HIGHLANDS OF ANAHUAC — AoE2 Returns to MESOAMERICA! (LAVAnilla Episode 11)



Presentation Link: https://docs.google.com/presentation/d/11-2LnViE359rQ9wIRJqpkukh4WjAYDPdIwIbHKZ3pM4/edit?usp=sharing

Huge shoutout to Ahmicqui for his consultancy!
Also shoutout to Arjun for the fantastic art! Check out his Instagram: https://www.instagram.com/geopoliticsdude/

Discord server: https://discord.gg/SpkRYgpfGH
Support me on Ko-fi: https://ko-fi.com/robbylava

Chapters:
00:00 Good to see you!
01:15 My Approach
01:51 Flavor Adds
03:00 New Regionals
05:10 LAVAnte-Garde (Regionals)
06:00 Additional Civs
07:06 Mixtecs, Revisited
08:25 Chontals, Revisited
09:50 Zapotecs
10:20 Bonuses (Zapotecs)
13:19 Unique Unit (Zapotecs)
16:19 Unique Techs (Zapotecs)
18:55 Tech Tree Changes (Zapotecs)
19:31 Themes (Zapotecs)
21:15 Campaign (Zapotecs)
21:43 Flavor (Zapotecs)
22:20 LAVAnte-Garde (Zapotecs)
22:53 Purépecha
23:14 Bonuses (Purépecha)
25:44 Unique Unit 1 (Purépecha)
27:34 Unique Unit 2 (Purépecha)
29:10 Unique Techs (Purépecha)
31:15 Tech Tree Changes (Purépecha)
32:13 Themes (Purépecha)
33:34 Campaign (Purépecha)
33:59 Flavor (Purépecha)
34:44 LAVAnte-Garde (Purépecha)
35:18 Final Thoughts
36:54 Likeliometer
37:34 Ciao for now!

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23 thoughts on “HIGHLANDS OF ANAHUAC — AoE2 Returns to MESOAMERICA! (LAVAnilla Episode 11)”

  1. I think mayans and aztecs should get access to slingers. I dont know why its not yet changed sinced the slinger's introduction in 2013. I would love to see that change and especially losing access to crossbow because these civs never before got access to this weapon.

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  2. I would change Zapotecs teambonus to a civ bonus instead, but they can research ALL castle age techs one age earlier – every university castle (feudal) tech gives 150 gold, imperial (castle) 250 gold. Their team bonus could be every civ get random university tech when university is first built.

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  3. Excellent work is all have to say about this. Now, I feel the next most logical region to address would be south america, maybe working with the adjacent civs to Incas will make more sense.

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  4. Nice to see my homies in the thumbnail! Thanks for this theorycraft/rework! Here's some of my thoughts. Basically my only gripes are with the Purepechas. I don't think they'd fit into the Nahua architectural style.

    Their buildings' walls often had steeper angles than the central valley cultures, with a higher number of shorter slopes, using smaller stones laid in way that seemed to yield a generally smooth surface but not as smooth as Maya or Mixtec architecture, and they were more prone to use rounded forms and less symmetrical buildings than the other cultures.

    Good examples are of course Tzintzuntzan, Ihuatzio, Tingambato, etc.

    Also, I don't really like that castle very much, it looks waaay too European. I think Purepecha fortifications were just a walled off emplacement with maybe straight or curved sides, filled with dirt to have an elevated platform to shoot from, and maybe a steep staircase on one side that they would barricade during wartime. And they used to be wide rather than tall. I don't even know if they'd have a roofed structure on top but maybe they did. Even colonial forts never looked quite like that, those tended to be square and later on they would be superseded by renaissance style fortresses.

    Also small gripe, those Purepecha dudes in the concept art seem a wee too tall. Having been to rural Michoacan, I doubt their warriors were towering and chiseled looking guys, but they did make up for that in craftiness.

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  5. I am wondering, for purépechas, if the team bonus is, if get allied with european civs (spain mostly), can get access to something, example xolotl warrior or gunners but without upgrades: no chemistry, no horse armor, etc. For the topic it was the unique civ joined to spain and they helped for destroy chichimecs.

    The rest of info and unique unit is really good. I would liked the Tzintzun use an axe, because purépechas used copper axes as weapons.

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