Greed comes before the fall – Terra Invicta



https://store.steampowered.com/app/1176470/Terra_Invicta/

Play it, itโ€™ll change your life too

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41 thoughts on “Greed comes before the fall – Terra Invicta”

  1. Talking about the whole point of failure thing, this game is pretty forgiving. If you manage to get your Alien Threat down (less MC pls) then in time they'll back off. Humanity's best hope is to quietly learn and unite, and then strike when we have the capability to fight back properly.

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  2. I think Alpha 14 came out way better in the auto resolve is related to you accepting the fight instead of trying to evade. Unlike on the first try, accepting the engagement has the ships facing the threat allowing their point defence to function from the start, thus reducing damage received.

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  3. I think I saw someone take saved designs from campaign and test them in skirmish from the main menu. I know you're new to the game. Would love to see you learn more about space battle using this feature. Seems fun. ๐Ÿ˜

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  4. Mistakes made:
    1) you decided to turn mercury into an incomplete Dyson sphere. That isn't just expensive, it is also the reason the aliens are out for blood in the first place. Mind you, nowhere in the game does it say that you are doing something wrong. Anyone could fall for that.
    2) you build your ships like fridges, when the Hydra build ships that dodge fridges. Instead of slapping tons of propellant tanks and engines that give lots of ฮ”V, you should really focus on getting that combat thrust up. Keep some small, planet based ships with 10m/s^2 combat acceleration at least in orbit instead of strategic bricks that can fly planet to planet, at least in the early game
    3) not that you have had a choice so far, but engagements against alien fleets with more than 1 ship is something that you want to avoid, unless you really want to delay the aliens in whatever they are doing. Until you get to the point where you pump out ships like crazy and they are comparable to the aliens technologically, you will have to do hit and run attacks mostly (within the same planet as said in point 2)
    4) the ship designs need a bit of work. No battleships, since those rely on armor and you don't have the armor necessary to make it work. 10+ armor on the nose only, and the ship should turn. Armor on the sides and rear doesn't work, due to massive weight and inability to decelerate enough in space respectively. You also need dedicated Point Defense ships and Missile ships. Making a mix of both means they are not gonna be as efficient.

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  5. Discovered in my playthrough that the more mission control i have the more aggressive the aliens appear to react. They don't seem to like humanity spreading throughout the solar system.

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  6. You are starting to learn the doctrine the US Navy practiced in WWII, and was big in the game Traveller (GDW) I played in the 80's. Battleships, while very prestigious are mostly useless. where as a swarm of PT boats, Destroyers and Frigates (with maybe a Cruiser as a flagship) are cheap to produce and inflict damage above their class weight.

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  7. I have been watching this series alongside PerungamingAu's humanity first run. It's been really entertaining to see where your respective knowledge bases ended and you started flying blind. Here you are in about episode 12 in a really rough spot with an alien giga fleet burning sunward, your fleets hammered and shot down frequently and in contrast, he's out here trolling the pro alien factions and calmly handling the aliens.

    That said, the academy seems like it's got a way bigger and harder order stacked against it than Humanity First. I suspect playing the extremist factions is the easy(er) path.

    It's also really cool to see how the acadamey handled their captive and interrogation compared to humanity first.

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  8. Man so don't research even cheap things unless you KNOW they will lead to something worthwhile. Got to plan the tech more. It is ok you can show it the time paused thought process is fun in strategy games! As well don't rebuild space assets you can't defend or protect. Wasting soooo many resources…

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  9. L stands for Lagrange Point, which are places of gravitational equilibrium between two celestial bodies. They're super nice for orbits because you don't have to fight gravity. Each pair has 5 Lagrange points with their utility being affected by moons, asteroids, etc. The James Webb Space Telescope is in the Earth-Sun L2 for example.

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  10. Btw, I learned the hard way not to do anything by my own. Like instead i need to mine every node somewhere to fill what i need, i trade them with someone else.
    I even gave a lot of space station, habs, to allies of mine.
    So i have the peace at diplomacy, i have the peace with the alien. Let the other faction killing the alien, and take the burn. I don't think the AI took that much burn from the alien. As if they have the alien hate meter like we do? Or do they? Doesn't seems that way to me.
    All we need is just a good small fleet enough to destroy the alien base.

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  11. Honestly I wouldn't even bother with armour at this point, you get one-shot even if you're caked in the stuff. Ditch the armour (or at least have as little as the designer will let you get away with) and keep the ships light, fast and cheap.

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  12. Can we get an F for all the thousands of bored mission control peeps who were blown up in Mercury orbit… You brave peeps went there to manage assets that either didn't exist or was blown up almost immediately and then spent years just sitting in orbit doing nothing till you got exploded… RiP

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  13. im playing my first proper playthrough, having decided to get the game after watching your vids on it and the funniest bit for me is ive a guy that looks like agent 47, who is running around assassinating enemy agents at random

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