How Long Can You Survive on The Moon Quay Without Leaving? [Don't Starve Together]



Lunar Island 2: Monkey Boogaloo

Commands:
c_gonext(“pirate_flag_pole”)
And if you’re bringing a friend:
c_move(AllPlayers[2])

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45 thoughts on “How Long Can You Survive on The Moon Quay Without Leaving? [Don't Starve Together]”

  1. The moonquay can be nice, but my biggest issues with it are the lack of space (and while docks can fix it, they're not like regular tiles and you can't replace their turf) and hound attacks in this lack of space which can be very dangerous if a firehound explodes. As for the portal, I always build an enclosure all around after blowing up all but one of the docks around the portal, and put a banana on the ground to attract monkeys as they spawn so they don't take the loot; but maybe I'll need to find a way to automate their deaths to make it smoother.

    Bananas are straight-up op once you've set them up though, the banana shakes and their 33 sanity all year round (with a recipe as cheap as 2 bananas, 2 twigs) are amazing.

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  2. If you hold down space bar and rapidly click on rocks or trees while harvesting them; you can harvest them a lot faster by animation canceling! Its really easy to do and saves a bunch of time

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  3. Hey guys another lovely video! I was curious will you come back to Wickerbottom and Wormwood world?
    I understand you need to chase numbers but it was quite different and enjoyable watching you just playing underated characters and learning them with time ^^

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  4. Also theres a way to make minerals renewable using the farm maker, since when you first make a farm it has debre in it, which you can dig up for rocks, flint, nitre and other stuff

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  5. How fun would it be if pirates attacked you when you tried to get to the mainland?)
    Also, do the ocean only take 2. I bet with a dryer, a crockpot, and maybe another boat, ocean will welcome you as a nice and not boring vacation from all the islands you were stranded in all those times

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  6. You can actually get pirate raids, you just have to stand on one of the boats.
    This happend to me when I needed to get some equipment from the boat since hounds spawned when I farmed the portal.
    I'm looking forward to the next video^^

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  7. Next Challange that doesn't get you stuck in base ever.
    No Base Challange:
    you can't spend more than 1 day in one place, (2 nights near the same campfire or just sit and idle anywhere for too long)
    you can't make farms and replant stuff in 1 place
    you can't make "rooms" like kitchen with crockpots and iceboxes etc. but you can build lonely structures by themselves in separate locations

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  8. Next challenge is gonna be something like "Can you beat/survive don't starve withaut a base?"
    No chests, every time you have to craft something you have to create the machine and then destroy It after crafting everything you need, and you get where a challenge like that would be going.

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  9. Huh, you pronounce "drupe" and "droop" differently? For me they're homophonous (and I'm not even the sort that pronounces "new" like "noo").

    Obviously the summer plan should've been to build a long dock pier out into the sea where there's nothing nearby to catch fire, and spend the entire daytime sat there.

    On a more serious note, could your blue gem have made an Ice Staff (if you'd brought rabbits)? And what about Lureplants? Could they spawn on MQ if you changed the turf or something?

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  10. I've been loving these past few challenges, because while most players swear by the content in the caves (ruins rushing is pretty good, after all) I think to ocean content is also good in its own way and I'm glad you're able to bring attention to it!

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  11. I like to leave all the seasons as is but turn autumn to long. I'm good at this game but my playstyle tends to be really slow, and I always feel like autumn ends before I can utilize it to get anything done so I just started doing it cause the game wasn't fun for me managing the seasons as is. I could gather materials and base 2 days in but I tend to take like 10 days to even set down my camp (Im picky) so it just makes the game less annoying for me

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  12. You ask for maybe something that doesn't make u stay on the same place for ever so what's for you the complete opposite? What do you think about living like nomads that continously change their living place setapping camps? (maybe without broken place to stay too long) This could take some extra cool things about the older videos and put you to stay more in various biomes..i don't really know how to put rules or other things but the concept could be cool, this could be more like a rp challenge idk but maybe can give you some idea. Anyway like always very good video and i think that the deerclopes coming out of the portal was obviously canon

