I’ve played Starfield for 500 hours so that I could make an accurate review of the game after exploring everything about it.
Here’s the answer.
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Chapters:
0:00 | Intro
2:54 | Exploration
5:10 | Enemies/Combat
8:38 | Spaceships
9:50 | Dialogue
11:34 | Skills
12:48 | Main Story
16:28 | Companions
17:51 | Factions
19:40 | Side Quests
21:08 | Conclusion
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#starfield
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You can sprint and boost jump and you could not do it in skyrim. This game was ruined by diversity hires imo. It's the one thing nobody but me will have the balls to say because its not politically correct to point out that the game industry no longer hires people based on merit but instead on whether you are a minority or have a certain skin tone or are of a certain gender. Only I will address this elephant in the room.
I think the reason you hate Starfield is the same reason you the gamers hate Saints Row Reboot. It's work experience kids being hired instead of veteran in the game industry. We have to address this problem head on because its ruining a lot of games. Look at Spiderman 2 with is stupid minigames where you play as Mary Jane. Who let that pass? And why is it so buggy? Answer: the diversity hires.
So the best part of Starfield is the one thing that I really don't care for at all. I like to play the wayward traveler. No base. No home. In Starfield my home was my ship. In Skyrim it is my horse.
The more I see other people's description of their Starfield the more I understand why I didn't like it (100+ hours). It has all of the negatives of past Bethesda games while ripping out everything that I loved about them.
My main issue with this game is it is supposed to be an Rpg and yet the role-playing options are basically non existent. You can't really play as a bad guy, you can't sellout Constellation for an evil group that wants to use Artifacts as weapons. You're only given 1 evil companion and that's if you don't screw him over in The Crimson Fleet faction questline. You barely have any romance options, etc. Basically every Npc is essential and so you can't go on a rampage either. Story was so boring with 0 payoff compared to the hype it was drumming up. Don't think I'll revisit it until dlc and mod support get added on Xbox. NG+ is pointless when you can't play in a vastly different way. This game should have been T rated tbh
I give you credit for doing 500 hours with this thing. I think you nailed it with this review. The game is not entirely awful. I spent more than 100 hours in it. I finally realized that I was not having fun.
Even the faction quest lines, which are one of the better part of the game, are not really all that good. The player has very little agency. In one of them you can choose a side but it really is a matter of follow this guys orders or follow that guys orders. I know that agency is usually an illusion in a game (BG3 is one of the few games where agency is real and what you do matters), but Bethesda doesn't even try to provide that illusion.
I chose to side with the UC and destroy the Crimson fleet. Afterwards, NPCs were still talking about the Crimson fleet taking over. Is it really that hard to code in a flag?
if (CrimsonFleet.state == DEFEATED)
NPC.say (""Isn't it great that the CF is no more!")
else
NPC.say (""Oh nose! Da CF is sooo bad!!")
I'm sorry, but that old face camera for dialogues is a huge step back from Skyrim and Fallout 4.
You doubled my playtime, I did the main story line, did all the faction quest lines (best part of the game), built the ships I wanted and skipped building outposts except for the shipyard because I didn't see the point. Great game, minor bugs here and there for me but I'm out until some major quality of life updates are patched in but most likely only some good DLC will bring me back. My biggest complaint was waiting basically until I was finished with it (after 2 months) to finally get DLSS in the game.
agree with most, for me the fun factor was the ranger quest line, and a few missions early on with some tough enemies, worst aspect was anything with flying, space combat, or puzzles, crafting could have been made more useful in the game, stealth and melee got short shrifted, also for the effort you have to put into the companion quests there's not much reward for it, romance scenes should also have been included mass effect style, why not at this point in game design? and finally at this point in gaming evolution why not be able to tactically manage your companion or put it on automatic depending on playstyle, overall score about 83%
Short answer: Not very. I logged 382 hours before arriving at this epiphany.
Game was alright….I had the most fun stealing selling and building ships but only that can hold you for so long…
well written, but text-to-speech is so distracting
I’m 528 hours in and I’m one of those love to hate the game kind of guys. I’m hoping shattered space bring on some much needed changes and content we’re looking for. It might be a slow burn.
(120+ hours, played) What killed the game for me, was when I realized starfield is a RPG with only perceived choice, once I realized this I quickly lost interest
Never understood the whole thing with the loading screens, they last what 2 seconds at most? it never bothered me at all, and who would play a game 500 hours while disliking it from the getgo? like WHO? accurate review or not, its still madness to do such a thing.
My issue is it keeps kicking back to the Xbox home screen making me reload my last save and losing any progress made on a planet.
Any game I play over 20 hours is good otherwise I wouldn't play it. Starfield has annoying aspects but I played 60 hours. It's a great game
Like an atom. All empty space
The loading screen with my Xbox s when playing Starfield is really bad the game crashes a lot even when you try to save a game Starfield crashes when loading it's really bad.
People just don't understand that BGS just says yes to everything, so you can build your own game, back story and headcanon.
Want to fast travel everywhere, sure if that's what you like. Want to use a million health packs, sure if that's your style …
The list goes on
Most mods are restrictions on the bounds of this. Again so people can tailor their game
People can't get their head around this
Play it on very hard and then complain about AI
For me, Starfield would have been much better off being contained in a single solar system or even a single planet but with a few moons so you could have visually very distinct environments that make sense, thousand procedural, 0 attention and care planets are just a useless buzzword like no mans sky's quintillion or whatever
After also having over 500 hours , i can only call your review Spot-On. You did not even mention the quest breaking bugs that keep haunting every Bethesda game that uses the same engine.
