Hoi4 Guide: The Ultimate Germany – Arms Against Tyranny (2023)



#hoi4 #Germany #armsagainsttyranny

An extensive guide for Germany in Arms Against Tyranny. Success guaranteed!

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48 thoughts on “Hoi4 Guide: The Ultimate Germany – Arms Against Tyranny (2023)”

  1. Mobile Warfare is a bit harder to make effective than Superior Firepower. But once you get it going properly, it just flattens everything in its path…
    I don't think I ever annihilated the Soviet Union so fast in this game than with Mobile Warfare…

    Reply
  2. I do very much like this guide, but if you're a pro then this is not the most optimal guide and reason for this is because it's more of a new players guide and made to guide new players into the meta and I believe its alot better getting better things instead of slightly worse and more of it, because you can defeate Poland and France and use there industry to get your war machine rolling and tip if you find the war with Russia too easy wait till 1942 -1944 and you'll find a way more dangerous Russia because now they can produce Great things alot faster than you can.

    Reply
  3. You said you wanted to go right in MW because breakthrough bonuses so you can make tank with more attack and not focus on breakthrough but your div would have already too much of it without thoses bonuses. Plus your tank disign is already a breakthrough tank because of 3man turret and radio. You could have enough BT without them allowing you cheaper tank or more attack tank by replacing the radio with canon/machin gun.
    The hard cap for breakthrough you spoke of in the video is that more brakthough than the enemy have attack does nothing (as it divid by 4 the damage tanken by attacks up to its amount) so this div is made to breakthrough divs with more than 500hard attack and unless ai got updated to spam AT she would never reach that high of a value and even if it was the amount of piercing given by those AT would be so high that it would pass this armor value making the slope armor just a price increase (well it would still help with the combat bonus of not beeing pierced against the other divs of the army)

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  4. For increasing division count, it would be easier to exercise up to 5 army xp, then make a new division with one cav battalion and spam that up to your target division count. Also now you have a good cavalry garrison division. Then if you need men in the field for Anschluss change the divisions of this template you have to normal division template and bling, you have a lot of men on the field. The german cavalleriebrigade still requires arty and support equipment.

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  5. "I don't really use infantry that much as Germany"
    immediately makes tank division full of mobile infantry

    The buffs from the Mobile Infantry side of the doctrine tree are so massively better, it's not even close, even if you're focusing on tanks. Your motorized org increases, which is huge (lets you cram more tanks into your "ideal" division) but, *even more importantly*, your Recovery Rate SKYROCKETS. The consequences of that are huge: your tank divisions will re-org massively faster, meaning they can push wayyyy more relentlessly and, if they make an encirclement and need to "hold the door" open, they are far less likely to get pushed back out, because they've re-orged so quickly.

    Go with Mobile Infantry, everybody. No matter what your build is, it's strictly better. Your tank divisions also rely on mobile infantry, and the numbers aren't even close.

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  6. you mentioned that you like making puppets from the conquered territory through the reichskommissariats. If you find the time, you should give the mod "Reichskommissariats Plus" a try. It basically lets you reichskommissariat the entire planet and let's you do some more fun stuff if you bring the time to conquer the entire world. 😀

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  7. You, my good sir, have a beautiful way of pronouncing words. I don’t pronounce words that aren’t familiar with my native language well at all, which even then, I still have trouble.

    Reply
  8. Heyyy, nice video, thank you once again, you make my job lot easier. I listen/watch everyday I can. Btw idk why but I can't change quality of the video :// i thought it was bcs it was new video but I'm rewatching rn and it still don't let me change it to better

    Reply
  9. After 4k hours in this game I will give you one tip that I see almost no one using. One of the greatest QoL tips ever and will vastly improve your video's in the future in my humble opinion. Shift click on the little yellow arrow in the top left of any production line. It minimizes the list of production lines and makes it so much easier to see what is happening without endless scrolling. Other than that, good video!

    Reply
  10. 1 naval invasion with 10 units taking 10 times longer to plan than 10 naval invasions with 1 unit each is an illustrative example why I hate this game. It's basically a knowledge quiz for bugs.

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  11. I rush the upgraded fighter bonus and this means I'll have the industry bonus after I've started researching the 1937 techs. It's a waste to us the 100% bonus on 37 techs.

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  12. 再次看一遍,覺得真的太簡單了、AI太愚蠢了,你的比利時根本沒有佈防、我的比利時在1小時內就完全防守了邊境、甚至連荷蘭本國的士兵數量都比我的少一半
    更別說法國的部隊少的有夠可憐,明明是主力國,我打得時候法國可是都有兩百多的部隊,而且英國一定會配置部隊在附近阻擋
    再加上義大利會莫名向南斯拉夫或是希臘進行戰爭,把戰鬥拉到全面,想要快速地解決談何容易
    再加上飛機,才一年造了三千多架啊,我用30多的工廠也不過1千多架飛機
    然後你的坦克部隊,為甚麼這樣推的時候,補給從來沒有不足夠的,我就算是跟著補給線跑也沒有常常會不夠用,燃料就算了,為甚麼移動的時候組織度就沒有下降
    我推倒 蘇聯的時候,只要前進一格後面永遠是5+個部隊在等著,不像你的前線、蠢到爆的就只會站著不支援的

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