhammer 40K 10th Edition!

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0:00 Intro
0:46 Why Collect Raven Guard
4:30 Planning an Army
7:33 First Purchases
11:08 Buying 40K Miniatures
12:40 Combat Patrol Boxes
14:03 Kayvaan Shrike
16:15 Expanding the Army
18:20 Vanguard Spearhead Rules
21:22 One Army List Idea
23:20 Outro

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21 thoughts on “How to Start a Raven Guard Army in Warhammer 40K 10th Edition”

  1. Also worth mentioning about Kayvaan Shrike: he has the Phobos keyword, which means any of the Phobos-Only strategems in the vanguard detachment can work on whatever squad he leads and be redeployed with the Phobos captain. Phobos Captain can also redeploy the Invictor warsuit but… do you really want to?

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  2. I played the first game of my fluff army for RG and they had a pretty good showing. I brought a Ballistus Dread and Firestrike turret for some dedicated anti-tank that castles the home objective with Speedbump scouts. The Intercessors led by Jump pack Chaplain managed to wipe out 3 wraithblades with just Hammer of Wrath and the Chaplain's ability, after the Eliminators precision struck the Spiritseer out of the squad.They play Super annoying and VERY passive aggressive. The poor Eldar didn't know where they would pop up next, and he was so scattered and confused. It was a real treat to play, and very Very different from my typical World Eaters Smash build.

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  3. it is disappointing that all of the codex compliant chapters in 40k don't have at least one unique unit outside of a character or two. Ravenguard could easily have a unique phobos unit of a 5 man eliminator squad similar to their 30k sniper team. The same applies to the other codex compliant chapters, salamanders with a unique flamer unit similar to the pyroclasts(essentially a Infernus squad with heavy flamers), white scars with a unique mounted unit, Iron hands with unique terminators or centurions that mix both variants into one, and Imperial Fists with shielded infantry. I ignored Ultramarines as they have so many characters and currently in tenth it fells like it is either Ultramarines or non compliant codex chapters for space marines.

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  4. A couple of errors here, Vanguard Veterans can't take lightning claws anymore, and the ravenstrike battleforce doesn't come with a raven guard upgrade sprew, because the box only comes with phobos marines and the upgrade sprew is for intercessors and gravis marines, it does come with three of the ravenguard specific transfer sheets that you get alongside the upgrade sprew.

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  5. I'd love to hear your opinions on different anti tank options, just in general for Space Marines. A lot of the debates about lists I have online typically are about how much anti tank is necessary in specifically a Raven Guard list, although it extends to other space marine lists. I'm a huge fan of playing 6 Eradicators with an Apothecary Biologis in a Land Raider, but theres many other options and upsides and downsides to it all. Gladiator Lance is very strong, but so are ballistus, and thunderstrike isnt bad as well. I'd love to see a Space Marine Anti Tank deep dive.

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  6. Corax, and the Raven Guard have always been one of my favorite primarchs and marine chapters. I've never had a Raven Guard collection, but I've always considered it. This gives me very solid food for thought for a future collection/army. Thank you for the video, it was very well done!

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