Homeseek May Be The Most Brutal City Builder I've Played



Homeseek gameplay with Splat! Let’s Play Homeseek and check out a game where you’ll emerge from a bunker after nuclear war and attempt to survive in a desert wasteland.

Download Homeseek : https://store.steampowered.com/app/2093000/Homeseek/
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23 thoughts on “Homeseek May Be The Most Brutal City Builder I've Played”

  1. Having to repeatedly manually add people back to buildings, like in Endzone, is a bunch of bullshit micromanagement that I'm absolutely not here for.

    If you've developed a game where people are dying of water, but no-one works in water production (because the previous people died off, or whatever), then you need to change your design. Having 50 people idle and starving in Endzone marked the end of that game for me, and I'm not going to waste any energy (or money) on a game that doesn't respect my time with this bullshit.

    (Why yes, I do feel strongly about this)

    Reply
  2. Rigid game design, like frostpunk, is not my thing. Hopefully they can fix this to allow multiple approaches.
    I wouldn't therefore call Frostpunk a good guide post, unless youre looking for linear solution design

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  3. To be fair, if you're in some post-apocalyptic hellhole and everybody seems 100% happy all the time – leaving might be your best option. That kind of situation almost never ends well.

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  4. So, I don’t know if this is one of those games, but it sounds like an optimized-build-cue -game. You have a build, and each map you execute the same build+something+extra. Nebuchadnezzar did this thing where it totally burned me out of the subgenre.

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  5. Whilst I like the UI to feel like it's part of the game world, a balance needs to be struck as we know a lot more (and care a lot more) about accessability these days. Those 90's UI's may look neat, but that also makes them much more difficult to adapt them with accessibility options. Conversely a sterile UI may not look as good, but adapting it for accessibilty becomes as simple as changing a couple of values in the metadata instead of having to redraw a bunch of textures.

    Reply

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