As part of Game Informer’s Dead Island 2 cover story, we sat down with Dambuster Studios’ senior render programmer and technical art director to learn about the procedural FLESH system that’s a vital tool in the development of Dead Island 2.
What’s the FLESH System? It’s Dambuster Studios’ proprietary engine tool that lets you rip zombies limb from limb.
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Yeah, this is the future, game characters with substance, not just papercrafts
Dying light2 0.2
Sounded good, until they said they patented the concept. There would be no innovation in the industry if everyone started patenting every innovative system.
wow this is really impressive, can't wait to try the game, great explanation and all in all a very informative video.
the last game which had a similar system was shadow warrior 2.
Mann the blood need better Reaktion I mean comm on your cut slices on the body
Why They swing the Wapone so Slow?
100 000 Different zombie Model what what!?
If blueprints are still in the game make them available for all characters once you find them So you won't need to search for them with each one of the 6 characters
"however, there are issues"
There's some real murder behind this method. 🤣
I'm buying the game just because of this system
Anyone know the song?
CANT WAIT TOK ILL ALL AOMBIES Iamm very happy that it has so much violdece and gore PERFECT FOR ME THE SHREDDER LEADER OF FOOT NINJAS!
So basically Star Citizen's procedural spaceship damage for zombies 🙂
Bravo to the team, as the original Dead Island had body breakdown from each blow – but this is taking it to the next level based on new tech and I for one is very excited to play the game.
I've been waiting for another zombie game to do the gore as detailed as Left 4 Dead 2. This definitely looks like a step up.
Pregunta habrá new game plus para volver a disfrutar toda la historia
both these guys are so proud of their work, they are watching the other making sure they say everything just right to represent the work they've done. Pretty cool. Well done!
The fact that this game is actually releasing is enough to get me to buy it , it’s obviously not gonna be perfect that’s where people gonna get it wrong and hate cuz the expectations are thru the roof. But for what it is and the fact it’s releasing is enough for me , I’m with it 🔥
Okay. I won't mind a bullet sponge zombies if I'm cutting bits off the whole time they're tanking hits.
It's like to watch the devs talk how they create the fatalitys in Mortal Kombat, in how many ways a human can be cut ???
Finally some progress, 20 years after Soldier of Fortune 2's GHOUL system. Really looking forward to Dead Island 2, played the first one for a very long time!
I hope you don’t have to shoot a zombie in the head 30 times before it dies that’s what I hate about some zombie games it’s like they forget about the destroying of the brain part about zombies like Resident evil especially
Can't wait for this gamel
Does anyone know the minimum and recommended graphics card requirements? Like a guess
Hoping you can turn zombie health bars off
Yes!! I've been dreaming of a good procedural gore zombie game for decades!!!
Dead Island 2 > Dying Light 2
The zombies look way better than dying light 2 10:37
Valentin is gonna be happy
bro…. what's with companies that can't replicate a physics system from 2015 ? dying light 1 was so intense. I felt every swing… dying light 2 was too cartoonish with fked up gravity plus it felt soooo off unlike dying light 1. Now we have this game that is slightly less bad than dying light 2. look what happens when you get hit and compare it to dying light 1, in Dying light 1 the whole screen moves when you get slapped. chrome engine from dying light 1 was sickkkkkkkkkkk
They should add this to Dying Light 2
Now this looks dope!
the type of damage here from a blunt/melee weapon is a thing I have been wanting to see in games for quite some time, glad they did it!
Man, Will Ferrel and John Malkovich are really good at game dev!
Looks amazing! Can't wait.
The damage feedback in Dead Island is probably the best I've ever experienced in any game, and if you turned on manual swinging, it felt even sweeter, lining up your swing and seeing them react appropriately, depending the direction of your attack and location they were hit. The ability to kick and push them off too, it all felt so natural, on the same level of a VR experience, which wasn't even a thing yet when the game came out
Edit: Actually, please do a VR port with multiplayer!
and in germany we say: fuck its cut 🤣
I was 16 when this game was announced. Now I have grandchildren.
This not dead island game this is dead los Angeles
Man this game is about to show what dying light 2 could've been had it had more time in the oven and perfected what it was doing