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  13. Suggestion for a challenge, no basing. You have to move on to a different biome every night. You don’t have to move your structures each time you move on but you can’t have more than 1 type of structure per section of screen (ex you can have multiple pig houses in your biome of choice but you can’t have your science machine near enough to see it and the pigs on the same section of screen.
    Just an idea since you wanted a challenge that isn’t so stationary😊

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  14. This has been by far the best challenge video you've done so far! Personally I like you spawning in Deerclops, I think it's entertaining and a good "do we have weapons and armor" test.

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  15. WX would be a pretty good character for this, because they can eat gears which I'm pretty sure respawn through those broken pieces of machinery (could be wrong but from my experience more appear every now and then). This would mean you could have more people on the island with enough food for them as well.

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  16. I like the idea of bringing over bosses, and I think it works in the spirit of the challenge. After all, you face the seasons and the other creatures (even creatures not native to the biome, like spiders), and the player is meant to fight the bosses. Also it's interesting to see how y'all cope with these battles without the traditional resources!

    Also I was thinking that maybe you could have a few nonrenewable resources introduced to the environment at the end of a season– like how not having any string kinda just… ended the interesting bits of Lunar Island before it really started. Maybe introduce some self-imposed goals you need to reach in order to get a package? Think the chests at the end of biomes in One Block in Minecraft.

    I dunno, I just think that having limited amounts of nonrenewable resources might spice up the challenges a bit so you don't go insane IRL from boredom. Also I thought it was cool that y'all played as semi-unfamiliar characters! I also liked hearing y'all talking to each other about the challenge, I love the dynamic of hearing two people just Going Through It™. (That sounds weird but I mean it in the best way)

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  17. So this is a challenge that doesn't restrict where you can go as much other than that caves are disabled:

    Challenge name: Scorching Sun

    Changes to settings (The rest is default for survival mode):

    World Generation

    -Starting Season: summer

    -Ponds: none

    World Settings

    -Autumn: none

    -Winter: none

    -Spring: none

    -Summer: very long

    -Day type: Only day (long day is fine if you still want access to dusk and night)

    -Seasonal Starting Items: none

    -Rain: none

    -Wildfires: Tons

    -Dragonfly: Tons (this setting doesn't really matter, just makes her respawn faster)

    Caves are disabled

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  18. Why not a Soul only challenge as Wortox, you can only use souls for food and health, it's harder than you think, especially with the endless swarm of nightmares whenever you're hungry

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  19. I clicked on this video not realizing your channel was tiny. This was some top notch content that I thoroughly enjoyed. Keep it up 🙂

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  20. Something I spotted watching this-you had garden detrius. And I thought "hey waaaaiiiit doesn't that give flint sometimes?"
    looking it up, Garden detrius has a 5% chance of yielding flint, and a 1.25% chance of yielding gold. This MEANS that, on average, you will verrrry sliiiightly gain gold and flint from digging them up with flint and regal shovels. (100 uses of a gold shovel, and 100 uses from 4 basic shovels, yields an average of 10 flint and 2.5 gold, leaving 2 flint and .5 gold left over)

    Not terriiibly useful, mind, becuase unless you somehow get like 40-100 tillweed going you're not going to get a ton of garden detrius, and no doubt P A I N F U L to try and actually use…but, technically, a way to renew flint.

    Moleworms would've been better of course.

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  21. Given that this series is already more about the story rather than if it is possible (like how if you had researched more and brought a few items that would have made it much easier) since pretty much any scenario is survivable with a bit of prep time I would say that spawning bosses is fine for a challenge, but that maybe they could be like a second challenge at the end once you’ve survived a year, like a final boss so that not only your sustainability is tested but also your combat effectiveness.

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