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Headquarters: World War II is a fast paced turn-based strategy covering the Battle of Normandy in the three plot-driven campaigns and a number of skirmishes. Choose your side, form your force, assign heroes, level up your units, and use Headquarters skills to overcome the enemy.
Face a real tactical challenge:
The game’s combat system is based on an easy to learn – hard to master approach. Deceptively easy at a first glance, it offers lots of possibilities:
• Units have front/side/back/top armor and their positioning matters a lot
• Fences and other obstacles offer a directional cover that depends on the angle of attack
• Different terrain types offer various bonuses and affect Line of Sight
• Destroyed vehicles and other large objects affect the battlefield and provide cover
• High Ground mechanics allow multiple levels of terrain elevation that affect Line of Sight and combat effectiveness
• Destructible buildings with different stages of demolition create unique challenges
Enjoy the striking visuals:
All units and scenery are created with the finest attention to detail using Unreal Engine 4 to achieve a very realistic visual style:
• Realistic unit models with proper physics in place
• Visceral elements of devastation – burning tank hulks, ruined houses, shell craters, smoke, death, and destruction. You will witness this and many other horrors of the war
• Varied surroundings – your troops will come across war-torn battlefields as well as peaceful villages with cattle and fields of grain. Mind your tanks – this quaint beauty is quite fragile
Go through numerous battles:
See all sides of the story by completing 3 campaigns with 9 operations in each.
The game features United States, United Kingdom, and German campaigns all set in the Normandy landings period of the war.
Manage your troops:
Between the battles, you can upgrade or change your units, level them up, and assign heroes to them, granting unique abilities
Keep your crews safe:
Every unit has a crew – and the crew is the heart of any unit. Losing different crew members results in different penalties for the unit. Losing a gunner means the unit has fewer attacks, losing a driver means the unit has reduced mobility, and so on.
Be victorious in any skirmish:
Test your skills against an AI on each of the 6 skirmish maps. Different victory conditions require versatility in your planning and tactics.
Prove yourself as a masterful tactician:
Play skirmish battles against real opponents or 2×2 team battles with friends. The game supports multiplayer battles with up to 4 players both with real-time connection or using Slitherine’s CombatHQ system.
Play your own game:
Use the Editor tool to create your own skirmish/multiplayer maps and share them with the community.
#Wargame #WWII #Strategy
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Don't know if you already figured it out, BUT, when choosing where to move troops, (is the destination in cover or not) AT the top center of the screen is a description of the tile under the cursor. (Road, Building, Forest, Wreck, etc.) So for example at [10:49] you moved your scouts. Perspective wise it looked like they were still in the building, but the tile description clearly showed they had left the building.) 🙁 And at [12:14] the Snipers did not move into cover AFAIK.
Re: Commandos on the beach. Don't have the game so can't check, but couldn't the commandos have climbed the rocks south of there starting position? They only could have moved 1 square, but may have been in cover and could "see" the area south of them to target enemies. And possible moved another square south the following turn. Might be something to check on the next playthrough.