Hatch Ranching Tutorial (2022) | Oxygen Not Included



From sage to stone, a guide to everything you need to know to get started with hatch ranching.

End Screen music: When Johnny Comes Marching Home by Cooper Cannell

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35 thoughts on “Hatch Ranching Tutorial (2022) | Oxygen Not Included”

  1. when i played for my first time (i mean the first good one that i didnt ruin my colony because i played the game since there was no volcanos and gaysers) i was planning on how to make use of the ig. rock thats produced by my volcano steam turbine system it was 200-2500 degrees and even if i use sweepers and rails to make it into another chamber it wouldnt get me anything thats worth it
    so i was looking for hatches since they can eat most stuff and i realised they couldnt eat ig. rock and i saw rock hatches like i was shocked that useless creature which eats metals and gives coal can make me infinite coal while removing extra heat

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  2. what about putting a critter drop off on a pair of automatic doors with high walls on either side, above the evolution pool (3 deep with ladder access), and having a giant incubation chamber room so that ALL the eggs get incubated… just put some incubators on different timers than others… and set the critter drop offs in the stables slightly higher than the drop doors. could make the drop doors on a switch or its own timer, say 1200 seconds… I think I'm going to do this in my new series I just started… I'm in early base stages and I've already discovered a few hatches.

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  3. In my experience with incubators, both lighting and Husbandry skill level affects how fast they hug them.

    Also, if you don't need the coal, feeding the Hatch/Sage Hatch food is more resource effective, it'll cost 35kg dirt per cycle to feed one Hatch on Meal Lice, as opposed to 140kg from feeding it dirt directly. The amount of coal they drop is based on the weight of the material they consume, Meal Lice is second best food, after the Grubfruit for coal, though even Grubfruit is only 2-3% of the coal that eating raw material gives.
    From what i can tell, Hatches convert 50% mineral weight and 75% food weight into coal, while Sage Hatches convert 100% mineral and food weight into coal.

    If the hatch gets to lay the maximum of 16 eggs in it's lifecycle, then the average calories consumed per egg laid is 4178.125, a small net loss, in exchange for Barbecue tier food.

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  4. Remember the extra room space can be used for storage, power systems, and any other misc room you may want. Stables are very lenient on the extra furniture and equipment. So you could have your coal generators in the same room. If built vertically you could give multiple entries to the stable leaving easy access or routing around your base. Kind like slicksters in hot boxes.

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  5. Just to be pedantic, the incubators are outside the stables because otherwise they'd be counted to the total population inside the stable?
    Because if the incubator is inside the stable that hatch wouldn't have to be wrangled and dropped off inside the stable.

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  6. Surprised bristle blossom was never mentioned for dealing with the P-dirt. Stick a bristle blossom plant or more nearby and have the dupes collect the fruit. The P-Dirt will release P-oxygen, but the bristle blossom will convert the food poisoning, slimelung, or whatever into mere floral scent over time. The floral scent is released upon the dupe collecting the fruits. Perfectly safe so long as you have no dupes with allergies, and those without allergies like the smell of flowers.

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  7. just a note. i thought the main reason for the door/tile was to keep them close so you could use the sweeper to automate the removal of the eggs. never once did i think it was to keep them close to the grooming station.

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  8. Something I keep hearing is coal generators run infinitely and I'm not sure what game y'all are playing, but coal generators actually have a low threshold setting that starts once battery life has decreased and it'll stop again once max battery charge is met. They don't require a smart battery and the manual generators have this feature, as well.

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  9. buddy, but you can place a warehouse with eggs not in the kitchen, but next to the incubator, and send only meat from drowned monsters to the kitchen, it will be much more profitable. Yes, and the kitchen can be made very compact and with a "eternal" refrigerator.

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  10. I also just figured out that you can store gas or liquid reservoirs in the extra space if you are using the tile and door trick. You can probably also but a bunch of bins and use it for solid storage as well.

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  11. Really wish this video had chapters to be able to find the information I'm looking for quickly. Otherwise it is a good, comprehensive guide aimed for beginners (meaning it is slow paced and explains the relevant concepts thoroughly).

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  12. I subscribed to you just from this tutorial. Thank you for explaining it to me clearly & even including some automation things. I just found the game & I have loved playing it, but I am intimidated by the automation & advance stuff.

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