Talking about the whole point of failure thing, this game is pretty forgiving. If you manage to get your Alien Threat down (less MC pls) then in time they'll back off. Humanity's best hope is to quietly learn and unite, and then strike when we have the capability to fight back properly.
I think Alpha 14 came out way better in the auto resolve is related to you accepting the fight instead of trying to evade. Unlike on the first try, accepting the engagement has the ships facing the threat allowing their point defence to function from the start, thus reducing damage received.
I think I saw someone take saved designs from campaign and test them in skirmish from the main menu. I know you're new to the game. Would love to see you learn more about space battle using this feature. Seems fun. ๐
Mistakes made: 1) you decided to turn mercury into an incomplete Dyson sphere. That isn't just expensive, it is also the reason the aliens are out for blood in the first place. Mind you, nowhere in the game does it say that you are doing something wrong. Anyone could fall for that. 2) you build your ships like fridges, when the Hydra build ships that dodge fridges. Instead of slapping tons of propellant tanks and engines that give lots of ฮV, you should really focus on getting that combat thrust up. Keep some small, planet based ships with 10m/s^2 combat acceleration at least in orbit instead of strategic bricks that can fly planet to planet, at least in the early game 3) not that you have had a choice so far, but engagements against alien fleets with more than 1 ship is something that you want to avoid, unless you really want to delay the aliens in whatever they are doing. Until you get to the point where you pump out ships like crazy and they are comparable to the aliens technologically, you will have to do hit and run attacks mostly (within the same planet as said in point 2) 4) the ship designs need a bit of work. No battleships, since those rely on armor and you don't have the armor necessary to make it work. 10+ armor on the nose only, and the ship should turn. Armor on the sides and rear doesn't work, due to massive weight and inability to decelerate enough in space respectively. You also need dedicated Point Defense ships and Missile ships. Making a mix of both means they are not gonna be as efficient.
Discovered in my playthrough that the more mission control i have the more aggressive the aliens appear to react. They don't seem to like humanity spreading throughout the solar system.
You are starting to learn the doctrine the US Navy practiced in WWII, and was big in the game Traveller (GDW) I played in the 80's. Battleships, while very prestigious are mostly useless. where as a swarm of PT boats, Destroyers and Frigates (with maybe a Cruiser as a flagship) are cheap to produce and inflict damage above their class weight.
I have been watching this series alongside PerungamingAu's humanity first run. It's been really entertaining to see where your respective knowledge bases ended and you started flying blind. Here you are in about episode 12 in a really rough spot with an alien giga fleet burning sunward, your fleets hammered and shot down frequently and in contrast, he's out here trolling the pro alien factions and calmly handling the aliens.
That said, the academy seems like it's got a way bigger and harder order stacked against it than Humanity First. I suspect playing the extremist factions is the easy(er) path.
It's also really cool to see how the acadamey handled their captive and interrogation compared to humanity first.
Man so don't research even cheap things unless you KNOW they will lead to something worthwhile. Got to plan the tech more. It is ok you can show it the time paused thought process is fun in strategy games! As well don't rebuild space assets you can't defend or protect. Wasting soooo many resources…
L stands for Lagrange Point, which are places of gravitational equilibrium between two celestial bodies. They're super nice for orbits because you don't have to fight gravity. Each pair has 5 Lagrange points with their utility being affected by moons, asteroids, etc. The James Webb Space Telescope is in the Earth-Sun L2 for example.
Btw, I learned the hard way not to do anything by my own. Like instead i need to mine every node somewhere to fill what i need, i trade them with someone else. I even gave a lot of space station, habs, to allies of mine. So i have the peace at diplomacy, i have the peace with the alien. Let the other faction killing the alien, and take the burn. I don't think the AI took that much burn from the alien. As if they have the alien hate meter like we do? Or do they? Doesn't seems that way to me. All we need is just a good small fleet enough to destroy the alien base.
Honestly I wouldn't even bother with armour at this point, you get one-shot even if you're caked in the stuff. Ditch the armour (or at least have as little as the designer will let you get away with) and keep the ships light, fast and cheap.
Can we get an F for all the thousands of bored mission control peeps who were blown up in Mercury orbit… You brave peeps went there to manage assets that either didn't exist or was blown up almost immediately and then spent years just sitting in orbit doing nothing till you got exploded… RiP
im playing my first proper playthrough, having decided to get the game after watching your vids on it and the funniest bit for me is ive a guy that looks like agent 47, who is running around assassinating enemy agents at random
So only one video today because I recorded 4 more episdoes BUT for the next few days there will be 2 per day!
TL;DR
"Ay caramba"
You got this potato. You flew too close to the sun and got burned. Take the L in space and consolidate your earth assets.
I would love if there was a cinematic replay of the battles
Your problem is you're using WAY too much MC. You want to stay below, like… 60-70 until you are ready to actually fight aliens in space.
Plus your research is kinda low.
Talking about the whole point of failure thing, this game is pretty forgiving. If you manage to get your Alien Threat down (less MC pls) then in time they'll back off. Humanity's best hope is to quietly learn and unite, and then strike when we have the capability to fight back properly.
At this point, nobody should be judging your decisions. Complex game with lots to learn and "mistakes" will happen. You're helping everyone learn.
Why do you have to be willing to engage in combat or whatever? This whole trying to catch people when you're around the same planet seems a bit jank.
Only one episode today! Heresy!
I will, however, accept the offer of 2 videos per day for the next few days in lieu of rioting. ๐
According to most people 80 Mission control is 3/5 threat permanently.
200+ mission control = 5/5 threat.
