We are talking about how to control the board today! An updated version of my 9th edition video with much more relevant info! Enjoy!
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Strong reccomendation to new players using swooping hawks for board control take Baharoth because he allows them to move 6” at the end of the shooting phase.
If you’re new and struggle with positioning this will give you a much larger room for error compared to relying on sky leap which happens at the end of the turn
Was waiting for this day!
I fell in love with Eldar in Dawn Of War 2 especially when I started to play multi. Hated SM soo much to me was a very boring faction to play and was just too easy mode.
Thanks for the vid helps me a lot since I am still starting out. I probably wont be playing competitive just fun games with friends at the start.
I do have question and its regarding Webway gates are they even worth it? 220 points for just a singular structure sounds weird.
What would you recommend for a first 500 or 1000 points for a brand new cwe player? What units should a new autarch focus on obtaining? Preferably not a wraithknight knight since at low points costs you really just can't afford it.
Diagrams are back like it !
Can't we consider War Walkers as a part of the board control game ? They are not infiltrators but have a Scout 9 ability that can be useful to block a penetration axis and they are quite tanky so they may survive an early exposure
Loving thisss, really needed
Been watching a lot of your videos recently. Can't understand how you don't have more subscribers. Great content!
Really loving dire avenger and warp spider overwatch this edition. How did you get 29" for fire dragons though?
Warp Spiders are far scarier for board control than just going deep. So I'll assume whoever reads this understands how their weapons work, auto-hit, devastating, etc….
Now imagine using rapid ingress at the end of your opponent's movement phase. You place your 10 Warpspiders behind blocking LOS but within 12" of a charge target. A smart opponent probably won't charge. But if he does he's going to take a full 11d6 hits with devastating wounds before he gets to swing. Either way they aren't going to accomplish their charge goal.
Further imagine holding your Warpspiders back behind LOS blocking terrain on your side of the board. Your opponent tries to advance up the board to achieve their own board control goals. In your turn you flickerjump 24" and murder anything within 12". If he moves or charges within 12" of that unit in his turn your Overwatch. Or alternatively if you don't want to weather his shooting phase you use Fire and Fade at the end of your own shooting to move 12" into safety…with the ability to still Overwatch if he finishes a move visible and within 12".
The same rapid ingress trick can be done with Dire Avengers by dropping them in a position to cause havoc on his assault movements. Primarily that will only work with charges that begin or end within 24" of the edge of the board (6" for Strategic Reserves, 18" for Shuriken range). The beautiful thing is your opponent cannot predict or stop it from affecting his charges. You can also do it with Swooping Hawks 24" range and deepstrike in a pinch, though they only get (lethal) hits from overwatch on a 6….the good thing is with skyleap they could do it over and over again if it made sense to do so.
Yo proxy when’re we getting a tier list? Now that the nerfs have settled in I’d like to see your thoughts on where our units stand.
Eldrad for example was S tier but now I think he’s a B+ tier unit with the strands nerf
Amazing video!💡🩵
Would you use 1 or 2 d-cannons?
Wow, I had never thought about using the Shuriken catapult on the support weapon to tag a unit for -1 to hit!