HORSES To Fuel Refinery Was Kinda DUMB! – Transport Fever 2 Hard Gameplay – 02



TRANSPORT FEVER 2 Gameplay: A game all about moving people and product from one place to another, and getting paid for it!
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WHAT IS TRANSPORT FEVER 2?
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!

Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivaled anywhere else on the globe!
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25 thoughts on “HORSES To Fuel Refinery Was Kinda DUMB! – Transport Fever 2 Hard Gameplay – 02”

  1. BTW: I know vehicles don’t need to go back to depot in order to make changes to them. I didn’t then, but I do now. It’ll just take a bit to realize it. There are probably a dozen or so things in this game where that happens. Be patient all you die-hard TF2 fans… it gets figured out.

    I recorded very far in advance the obvious stuff gets figured out. 🙂

    Reply
  2. 28:50 If you didn't figure it out already, hover your mouse over the "mediocre" or "poor" rating. If you hover long enough, it'll give you speed readouts for level travel, as well as medium and high grades. The more tonnage the train has to pull, the slower the acceleration and max speed. Make it too slow, and your train will chug along at well below its maximum. Interesting note as well: cargo price is based on distance between stations as the crow flies, and the maximum speed it traveled at to get there. So, if you have a train that can top out at 50mph, but it only reaches 30 because the track or grade slows it down too much, you're leaving money on the table. BUT keep in mind this is for EMPTY cargo wagons! The cargo adds additional weight and it's not factored in on the vehicle purchase screen! So, it's actually quite difficult to properly balance the payloads…

    (The traction rating has nothing to do with condition either, for the record. Literally the only thing that condition impacts is emissions, and emissions don't matter unless you have the station too close to the towns. The vehicles never break down and operating costs stay flat as long as you run them.)

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  3. Charlie.. the length / weight of the train is too much for the engine you have on it.. you either need a stronger engine, or a second one of same type 😉 a better train engine is like tots needed 😉 BTW, you CAN install a mod that gives universal containers so they can run everything… But I'm betting you wanna stay vanilla for your first run 😀

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  4. If you can get crude oil to the station where you make your first fuel drop, it will fill up the empty tanks and take them to the refinery station. From there, your horse drawn wagons will then be carrying two ways. Crude oil to the refinery and refined oil back to the station.

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  5. The drop area in Witchita Falls shows that it can only hold 40 units. If you want the train to drop off more, I believe that you need to configure the drop area to hold more. After the train left, it was holding just 33/70, meaning if the train was full, it dropped off 44 units. The extra 4 were probably picked up by households BEFORE the area was completely full.

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  6. another thing to expand on with overloading your train with more cars is it will break sooner, and maintenance prices will go up, not to mention it will slow down. by upgrading your train you get a little speed, but the big thing is power, which depending on there train may decrease maintenance costs. one final thing to go over is some trains last longer than others so you will eventually have to replace your engine.

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  7. I didn't see the numbers but I am pretty sure you had too many horses on your lines. If you click on the factory it's stats should give you how much product it can produce over x time. So then you can use the vehicle's cargo capacity and trip time to determine how many you need on the line. Wasn't as crucial early but on hard it probably will be very important. Expecially with using boats.

    Also I haven't played this, but I played years of RR Tycoon so I assume they might be simiilar? In the Train menu there is a tools tab that you didn't click yet. It may be that you need to add a spot on the line where a train can get sand/water/maintainance? If not, it was worth a check.

    BTW have you played many of these before? That first loop is one of the best openers I have seen from a new player. Not an easy thing to spot right away. 👍

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  8. Great to see you play on my home turf(1500hrs+ in TF2)
    You hold shift to send the waggon/engine to the end.
    You don't need asphalt road for the horse carriages.
    In my opinion goods are too complicated for early game. ConMats, food and Fuel are best for early game.
    If you look on the "Layers" on the left side of the screen, you can see the "Cargo needs" of the towns and which buildings are in coverage.

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  9. You really need to weigh up your options properly, the Engine cost might be twice as high but the tractive effort was a great deal better, meaning far more capable of hauling larger trains at greater than 12kmh which your early engine is doing. It also tells you it's performance is "POOR" while adding the extra tankers, two engines would be better but now that new one is cheaper, faster, makes more profits and is above all else more shiny!
    Nuff said

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  10. Thank you so much for starting this series. I have been looking for some transport fever 2 gameplay for a while, and there’s not many creators that produce good quality transport fever 2 so again I think you.

    Reply

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