Holly Barrier does complexity right: here's why



I feel like Holly Barrier is probably the only Christmas plant actually worth talking about, like, what do I have to say with Sapfling? “Oh stallers are good woooo”. Its SO much worse with Missile Toe though, like, “oh this plant that fires once every 20s getting chill totally changes how you use it”, just doesn’t hold up to literally anything ever. I swear to god.

Discord: https://discord.gg/HSfyBnx

Timestamps:
0:00 – Intro
1:54 – What is Holly Barrier
6:52 – Decking the Halls with Holly
11:10 – Mechanical Complexity
15:20 – Conclusions

Footage is from:
Plants VS Zombies 2
Bee Swarm Simulator
Terraria

Music used (in order of appearance):
Dave’s Theme from PVZ2 (Unnamed)
Frostbite Caves Wave 1 from PVZ1
A Home For Flowers (Tuilip) from OMORI
Cerebrawl from PVZ1
Neon Mixtape Tour Choose Your Seeds from PVZ2

Outro is an original track.

source

33 thoughts on “Holly Barrier does complexity right: here's why”

  1. I think it's also worth noting the amount of UI effort on the plant. You can see how many shots it has remaining, see how much health it has remaining, see that the Plant Food leaves are visibly stronger and better than the regular ones. At a glance you can see what the state of the field is, and that's incredibly well done.

    Poor Tomb Tangler gets none of this – no visible slow effect, no health indicator, no idea of when it's going to instakill next. It's one of the things that makes Tomb Tangler even worse than it already is

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