How to Get OP Early in Dragon Quest Monsters The Dark Prince! | DO NOT MAKE THE SAME MISTAKE I DID!



Synthesis is crazy OP and here’s how.

Basic Synthesis (Fusion) guide:
https://youtu.be/BvrIoNxF70g

Talent Points Guide:
https://youtu.be/VbS8Aa8hnFA

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31 thoughts on “How to Get OP Early in Dragon Quest Monsters The Dark Prince! | DO NOT MAKE THE SAME MISTAKE I DID!”

  1. I would also add that you shouldn't synthesis too much as if you do you will fall behind on skill points. My general rule is to find a team comp you like and then stick with them until level 25 or so.

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  2. Oh! Forgot to mention! You can combine some talents together too! The fire slashing one with the water slashing if both maxed out and synthesised will create a new talent for example

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  3. I definitely have been grinding this on the skills and already have all skills i believe on virtuoso at this point which is putting in work now the focus is to level them up and chain fuse to get even more potent heals and MP boosts and the like and slowly add everything together to make the strongest monsters πŸ˜‚. Having an absolute blast with this game despite the systems being WAYYYY more complex than any other monster tamer i know of. I will say i played the literal crap out of digimon world 2 though and while the exact numbers arent the same it kinda follows the same path where the stronger the digimon you dna digivolve with the stronger the combination and that does work here pretty well.

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  4. A really big tip is to scout some drackies as soon as you can (super early, you can scout some in the beginning tutorial area once you pass the waterfall) and dump a lot of points into their Zam Aficionado talent. Zammle is a good single target attack spell and once you fuse to get Zam Virtuoso you get that spell with just three points in the talent tree.
    Later on it gives you things like Black Breath, it's an overall decent dark attack tree. What I did was chain fusing drackies until I got the upgraded talent and then fused the resulting upgraded dracky to a vampire cat, a monster you can scout in the boss area of the circle of temperance. (The lava area where you first run into Toilen Trouble.)
    This will give you the yellow robed Meowgician, a decent caster in the beast family.

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  5. Best fusion tip ive seen so far is to get the metal slime with 10 mini medals and fuse that with the slime knight. You can scout those easily in an early game area. Youll get a metal slime knight. Thats E rank to C rank right away. You can fuse for a Beshemoth Slime to turn the metal slime knight into a big rank surprise.

    If you have the mole dlc(which is broken btw) you can catch a metal slime again and fuse two of them onto a liquid metal slime. Then catch a liquid metal slime and fuse two of them. And then just keep going, you'll end up with an S rank monster

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  6. Hey Ed I'm curious what is more beneficial from u playing have one skill tree and 2 stat boosting ones like shown in the video or u feel 2 skill trees and only one stat boosting one is better for your talents?

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  7. Not sure how much help this really is, but here's the approach I adopted in the DQMJ games and am using here too:
    1) put just enough points into whatever skillset a monster has that will give it a solid ability or two (so, 10 points into Slimer gives you Frizz and Heal, that's a great pair of abilities, or 3 points into many of the skillsets I've seen will give you a single handy initial ability like Sizz, or Helm Splitter, or Zam, etc). This gives you access to some basic variety of very useful starting skills.
    2) If your monster has a "1" skill (Agility 1, Attack 1, HP Booster 1, etc), dump ALL the rest of your skill points into that skill.
    3) Go ahead and feel free to do a first round of synthesizing when you unlock that gameplay option; no, you won't be upgrading any skills to their tier 2 version, but the jump in capabilities you will get with a first round of synthesis will serve you well in then grinding up to the point where you can synthesize into upgraded skill sets sooner than if you had insisted on grinding those starting unsynthesized monsters until they had their "1" skill maxed out prior to your first round of synthesis.

    Beyond that, I am admittedly not a min/maxer in seeking out super powerful synthesis combos until I complete the story and am pursuing optional challenges or just grinding monsters up for the sheer fun of it.

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  8. I also recommend upgrading the Shallow Breather talent to obtain Deep Breather. Early access to the mid – high tier Breath skills, alongside the Deep Breath move which triples your next Breath attack's power, has been insane.
    Paaaaaarticularly on a Large monster with the Tactical Commander skill that guarantees 2 actions per round…

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  9. Something else to mention, when synthesizing you have a ~1/16 chance to get a "shining" monster
    Shining monsters will have the stat cap of one of their 6 stats increased by 100 and will have a faster growth in that stat.

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  10. So is this strategy completely necessary to succeed down the line, or is this just for folks who want to min/max their monsters? I've been kind of doing my own thing with fusions, and I've had a lot of success so far. I'm still kind of early, so I'm not sure I'll need to REALLY go hard into this strat that you're talking about in the video.

    Reply
  11. Thanks for this guide! It definitely answered my questions about this! There's hardly anything about fusion posted anywhere online. There is as of today but they don't really go into such important details about fusion.πŸ˜†

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  12. dunno if anyone's mentioned this, but you can also Jump to D-rank monsters as soon as you beat the first Big Hitter, Blinkster and Vampire Cat together synthesize to Meowgician a Rank E Monster, they also Make Hawk Man which is useful because Hawk Man and Meowgician together Make Silvapithacus a Rank D monster so farm up enough of them and you can get yourself a team of rank Ds then buff them through this method, it's time consuming though but combine it with a bit of exploring and luck with the Online item shop and you can further Buff your team with Held Items before the Second Big Hitter.

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  13. Just asking: does someone know if you have the "+1, +2, +3…" bonus when you synthetize the same monster again, just as in DQM1 & 2?

    I mean, I've played the other DQM games before and they have it, but I haven't seen it here, that bonus πŸ™

    Reply
  14. Best Monster early on is the Seehorse (not sure if that is the english name)
    Any Dragon + Nature, 1 of these has to be F Rank = Seehorse (visible at 1:52 in the video)

    Why is it the best early Monster? 2 Abilities that raise dmg of Water based Skills as a build in passive.
    You can deal up to 700 DMG against enemies weak against Water Element once you hit 40.

    My suggestion, catch a Dragon from the starting Area, just any. Also get 2 of the small Khalamari that apear in Winter on the Ice, if you fuse 2 of those you get a Kraken like Monster that has the basic water magic (splash afficionado?), you should be able to get enough points to start with the upgraded Version on your Dragon right away, but if not just fuse it once you do.

    You can use it in B and A Rank battles at least! It can be used to 1-2 turn the Green Dragon early on for 2k EXP and other fun stuff.

    Reply

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