Imho you only lost because you only use missiles. You need some railguns to be able to finish what left after starting missile barrages
I think Alpha 14 came out way better in the auto resolve is related to you accepting the fight instead of trying to evade. Unlike on the first try, accepting the engagement has the ships facing the threat allowing their point defence to function from the start, thus reducing damage received.
I am still going ham in the comments for terra invicta because wow
the aliens are douchebags
Spoiler ALERT!! – 4 more episodes, now I know you don't get annihilated.. yet! That's been half the fun of the last few episodes, Will Potato do it??
I think I saw someone take saved designs from campaign and test them in skirmish from the main menu. I know you're new to the game. Would love to see you learn more about space battle using this feature. Seems fun. ๐
The reason why the unrest is so high in the union is mainly because enemy AI factions are running "increase unrest" operations within your territory..
you're hanging in there but whew
Get those battle ships pointed the right way… THIS WILL BE A HIGH GEE MANEUVER, PREPARE FOR FLIP AND BURN
Here comes the Juice.
Mistakes made:
1) you decided to turn mercury into an incomplete Dyson sphere. That isn't just expensive, it is also the reason the aliens are out for blood in the first place. Mind you, nowhere in the game does it say that you are doing something wrong. Anyone could fall for that.
2) you build your ships like fridges, when the Hydra build ships that dodge fridges. Instead of slapping tons of propellant tanks and engines that give lots of ฮV, you should really focus on getting that combat thrust up. Keep some small, planet based ships with 10m/s^2 combat acceleration at least in orbit instead of strategic bricks that can fly planet to planet, at least in the early game
3) not that you have had a choice so far, but engagements against alien fleets with more than 1 ship is something that you want to avoid, unless you really want to delay the aliens in whatever they are doing. Until you get to the point where you pump out ships like crazy and they are comparable to the aliens technologically, you will have to do hit and run attacks mostly (within the same planet as said in point 2)
4) the ship designs need a bit of work. No battleships, since those rely on armor and you don't have the armor necessary to make it work. 10+ armor on the nose only, and the ship should turn. Armor on the sides and rear doesn't work, due to massive weight and inability to decelerate enough in space respectively. You also need dedicated Point Defense ships and Missile ships. Making a mix of both means they are not gonna be as efficient.
Discovered in my playthrough that the more mission control i have the more aggressive the aliens appear to react. They don't seem to like humanity spreading throughout the solar system.
You are starting to learn the doctrine the US Navy practiced in WWII, and was big in the game Traveller (GDW) I played in the 80's. Battleships, while very prestigious are mostly useless. where as a swarm of PT boats, Destroyers and Frigates (with maybe a Cruiser as a flagship) are cheap to produce and inflict damage above their class weight.
Please watch this video
Terra Invicta Guide – early ship design (with common mistakes & example battles)
https://youtu.be/-9EK3_aW5hc
Your boost plummeted because you gave away your boost production in the colonies.
i was starting to get confident and then… they landed troops
I have been watching this series alongside PerungamingAu's humanity first run. It's been really entertaining to see where your respective knowledge bases ended and you started flying blind. Here you are in about episode 12 in a really rough spot with an alien giga fleet burning sunward, your fleets hammered and shot down frequently and in contrast, he's out here trolling the pro alien factions and calmly handling the aliens.
That said, the academy seems like it's got a way bigger and harder order stacked against it than Humanity First. I suspect playing the extremist factions is the easy(er) path.
It's also really cool to see how the acadamey handled their captive and interrogation compared to humanity first.
Man so don't research even cheap things unless you KNOW they will lead to something worthwhile. Got to plan the tech more. It is ok you can show it the time paused thought process is fun in strategy games! As well don't rebuild space assets you can't defend or protect. Wasting soooo many resources…
Could you not have attempted to board the enemy with your marines?
I love this series so much
BTW, Bogey is an unidentified contact, Bandit is a confirmed enemy contact ๐
This game looks absolutley EPIC! Would be good if you knew what the heck you were doing though Potato, sir!
Behold the beauty of the auto resolve.
L stands for Lagrange Point, which are places of gravitational equilibrium between two celestial bodies. They're super nice for orbits because you don't have to fight gravity. Each pair has 5 Lagrange points with their utility being affected by moons, asteroids, etc. The James Webb Space Telescope is in the Earth-Sun L2 for example.
Btw, I learned the hard way not to do anything by my own. Like instead i need to mine every node somewhere to fill what i need, i trade them with someone else.
I even gave a lot of space station, habs, to allies of mine.
So i have the peace at diplomacy, i have the peace with the alien. Let the other faction killing the alien, and take the burn. I don't think the AI took that much burn from the alien. As if they have the alien hate meter like we do? Or do they? Doesn't seems that way to me.
All we need is just a good small fleet enough to destroy the alien base.
I love the non-futuristic design of the ships. They look like a natural progression of our current technology.
Faster ๐
66 ships xD
Honestly I wouldn't even bother with armour at this point, you get one-shot even if you're caked in the stuff. Ditch the armour (or at least have as little as the designer will let you get away with) and keep the ships light, fast and cheap.
Can we get an F for all the thousands of bored mission control peeps who were blown up in Mercury orbit… You brave peeps went there to manage assets that either didn't exist or was blown up almost immediately and then spent years just sitting in orbit doing nothing till you got exploded… RiP
Thousands of humanity's best blown up in orbits all around the solar system and McWiskey is screaming "My Science!!! Nooooo!!"
i got the videos queued lets do a marathon
im playing my first proper playthrough, having decided to get the game after watching your vids on it and the funniest bit for me is ive a guy that looks like agent 47, who is running around assassinating enemy agents at random