Let’s talk through the strongest and weakest Grey Knight datasheets in Warhammer 40K in 10th Edition…
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0:00 Intro
0:25 Grey Knights Tier List
2:00 Tier 5
3:58 Tier 4
9:24 Tier 3
15:24 Tier 2
19:06 Tier 1
22:33 Outro
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I do wish we got new super heavy/heavy vehicles for the GK. Either a tank or a brand new Dreadknight variant.
I think the grandmaster should be tier 2, he is run in alot of lists and the ignore modifiers is often very usable, the free strat while not gamebreaking is also quite solid, it is common to run him with 10 paladins
Do you think, when their codex comes out, the Grey Knights will get a detachment that lets every unit recover D3 wounds in each command phase?
I think what hurts GK so much is how conditional their rules are. The teleporting stuff is cool, but it can be terrible if your opponent limits the places that they can turn up. Even if you spot that that's what your opponent is doing, it's so easy for them to move everything else that turn, leaving you in a "damned if you do, damned if you don't" situation.
Same with the 4+ invulnerable save on their Terminators. It should be amazing. But a savvy CSM player might choose to use Chosen with combi-weapons and an Exalted Champion, allowing them to hit on a 3+. Then 4+ causes devastating wounds, negating the save altogether.
Hammerhand would be amazing too if they got it at all times. But only being on the charge leaves them vulnerable to things they couldn't kill, or things that charge them.
But hey, we know GW haven't taken Grey Knights seriously ever since they brought out the
baby carrierNemesis Dreadknight.Put Chaplins in your Terminator bricks. Damage output solved. Run 3 Librarians solo, drop them all in together, hit a single target with overwhelming Mortal Wounds. Getting old hearing about their damage output, when all you have to do is dig a little
Techmarine and servitors are good in one thing, ive had very good success with. Take one of each, separate from each other and leave them hidden in table quarters. Have gotten tons of secondary points doing this.
It seems to have been ruled that Vortex is a psychic Attack ability, just not a Ranged Attack. So I've heard that the Lib can use his FNP against the rebound if you roll a 1.
I love my Grey Knights. But I'm very hesitant to further point upgrade my army when everyone says 'eh you know they're due for a model refurbishment . . . but chapter 666 f demons eh?'
I don't play Grey knights but they really need more models. I'm baffled by how little they have receive despite being spacemarines.
its sad to see the dreadknight struggle so much, its easily my favourite non-character model in the GK roster. i hope it gets a discount or buff soon
Feels bad that the only thing Grey Knights have going for them is teleport shenanigans, and the Necrons take thwir army rule with one of their detachments (and pull 4 instead of the 3 that Grey Knights get).
I thought Draigo’s rule didn’t work with the faction rule? Only deep strike?
Having finally started painting my mostly assembled GKs I must say (and I’ve never played the table top though I know I want to eventually) that it’s very confusing assembling everything “correctly” and all. I just chose units that I thought (and have heard from folks like yourself) were “better” than others. Hard to care though when they’re the super secretive demon hunting arm of the Emperor himself.
Seeing the flyers in Tier 5 kinda hurts my soul. I've been running dual Stormhawks for anti-armour duties in most lists and they've performed pretty well for me.
Just give me my psyker army back.
I could say so much about how GW absolutely butchered the Grey Knights for 10th edition. I have played them since 8th and i had two games and lost all interest. Their index needs a complete rework.
I think interceptors and Voldus could be tier 2, but awesome list!
Would love some datasheet changes to the NDK with points adjustments as needed.
I will say i think grey knights are the single most boring srmy to play against. In my one game against them i think a grand total of two units died.
Our terminator squads are amazing. 420 points gets an OC30 brick with two heavy weapons and setting up one destroyed model each turn.
So if grey knights suck and are boring to play what are some of the funnest Marines to play?
I miss the Dreadknights being good, they were always the center point of my army when playing against Chaos/Deamon armies.
I actually genuinely LIKE the standard Nemesis Dread. Having what is effectively 14" flying movement with some good generalist weapon options means it becomes a fast trade piece, and having deep strike means it can just come down somewhere else if the opponent doesn't immediately kill it. Also, I really want to build a purgation squad with max incinerators to wall-hack people xD
Psychic keyword needs another passive on the data card.
Technically Brother Captain Stern's mortal wounds on a critical wound stacks with devastating wounds. So you could use radiant strike to get 3 mortals per critical wound.
Thank you. I need all the help I can get with my Grey Knights. I wish Land Raiders were more feasible. I wish Psycannons were more powerful. Oh well, does not mean I will not play them but it is a lot harder.
I have a feeling we will see a new Stern and Draigo in plastic and some new stuff if the codex hits us this year in 2024
Aussy you wonderful creator you. I just bought my first Grey Knights kit last week to start a new army. Perfect timing. Happy New Year.
A neat tier list, but no decent anti tank weapons. Unplayable against my friends guard tank spam list
i just wish the Dreadknight sword was at least str 12, it would make them feel less useless against monsters/vehicles.
When they eventually get their codes would be nice to see some AP improvements and a change in the army rule relating to psychic rather than a standard move increase. Like the idea about psychic ammo as an all psychic team to be an army rule with some benefits