It's a fking shite game ! Completed and deleted.
Apparently, this game sucks
Welp. This sounds like a big fat nope.
I have 70 hours in starfield, i finished all loading screens which only took me 55 hours and became a starfield version of the stealth archer from Skyrim in the remaining 15 hours.
If the game was so boring, how did you spend 500 hours on it?
The fact that you subjected yourself to over 500 hrs of that shit made me sub to your channel, you obviously have far more patience than myself. Everything you said i 100% agree.
I didnt like A LOT of things with this game. But overall i still had a great time. None of the problems with the game stopped me from having fun.
The best thing Starfield could’ve done for exploration was having multiple areas on different planets, and only having a few planets instead of a bunch. At least this way exploration would feel more meaningful instead of useless.
What game were you playing!? The dialog content in this game is terrible! There is so little meaningful dialog with followers and companions. You get their few lines and that's what you are stuck with, no more….unless it is one of a few with additional lines that slowly come available over time with affinity increases, but those are few and far between. For anyone playing for a long time the lack of follower and companion dialog is frustrating, unless you are the type of player to doesn't do dialog then all good for you.
Got ya beat 624 hours as of today 😁.. I'm not proud about it lol
Way to discredit yourself entirely in the first minute of your video. Rest of the "review" was predictable after hearing that. You aren't "staring at a loading screen for most of your playthrough." If you put the game on an SSD like it recommends, this is barely noticeable. I also have zero idea on how it can even begin to feel like the "slightest movement is locked off behind a loading screen" either. People pushed the game to its limits the day it came out because of how ambitious it was, and nitpicked it apart. Someone ran in one direction for 10 minutes, got hit with a "return to your ship" popup, and everyone has bashed the game for being restrictive ever since. Not sure what version of Skyrim you were playing where you could go for 20 minutes without seeing a loading screen unless you were standing still. Almost every door in that game roped you into a loading screen, unlike Starfield. They did really make a leap forward with this game, and it goes completely ignored and overshadowed by shit takes like this that are just straight up untrue. "Starfield has a loading screen for pretty much any new environment you visit." Unless it's Cydonia and the city is indoors, you can explore an entire city and its surrounding area without encountering a single loading screen unless you start entering buildings and such. There's a loading screen to get into Riften, Whiterun, all the major holds in Skyrim. Every dungeon, every building, everything. You need to do the same to get onto the ship in Starfield and it's the end of the world. Entering and exiting orbit has a loading screen, but it's not a flat black screen with a spinning icon in the corner. How many keys does Bethesda need to jingle in your face? Jumping to other systems has a loading screen, but it's the same thing. No Man's Sky has a loading screen to transition that part as well. The game that was being compared to Starfield so much. Probably the absolute worst take I've seen on this aspect of the game so far.
It's a really good review
I have a love-hate relationship with this game. I have to agree with your review.
The worst part of the companions is that they never shut up.
Im very surprised at you thinking that Starfields outpost system is better than Fallout 4. The options are fewer, the UX design is god awful and it generally lacks in creativity and enjoyment. I mean you zoom in by moving the mouse? What unholy abomination of a control scheme is that?
I've only played 272 hours and made it to level 97. Dang. You make me seem like an amateur! 😛
Barrett an Sarah are like, old parents or something – I had NO idea they were romanceable and figured flirting with them would give a funny response… I'm in my mid 30s and I think they seem old, so wtf bethesda lmfao
It’s been really disappointing to me to see the majority of content being created around this game being so overwhelmingly negative. Starfield is such a great game with tons of potential, especially when you consider Bethesda’s post launch content history. It’s an amazing canvas for modding, and a really fun physics sandbox just to mess around in too. It’s such a shame that the general rhetoric about this game revolves around the negative, because if people would talk more about what this game does right they’d probably enjoy it a lot more.
There’s definitely a few things that could’ve been done better, like with any game. For me relationships were a real let down, but in the end I’m not really playing a space based sci-fi video game for the romance. Companions where pretty lack luster too, but I think being able to have a crew of 10+ makes up for that. Enemy variety is lacking, it’s basically just humanoids, starborn which are more powerful humanoids, and Terrormorphs which are few and far between. Alien life on planets is atmospheric at best, but they’re never really threatening and all disappointingly have the same default attack. These issues with enemies feels like a real step back from both Skyrim and Fallout 4.
Overall though, I think the good far outweighs the bad. The combat, graphics and character creator are easily the best we’ve seen from them. The guns are all really fun, so are most of the starborn powers you get. The major cities have tons of hard work poured into every back alley and the factions that inhabit them have in depth and believable motives and history. If you play the game for what it is without getting wrapped up in what certain aspects of it could have been, it’s a really engaging space role playing game the likes of which we’ve rarely if ever seen before. I think people are still kinda too wrapped up in the whole “Bethesda Bad” meme to really appreciate what’s been made here. Really looking forward to the future for Starfield.
I was 60hours in until i finally realised the game just isn't very good.
There is almost no sense of progression, a small handful selection of weapon/guns and the gameplay don't change whether you are 5 hrs in or 60hrs. The only exception is space magic, which I use exclusively for more O2 because of the terribly designed weight system.
Quests are just not as good as Skyrim and there's very few interesting side quests or key point of interest that you can bump into.
People need to exorcise their consumer powers and not purchase these stupid AAA games that sell on the sensational trailer moments, and lack any of the fundamentals of fun-immersive gameplay.
so what space game IS better than this? star citizen ?
the loading screens are really short ,big deal