Hearts of Iron IV: By Blood Alone | Feature Highlights | #2



Today we take a dive into the various alternative futures that can unfold in the coming expansion! Explore the focus trees for Italy, Switzerland and Ethiopia with Game Director Peter Nicolson & our Hearts of Iron IV development team.

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49 thoughts on “Hearts of Iron IV: By Blood Alone | Feature Highlights | #2”

  1. Shouldn't u all add general election to the focus of Supreme soviet in soviet focus tree like u add general election in social democracy in communist china because it's kinda logical 😉.

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  2. Looks good, I cant wait !
    Btw La resistance needs update in my opinion. Czechoslovakia is outdated, maybe add monarchist docus tree, also the fascist party should be a lot stronger. It would be cool if you added a reminiscence of czechoslovak legion. More relevant advisors for industry (factory costruction speed advisors are missing there)

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  3. Damn alot of fascist stuff in the new update.

    Personally I’m interested in how the communist tree will look for Italy. Either they didn’t show it because it’s a the normal “either you can join Comintern or go on your own”, or they didn’t show it because there’s something else they want to keep hidden. I hope they somehow create a partisan focus tree for Italy. I’m really interested in this side of the war, partisans are never really displayed in media, or in video games. Only thing I can remember where they were represented in a game was in steel division with Yugoslav partisans. I’d like to see a more fleshed out me ha if for them in HOI but I don’t know how they would be able to do it.

    Italian partisans were filled with a mixture of ideological beliefs but were mostly socialists and communists much like in Greece or Yugoslavia.

    I don’t know how they would be able to do it but I hope it’s not the easy way out.

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  4. We need land based minelaying that are built like fortifications that sap a small percentage of organisation, also Engineers, anti tank, and artillery should have their own unit templates as well as animations

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  5. Наконец то. По истории в Италии коммунисты до прихода Мусоллини были не последней силой в стране. Думал, да как так то. И вот добавили.

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  6. Not really sure that i want some more content (i got all of them so far) without having the current one fixed with corrections to AI cheats and combat calculations (that does not work at all – unit values get modified of 220% then if you sum the details of the % of bonus listed and sum them up there is alwasy a gap of 20-30%, units at 10% strenght still have the same statistics of unit a full strengh so that mean a full 14k man division or a one with 1k fight the same?, number and power of division mostly overcome by just number of attaching division with less power? if you can explain how a division with 600 defense points may be beat in defense from 4 division that show 10 attack power? without speaking about the nightmare of managing fleets order just to mention some items that bother me more after 1000h+ of gaming

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