Hidden Gem Tile Drafting Roguelike! | Let's Try: Madcap Mosaic



Play Madcap Mosaic: https://store.steampowered.com/app/1964330/Madcap_Mosaic/

Carefully craft your Mosaic in this fantasy themed deckbuilding game. Battle by battle, tile by tile, you’ll form synergies and build up your Mosaic’s combo potential, hoping to beat the curve as you forge deeper into enemy territory.

The Let’s Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.

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29 thoughts on “Hidden Gem Tile Drafting Roguelike! | Let's Try: Madcap Mosaic”

  1. I bought the game after watching you for like 15minutes, played a few runs and came back to see what you end up doing. Thanks for always introducing interesting games!

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  2. The fact that you like the tip system is encouraging, the lack of a full on tutorial is definitely a soft spot, with so much going on. I see some room for rearranging and tweaking the tips to convey more relevant info in a more timely manner. Also, I noticed a couple minor visual bugs, there is a patch coming with some minor fixes, though fortunately I haven't run into gamebreaking things to fix so far, just weird menu and visual hiccups.

    I only just started the video, but I'm excited. Haha. Thanks for checking the game out! It's fascinating seeing what you're picking up super fast and what is going unnoticed. Definitely will inform some tweaks coming up.

    Post watching: Really, you randomed into a Necro tile? I already fixed that typo but have been waiting to upload the patch. Lol. Also, you died to the first boss. You really only can see that in the enemy queue, I will probably make that visible in combat too. It did feel a bit jarring without knowing that… First boss is a big hurdle to clear. Had a ton of fun watching, was tempted to type out a gigantic essay as I watched, but, uh, I restrained myself. It's probably better if I find ways to work my thoughts into the game, so everyone can follow along. Thanks again.

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  3. Whoa. This gives me Dreamquest vibes. Excellent idea. Cool balance of RNG & player agency with the fog of war on the tiles. Seems to be a very different take on the map-builder concept than Loop Hero.

    Dev, please consider a premium mobile game based on this idea. So cool.

    Also, consider implementing a seed hash so that cool random runs can be relived or shared.

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  4. Haven't played the game yet so I could be wrong, but I think you could have used the hand tile to reset your necro tile after using it so you could use it twice. Maybe when you re-reveal it though it's still drained.

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  5. Looks interesting, will definitly check it out.
    I wonder if the revealed parts in the "level up" map also change each run. The one tip mentioned two tiles that were not present so I can only assume as much. (Unless you have to get that particular combo through random tiles but that would seem odd)

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