Here’s the Problem With Open World Games



There is a rising problem with open world RPG’s.

Video’s Referenced:
Jacob Geller: https://youtu.be/hUwTh4uSILg
Dj Peach Cobbler: https://youtu.be/FgQ3tKJMA34′

Game’s shown/refrenced:
Elden Ring
Red Dead Redemption 2
Elder Scrolls V: Skyrim
Elder Scrolls IV: Oblivion
Kingdom Come: Deliverance
Breath of the Wild
Firewatch
Valheim
Outward
Fallout 4
Assassin’s Creed: Mirage
Assassin’s Creed: Valhalla
Assassin’s Creed
Assassin’s Creed: Odyssey
Far Cry 5
Far Cry 6
Stardew Valley
No Man’s Sky
Undertale

I used some footage from these channels:
GamingWithAbyss
BeardBear
IGN
Red Dead Saloon

source

29 thoughts on “Here’s the Problem With Open World Games”

  1. On this day, you chose to speak nothing but facts 💯 this channel will blow up soon bro, just keep putting out quality videos like this and the views + subs will come soon

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  2. I love open world games but yeah alot of them are just filled with nothing. Im waiting for a game studio to start making a game where every building is enterable and start thinking vertically where we can go up and down buildings and its filled with npcs and things to do. Cyperpunk almost got close but still fell short. And also im tired of open world rpgs waisting our time with fetch quests i think dial back on questsnot have as many but in return make every interaction memorable and every quest a short story.

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  3. The thing about some of the games/franchises is that it's impossible for massive companies to agree on something so they recreate the older games (like assassins creed for example) and make the new games with what they think people enjoy like big maps and stealth while getting rid of the things that give the game soul like a good story.

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  4. I've never been worried for indie games being overshadowed by AAA games in regards to open world games. Size doesn't equal quality. Indie games will always be around making smaller open worlds with more exciting content than AAA game studios.

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  5. We all come back to the ultimate open world RPG… real life! I think playing games helps us discover new ways to see the real world and look for interesting experiences, people and things there.

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  6. Wait. I was watching this video, and then after I finished it, I noticed that it only had 500 views, and I thought i was just early. Turns out it's just a really underrated channel.

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  7. Any developer just needs to play through kingdome come to see how it should be done
    That game is absolutely amazing and the map is one of the biggest selling points for me, actually feels like youre in the world and not just a copy and paste loot box area

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  8. I wanted to try Kingdom Come but this game needs some good pc. Like I can run Cyberpunk with high or ultra setting at stable 60 fps but in Kingdom come my pc is dying at medium and struggles to get 30 fps on low.

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  9. I came here expecting someone using zelda botw as an example of a good open world game, but you surprised me. Zelda botw is one of the most boring open worlds. The combat is the same throughout the game, the weapons are only 4: spear, sword, greatsword, bow and magic wand. Yes, you can find different weapons, but they are the same only with another skin and the breaking system is also trash. There are only a few monsters, maybe 15, most of the time you'll be killing a lizard or bokoblins. And the exploration sucks. 90% of the time you'll find a kokori seed or a shrine, and the shrine is trash, just a boring puzzle with the same reward, an orb. you don't have a reason to explore this game because you will always find the same thing over and over again.

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  10. AAA games have had massive open worlds indies can’t compete with for over a decade, indies don’t compete with big worlds they compete with their creativity and innovation…you sound like a console gamer.

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  11. Prey 2017 is a perfect illustrative example of why we shouldnt even crave AAA open worlds anymore. Space and size are relative, Talos 1 feels bigger than Assassins Creed Odyssey in a way. Highly recommend anyone feeling disillusioned with modern game design, please try Prey.

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  12. I'd personally pin a TES VI release date to be more along the lines of 2026 rather than 2028. Even though Sweet Little Liar has said at most it was in the design phase as of 2021, when the team was in full dev mode on Starfield, I think they've got more done at this point than they're letting on. The team at Bethesda have expanded so much over the last decade, I think they'll have a much better flow between games than they've ever done before, as they dont have 95% of their people needing to work on just the one game right up to and beyond its launch. While it might sound bad to diehard fans of one series or another, I think they'll be targetting a 15 year cycle between games in a series/5 years between BGS releases. Either that or, hopefully, more DLC releases to componsate for longer development cycles. Although, in saying that, Fallout 4's DLC werent all that much better than Skyrims, especially in terms of release cycle. So I think Starfield will be the key benchmark in seeing how they intend to proceed into the future. btw, this comment is based on nothing but my best attempt at balanced optimism, i really dont know shit.

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