How To Easily Beat EVERY Enemy | Helldivers 2 Weak Spots & Tips Guide



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Chapters:
00:00 Intro
01:00 Scavengers
01:38 Bile Spitters
02:05 Warriors
02:38 Nursing Spewers
03:38 Brood Commanders
04:14 Hive Guards
05:18 Fun Fact
05:32 Hunters and Pouncers
07:25 Stalkers
09:08 Bile Spewers
10:28 Chargers
11:48 Bile Titans
12:58 Automatons Intro
13:18 Raiders, MG Raiders and Rocket Raiders
14:07 Assault Raiders
14:39 Mauraders and Troopers
15:10 Brawlers
15:31 Scout Striders
16:54 Beserkers
17:20 Devastators and Heavy Devastators
18:10 Rocket Devastators
19:07 Commissars
19:45 Dropships
20:35 Hulk Bruisers and Hulk Obliterators
22:21 Hulk Scorchers
22:59 Annihilator Tanks

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37 thoughts on “How To Easily Beat EVERY Enemy | Helldivers 2 Weak Spots & Tips Guide”

  1. The railgun can 3-4 shots the bile titan if you aim for its head. And 1-2 shots if you aim at its mouth when it's firing its acid spray. My favorite loadouts when it comes to end game are supply backpack, railgun, and eagle strikes (500kg bomb and x4 cluster bomb)

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  2. IT''s funny hunter is weak as shit but easily the most hateable, you get 6 of them and you're trying to reload or create space they can ruin your day, nothing worst than about to dodge a bile spewer and a hunter locks you in place for a quick death.

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  3. Terminids:
    – BILE TITAN: Railgun can one-shot it if you shoot at its head, if you get good at the rithm of shooting the railgun, you can set it up to unsafe and charge it a bit more. You can drop multiple titans consecutizely pretty fast with it.
    – CHARGER: Less efficient but you can blow up its butt with a few autocannon shots and it'll bleed out pretty fast. With a loot of ammo fast reload every 5 shots, the Autocannon is a solid choice to deal with things fast up until ranking up difficulty and Bile titans start popping up more regularly.
    – HUNTER: use small weapons if you can and start shooting at range, dont let them get close. It usually just takes 1 bullet to stun them sometimes. If you're having trouble hitting themyou can telegraph when they'll launch at you and shoot them down there when they cant dodge.
    – HIVE GUARDS: You can bait it and just have someone shoot it from behind. These things just start to give you a reason to use medium piercing primary weapons, like Dominator or machine gun.
    – STALKER: If multiple stalkers gang up on you remember that you dont have to kill them to get them off you, if you deal enough damage they'll try to retreat themselves and you can move to the next one, after gaining some space you can start finishing them off. Multiple of them have to no spacial awareness and will group up when following the same target, bait them and have someone else use something with splash damage from the side.
    – BILE SPEWERS: Kill on sight, even if you can outrun them, they can snipe you with long distance mortar like shots, the more there are the less manageble it becomes pretty fast. They do tend to cluster like the stalkers so same tactic applies. Get a feel for how long their shots are, if youre being pushed back and you're already pretty far, the tread to get away from their range may be better than getting close up again, remember that once they start sniping you they're inmobile and you can get away from their range if you're already far enough. Sniping their head from a distance before going in also helps.

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  4. Just a quick side note: I noticed that all small Automatons can shoot the flare. Commissars just do it more frequently. I guess its because of scripting.

    Also: Strider and Hive guard can be easily countered by throwing a Grenade under them. Even works with Frag Nades.
    Very nice guide anyway.

    EDIT: Forgot to mention: All automatons receive heavy damage from headshots. You need 2 hits with an Autocanon on a Hulk, one for any other bot.

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  5. The Slugger variant for the punisher can blow the armored limbs off the Hive Guard. It also one shots many of the bots to the body, and can 1 shot headshot devastators. The Slugger is my main weapon because it deals with almost everything.

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  6. Something to explain about the way damage to weak spot works is that it is a bit counter-intuitive. Weak spot damage spots only exist on heavy armor bugs and bots. All weapons do 10% damage to weak spots, except for Explosive damage weapons, which do full damage. The Dominator, Liberator Explosive, EAT, Recoilless Rifle, etc. all do Explosive damage, so they all do full damage to weak spots. This can actually be seen when doing enough damage to the orange tail of a Charger, causing the tail to explode into gore, after which the Charger will take massive damage over time until it bleeds to death.

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  7. Another tip for the hive gaurd, the machine gun support weapon can punch straight through its frontal armor (at least up to level 5 difficulty havent tried harder yet)

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  8. There’s a variant of the normal Terminid warrior. You’ll encounter some that have the bile acid effect and if they hit you you’ll be slowed just like if you got spat on. Also it you’re too close and they explode it’ll get on you that way too.

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  9. A reliable method i've found for a general weapon is the Arc Thrower. It has been good in ANY situation. The chain can kill groups, it pierces ANY armor type for guaranteed damage, and i have yet to find something it cannot kill other than the Tanks. It may not hit as hard as the other weapons, but having unlimited ammo and a decent range with some auto tracking mixed in makes it a must have for me in most missions when solo or duo. I heavily reccomend trying it out a bit. Just be careful not to arc your friends haha. It reliably 3 taps Devestator for me and one shots anything with Warrior health, ususally 2-3 shotting Brood Commanders. Might take some practice but it can be VERY reliable.

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