Grey Knights Updated Tactics for 10th edition | Competitive Leviathan | Warhammer 40k Battle Report



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Grey Knights Updated Tactics for 10th edition | Competitive Leviathan | Warhammer 40k Battle Report

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34 thoughts on “Grey Knights Updated Tactics for 10th edition | Competitive Leviathan | Warhammer 40k Battle Report”

  1. So far I found things overlapping, Purifiers and crowe do work on High T, low wounds (orks), but 5 paladins and a captain teleporting on top of a building (fitting 6 is easier than fitting 11) do work on everything marine and 2 wound models. 3 wounds.. stay away… for the rest.. hope that your libbys have good dices (average 4 mortals per libby).
    We will not be killing a lot.. but we do have overlapping units.
    And jut to clarify, captain+5 paladins have 4 psycannons, since its psy, theu have the sustained hits, so usually you would be hitting the 12 shots (including misses and the extra hits on 6).. wounding mostly on 2 or 3, but 1 fail safe = 1 less marine.

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  2. I think it was most useful to actually charge in with terminator squad, especially on tanks (exception big knights) as they cant shoot with blast or have an unrealibe couple shots in engagement range that you can more than likely regen. Since no one else can shoot the group, it can force a fallback which in that case allows for us to mist out of the situation. Draigo the best for this tactic to get a 6" charge out of deepstrikes, but a enscapable wrath libby could possibly do it too, just riskier. Did this to an admech anti infantry kitted player with about 500p more on the board more than me with only 2 man terminator squad left and reliably kept the group alive for 3 more turns to end game.

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  3. Thanks for a great Video!
    So you don't like the 10 man interceptor squad coming out a rhino and making a wall if you have turn 1 anymore? I liked the idea of blocking the enemy's turn 1 but its also 400 points.

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  4. GMND is expensive but I think it’s the only antitank option we get and worth fielding one, between shooting, tank shock mortals and his hammer plus rerolls he claps most tanks in one turn. Other Gk stuff for same points just can’t.

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  5. I have been enjoying running 1x Kaldor, 1x Grand Master, 3x Librarian, 5×5 Term w/cannon/banner/narth, 2×5 strike. a good amount of units to play the mission and each of them being annoying to deal with.

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  6. If Chaplain gets fixed, do you think there's any merit running in it with Domina Liber Daemonica for +2 to wound to guarantee melee into any toughness would at worst be 4+ wounds?

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  7. Im interested by how much you seem to love the crowe/purifiers unit.
    it seems to me that they do an unusually good job at something GKs already do very well. infantry seem super easy for GKs to deal with already.

    What does this purifier trick do to help GKs with the things they struggle against namely killing T7+ ?

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  8. 2 libby's are definitely worth it, especially with the psychic ability, getting around lone operative. They hit hard, and 5 man paladins tank so well they can keep libbys alive. Paladins dropping -1 to wound worked better for me than terminators coming back each turn.

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  9. After watching the video I came to a list of

    2XLibbys
    Crowe
    GM with Psycanon

    2X5 Termies banner, apoth, flamer
    2X5 Strikes, Psycanon

    10 Pallies, banner, all the psycannons
    10 Purifiers, flamers

    Is that enough to do much? It’s been so long since I have played. Feels like we will melt anything without armor… then just die lol.

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  10. Thought on interceptors: they can DS outside 9” shoot and then potentially move onto an objective (within 9” of an enemy) – with OC1 it isn’t great and you’re exposing yourself to a charge but could be clutch in some situations (think of the mission rule where you can’t DS onto objectives). Edit: I just read our Tel Assault rule again…do we get thwarted by the mission that says you can’t DS onto objectives? (I.e. is TA a DS?)

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  11. So it's kinda niche, but Radiant Strike is a great tool when your GMNDK is trying to crack somethong scary worh a 4+ invuln. He rerolls all wounds to fish for 6's, and he makes it 1 CP.

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  12. I was thinking the same with 3 librarians. I tried it out and went against armored company guard. They did ok, there was def also some user mistakes. The problem is to do it, it was so expensive I was trading my tech-pieces and game winners for just damage. I definetly felt no GM for free strats.

    I have found the most success playing Grey Knights like "hero hammer" having 3 to 4 terminator / paladin squads all lead by different leaders all doing something unique. Everyone is doing a different job, instead of doubling down on something.

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  13. If techmarine is near a land raider, he gains lone operative, and with auto adv 6", he can run next to a land raider and keep up. He is also a bit of char with all his attacks, Plasma cutter, and servo arm. Too bad he hits on 3+

    He doesnt have any notable shooting though

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  14. Have a question, about the grand Master, if you prognosticate arrival a unit 3" can you copy it with the grand Master ability for 0 cp? Or does he have to already be in the board to target?

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  15. I really like 3 libbies, one with termies with first to the fray, one with paladins and sigil and one solo. Taking Behind and action on enemy deployment, so 1 libby can do an action and still do a vortex, which gives 7/8 VPs when I am using fixed missions, and this is easy to place him. And, Thank YOU for a video!!!

    Reply

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